3 lines
71 KiB
XML
3 lines
71 KiB
XML
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DMG to an enemy unit with the least HP. There is a 5% chance to [Stun] target for 1 round</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/></Row><Row ss:StyleID="s51" ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">3</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命最低的单体造成等同全王攻击力370%的物理伤害,并有8%概率对目标附加【眩晕】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 370% of Zeno's Phy. DMG to an enemy unit with the least HP. There is a 8% chance to [Stun] target for 1 round</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/></Row><Row ss:StyleID="s51" ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">4</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命最低的单体造成等同全王攻击力444%的物理伤害,并有11%概率对目标附加【眩晕】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 444% of Zeno's Phy. DMG to an enemy unit with the least HP. There is a 11% chance to [Stun] target for 1 round</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/></Row><Row ss:StyleID="s51" ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">5</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命最低的单体造成等同全王攻击力533%的物理伤害,并有14%概率对目标附加【眩晕】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 533% of Zeno's Phy. DMG to an enemy unit with the least HP. There is a 14% chance to [Stun] target for 1 round</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/></Row><Row ss:StyleID="s52" ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">6</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命最低的单体造成等同全王攻击力640%的物理伤害,并有17%概率对目标附加【眩晕】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 640% of Zeno's Phy. DMG to an enemy unit with the least HP. There is a 17% chance to [Stun] target for 1 round</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52" ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">7</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">集结冲击</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Assault</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s51" ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">8</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力162%的物理伤害,并有10%概率对目标附加【破甲】效果,降低目标10%防御,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 162% of Zeno's Phy. DMG to 3 random enemy units. There is a 10% chance to inflict [Smash] on targets lowering their DEF by 10% for 2 rounds</Data></Cell><Cell ss:StyleID="s59"/><Cell ss:StyleID="s60"/><Cell ss:StyleID="s60"/></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">9</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力195%的物理伤害,并有13%概率对目标附加【破甲】效果,降低目标10%防御,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 195% of Zeno's Phy. DMG to 3 random enemy units. There is a 13% chance to inflict [Smash] on targets lowering their DEF by 10% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力234%的物理伤害,并有16%概率对目标附加【破甲】效果,降低目标10%防御,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 234% of Zeno's Phy. DMG to 3 random enemy units. There is a 16% chance to inflict [Smash] on targets lowering their DEF by 10% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">11</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力280%的物理伤害,并有19%概率对目标附加【破甲】效果,降低目标10%防御,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 280% of Zeno's Phy. DMG to 3 random enemy units. There is a 19% chance to inflict [Smash] on targets lowering their DEF by 10% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">12</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力337%的物理伤害,并有21%概率对目标附加【破甲】效果,降低目标10%防御,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 337% of Zeno's Phy. DMG to 3 random enemy units. There is a 21% chance to inflict [Smash] on targets lowering their DEF by 10% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">13</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">战斗鼓舞</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">High Morale</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">14</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">鼓舞己方攻击最高的单体,使其暴击率提升5%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Gives ally unit with the highest ATK a battlecry, improving their CRI chance by 5% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">15</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">鼓舞己方攻击最高的单体,使其暴击率提升7%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Gives ally unit with the highest ATK a battlecry, improving their CRI chance by 7% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">16</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">鼓舞己方攻击最高的单体,使其暴击率提升9%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Gives ally unit with the highest ATK a battlecry, improving their CRI chance by 9% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">17</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">鼓舞己方攻击最高的单体,使其暴击率提升11%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Gives ally unit with the highest ATK a battlecry, improving their CRI chance by 11% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">18</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">鼓舞己方攻击最高的单体,使其暴击率提升13%,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Gives ally unit with the highest ATK a battlecry, improving their CRI chance by 13% for 2 rounds</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">19</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">滋养</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Nourish</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">20</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">为己方生命值比例最低的单体回复【等同全王生命值48%+目标生命值6%】的生命值;若目标生命值比例低于30%,则治疗效果提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals an ally with the least HP ratio [48% of Zeno's HP +6% of target's HP]; If target's HP is lower than 30%, multiplies healing effect by 1.2x</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">21</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">为己方生命值比例最低的单体回复【等同全王生命值58%+目标生命值7%】的生命值;若目标生命值比例低于30%,则治疗效果提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals an ally with the least HP ratio [58% of Zeno's HP +7% of target's HP]; If target's HP is lower than 30%, multiplies healing effect by 1.2x</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">22</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">为己方生命值比例最低的单体回复【等同全王生命值69%+目标生命值8%】的生命值;若目标生命值比例低于30%,则治疗效果提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals an ally with the least HP ratio [69% of Zeno's HP +8% of target's HP]; If target's HP is lower than 30%, multiplies healing effect by 1.2x</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">23</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">为己方生命值比例最低的单体回复【等同全王生命值83%+目标生命值9%】的生命值;若目标生命值比例低于30%,则治疗效果提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals an ally with the least HP ratio [83% of Zeno's HP +9% of target's HP]; If target's HP is lower than 30%, multiplies healing effect by 1.2x</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">24</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">为己方生命值比例最低的单体回复【等同全王生命值100%+目标生命值10%】的生命值;若目标生命值比例低于30%,则治疗效果提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals an ally with the least HP ratio [100% of Zeno's HP +10% of target's HP]; If target's HP is lower than 30%, multiplies healing effect by 1.2x</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">25</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">剧毒尖刺</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Toxic Spikes</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">26</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命比例最低的单体造成等同全王攻击力260%的物理伤害,并降低目标7%的攻击力;5%概率对目标附加【能量中毒】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 260% Zeno's Phy. DMG to an enemy with the lowest HP and lowers its ATK by 7%; 5% chance to inflict [Energy Poison] for 1 round</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">27</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命比例最低的单体造成等同全王攻击力313%的物理伤害,并降低目标9%的攻击力;5%概率对目标附加【能量中毒】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 313% Zeno's Phy. DMG to an enemy with the lowest HP and lowers its ATK by 9%; 5% chance to inflict [Energy Poison] for 1 round</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">28</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命比例最低的单体造成等同全王攻击力375%的物理伤害,并降低目标11%的攻击力;5%概率对目标附加【能量中毒】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 375% Zeno's Phy. DMG to an enemy with the lowest HP and lowers its ATK by 11%; 5% chance to inflict [Energy Poison] for 1 round</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">29</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命比例最低的单体造成等同全王攻击力450%的物理伤害,并降低目标13%的攻击力;5%概率对目标附加【能量中毒】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 450% Zeno's Phy. DMG to an enemy with the lowest HP and lowers its ATK by 13%; 5% chance to inflict [Energy Poison] for 1 round</Data></Cell></Row><Row ss:Height="16.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">30</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">对敌方生命比例最低的单体造成等同全王攻击力540%的物理伤害,并降低目标15%的攻击力;5%概率对目标附加【能量中毒】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 540% Zeno's Phy. DMG to an enemy with the lowest HP and lowers its ATK by 15%; 5% chance to inflict [Energy Poison] for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">31</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">血之眷赐</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Blood Punishment</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">32</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对敌方生命比例最低的单体造成【等同全王攻击力279%+目标生命值3%】的物理伤害(不超过全王攻击力的10倍),同时为己方生命值最低的单位回复等同伤害100%的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Drawing life essences from the blood, the Darknight Elf deals [279% of Zeno's ATK + 3% of Target's HP] Phy. DMG to enemy unit with the lowest HP (Not exceeding 10 times of Ancient Tree ATK) and heals 100% damage dealt to an ally with the least HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">33</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对敌方生命比例最低的单体造成【等同全王攻击力315%+目标生命值3.5%】的物理伤害(不超过全王攻击力的10倍),同时为己方生命值最低的单位回复等同伤害100%的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Drawing life essences from the blood, the Darknight Elf deals [315% of Zeno's ATK + 3.5% of Target's HP] Phy. DMG to enemy unit with the lowest HP (Not exceeding 10 times of Ancient Tree ATK) and heals 100% damage dealt to an ally with the least HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">34</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对敌方生命比例最低的单体造成【等同全王攻击力368%+目标生命值4%】的物理伤害(不超过全王攻击力的10倍),同时为己方生命值最低的单位回复等同伤害100%的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Drawing life essences from the blood, the Darknight Elf deals [368% of Zeno's ATK + 4% of Target's HP] Phy. DMG to enemy unit with the lowest HP (Not exceeding 10 times of Ancient Tree ATK) and heals 100% damage dealt to an ally with the least HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">35</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对敌方生命比例最低的单体造成【等同全王攻击力442%+目标生命值4.5%】的物理伤害(不超过全王攻击力的10倍),同时为己方生命值最低的单位回复等同伤害100%的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Drawing life essences from the blood, the Darknight Elf deals [442% of Zeno's ATK + 4.5% of Target's HP] Phy. DMG to enemy unit with the lowest HP (Not exceeding 10 times of Ancient Tree ATK) and heals 100% damage dealt to an ally with the least HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">36</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对敌方生命比例最低的单体造成【等同全王攻击力540%+目标生命值5%】的物理伤害(不超过全王攻击力的10倍),同时为己方生命值最低的单位回复等同伤害100%的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Drawing life essences from the blood, the Darknight Elf deals [540% of Zeno's ATK + 5% of Target's HP] Phy. DMG to enemy unit with the lowest HP (Not exceeding 10 times of Ancient Tree ATK) and heals 100% damage dealt to an ally with the least HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">37</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">熔火风暴</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Lava Storm</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">38</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力190%的能量伤害,30%概率对目标附加【强能灼烧】效果,持续2回合;对处于【能量灼烧】、【强能灼烧】状态的单位伤害提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 190% of Zeno's energy DMG. There is a 30% chance to inflict [Strong Burn] on targets for 2 rounds; When against [Energy Burn] and [Strong Burn] units, they\'ll receive 1.2x bonus damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">39</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力229%的能量伤害,40%概率对目标附加【强能灼烧】效果,持续2回合;对处于【能量灼烧】、【强能灼烧】状态的单位伤害提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 229% of Zeno's energy DMG. There is a 40% chance to inflict [Strong Burn] on targets for 2 rounds; When against [Energy Burn] and [Strong Burn] units, they\'ll receive 1.2x bonus damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">40</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力274%的能量伤害,50%概率对目标附加【强能灼烧】效果,持续2回合;对处于【能量灼烧】、【强能灼烧】状态的单位伤害提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 274% of Zeno's energy DMG. There is a 50% chance to inflict [Strong Burn] on targets for 2 rounds; When against [Energy Burn] and [Strong Burn] units, they\'ll receive 1.2x bonus damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">41</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力329%的能量伤害,60%概率对目标附加【强能灼烧】效果,持续2回合;对处于【能量灼烧】、【强能灼烧】状态的单位伤害提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 329% of Zeno's energy DMG. There is a 60% chance to inflict [Strong Burn] on targets for 2 rounds; When against [Energy Burn] and [Strong Burn] units, they\'ll receive 1.2x bonus damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">42</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力395%的能量伤害,70%概率对目标附加【强能灼烧】效果,持续2回合;对处于【能量灼烧】、【强能灼烧】状态的单位伤害提升为原来的1.2倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 395% of Zeno's energy DMG. There is a 70% chance to inflict [Strong Burn] on targets for 2 rounds; When against [Energy Burn] and [Strong Burn] units, they\'ll receive 1.2x bonus damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">43</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">寒潮涌动</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Frozen Tide</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">44</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力173%的能量伤害,10%对目标附加【减速】效果,降低目标10%的速度,持续2回合;对处于【减速】状态的单位有25%概率附加【威慑】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 173% of Zeno's energy DMG. There is a 10% chance to [Slow] to targets, lowering their SPD by 10% for 2 rounds; When against [Slowed] units there is a 20% chance to [Deter] them for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">45</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力208%的能量伤害,15%对目标附加【减速】效果,降低目标10%的速度,持续2回合;对处于【减速】状态的单位有25%概率附加【威慑】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 208% of Zeno's energy DMG. There is a 15% chance to [Slow] to targets, lowering their SPD by 10% for 2 rounds; When against [Slowed] units there is a 20% chance to [Deter] them for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">46</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力249%的能量伤害,25%对目标附加【减速】效果,降低目标10%的速度,持续2回合;对处于【减速】状态的单位有25%概率附加【威慑】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 249% of Zeno's energy DMG. There is a 25% chance to [Slow] to targets, lowering their SPD by 10% for 2 rounds; When against [Slowed] units there is a 20% chance to [Deter] them for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">47</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力299%的能量伤害,25%对目标附加【减速】效果,降低目标10%的速度,持续2回合;对处于【减速】状态的单位有25%概率附加【威慑】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 299% of Zeno's energy DMG. There is a 25% chance to [Slow] to targets, lowering their SPD by 10% for 2 rounds; When against [Slowed] units there is a 20% chance to [Deter] them for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">48</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3个敌方单位造成等同全王攻击力359%的能量伤害,30%对目标附加【减速】效果,降低目标10%的速度,持续2回合;对处于【减速】状态的单位有25%概率附加【威慑】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Against 3 random enemy units dealing 359% of Zeno's energy DMG. There is a 30% chance to [Slow] to targets, lowering their SPD by 10% for 2 rounds; When against [Slowed] units there is a 20% chance to [Deter] them for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">49</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">龟仙治疗</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Turtle Healing</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">50</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">为己方生命值最低的3个单位回复【等同全王生命值29%+目标生命值4%】的生命值,并提升目标5%抗暴和5%免伤,持续2回合;若目标生命比例低于30%,则治疗效果提升为原来的1.5倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Inherited from Ancient Tree, the Flower Fairies heals 3 allies with the least HP [29% of Zeno's HP +4% of target's HP]. Increases target's Anti-CRI and Anti-DMG by 5% for 2 rounds; If target's HP is lower than 30%, multiplies healing effect by 1.5x</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">51</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">为己方生命值最低的3个单位回复【等同全王生命值35%+目标生命值4.5%】的生命值,并提升目标7%抗暴和7%免伤,持续2回合;若目标生命比例低于30%,则治疗效果提升为原来的1.5倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Inherited from Ancient Tree, the Flower Fairies heals 3 allies with the least HP [35% of Zeno's HP +4.5% of target's HP]. Increases target's Anti-CRI and Anti-DMG by 7% for 2 rounds; If target's HP is lower than 30%, multiplies healing effect by 1.5x</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">52</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">为己方生命值最低的3个单位回复【等同全王生命值42%+目标生命值5%】的生命值,并提升目标9%抗暴和9%免伤,持续2回合;若目标生命比例低于30%,则治疗效果提升为原来的1.5倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Inherited from Ancient Tree, the Flower Fairies heals 3 allies with the least HP [42% of Zeno's HP +5% of target's HP]. Increases target's Anti-CRI and Anti-DMG by 9% for 2 rounds; If target's HP is lower than 30%, multiplies healing effect by 1.5x</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">53</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">为己方生命值最低的3个单位回复【等同全王生命值50%+目标生命值5.5%】的生命值,并提升目标11%抗暴和11%免伤,持续2回合;若目标生命比例低于30%,则治疗效果提升为原来的1.5倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Inherited from Ancient Tree, the Flower Fairies heals 3 allies with the least HP [50% of Zeno's HP +5.5% of target's HP]. Increases target's Anti-CRI and Anti-DMG by 11% for 2 rounds; If target's HP is lower than 30%, multiplies healing effect by 1.5x</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">54</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">为己方生命值最低的3个单位回复【等同全王生命值60%+目标生命值6%】的生命值,并提升目标13%抗暴和13%免伤,持续2回合;若目标生命比例低于30%,则治疗效果提升为原来的1.5倍</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Inherited from Ancient Tree, the Flower Fairies heals 3 allies with the least HP [60% of Zeno's HP +6% of target's HP]. Increases target's Anti-CRI and Anti-DMG by 13% for 2 rounds; If target's HP is lower than 30%, multiplies healing effect by 1.5x</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">55</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">能量连击</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Juggling Thump</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">56</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">80%概率对敌方生命比例最低的单位造成【等同全王攻击力473%+目标生命值5%】的能量伤害(不超过全王攻击力的15倍),若不触发则为目标回复少量生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Attack the enemy with the lowest health and has an 80% chance to deal [473% of Zeno's ATK + 5% of Target's HP] energy DMG on the enemy with the lowest HP (Not exceeding 15 times of Ancient Tree ATK). Or else, min amount of target HP is restored</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">57</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">80%概率对敌方生命比例最低的单位造成【等同全王攻击力568%+目标生命值6%】的能量伤害(不超过全王攻击力的15倍),若不触发则为目标回复少量生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Attack the enemy with the lowest health and has an 80% chance to deal [568% of Zeno's ATK + 6% of Target's HP] energy DMG on the enemy with the lowest HP (Not exceeding 15 times of Ancient Tree ATK). Or else, min amount of target HP is restored</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">58</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方生命比例最低的单位造成【等同全王攻击力692%+目标生命值7%】的能量伤害(不超过全王攻击力的15倍)</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Attack the enemy with the lowest health to deal [568% of Zeno's ATK + 6% of Target's HP] energy DMG on the enemy with the lowest HP (Not exceeding 15 times of Ancient Tree ATK)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">59</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方生命比例最低的单位造成【等同全王攻击力850%+目标生命值8%】的能量伤害(不超过全王攻击力的15倍)</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Attack the enemy with the lowest health to deal [850% of Zeno's ATK + 8% of Target's HP] energy DMG on the enemy with the lowest HP (Not exceeding 15 times of Ancient Tree ATK)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">60</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方生命比例最低的单位造成【等同全王攻击力1000%+目标生命值10%】的能量伤害且无视目标20%防御(不超过全王攻击力的15倍)</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Attack the enemy with the lowest health to deal [1000% of Zeno's ATK + 10% of Target's HP] energy DMG on the enemy with the lowest HP;The attack ignores 15% of Target's defense (Not exceeding 15 times of Ancient Tree ATK)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">61</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">不屈激励</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Unyielding Will</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">62</Data></Cell><Cell ss:StyleID="s66"><Data ss:Type="String">为己方全体回复【等同全王生命值26%+目标生命值3%】生命值,同时对生命值低于30%的目标附加【不屈】效果,持续2回合:【不屈】状态下首次被击杀必定复活且保留少量生命值,受【禁止复活】状态影响</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals all allies [26% of Zeno's HP +3% of target's HP] and grants units with lower than 30% HP [Unyielding] effect for 1 round: Units affected by [Unyielding] are revived at low HP when killed, upon which attached with [No Revival] effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">63</Data></Cell><Cell ss:StyleID="s66"><Data ss:Type="String">为己方全体回复【等同全王生命值32%+目标生命值3.5%】生命值,同时对生命值低于30%的目标附加【不屈】效果,持续2回合:【不屈】状态下首次被击杀必定复活且保留少量生命值,受【禁止复活】状态影响</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals all allies [32% of Zeno's HP +3.5% of target's HP] and grants units with lower than 30% HP [Unyielding] effect for 1 round: Units affected by [Unyielding] are revived at low HP when killed, upon which attached with [No Revival] effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">64</Data></Cell><Cell ss:StyleID="s66"><Data ss:Type="String">为己方全体回复【等同全王生命值38%+目标生命值4%】生命值,同时对生命值低于30%的目标附加【不屈】效果,持续2回合:【不屈】状态下首次被击杀必定复活且保留少量生命值,受【禁止复活】状态影响</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals all allies [38% of Zeno's HP +4% of target's HP] and grants units with lower than 30% HP [Unyielding] effect for 1 round: Units affected by [Unyielding] are revived at low HP when killed, upon which attached with [No Revival] effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">65</Data></Cell><Cell ss:StyleID="s66"><Data ss:Type="String">为己方全体回复【等同全王生命值46%+目标生命值4.5%】生命值,同时对生命值低于30%的目标附加【不屈】效果,持续2回合:【不屈】状态下首次被击杀必定复活且保留少量生命值,受【禁止复活】状态影响</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals all allies [46% of Zeno's HP +4.5% of target's HP] and grants units with lower than 30% HP [Unyielding] effect for 1 round: Units affected by [Unyielding] are revived at low HP when killed, upon which attached with [No Revival] effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">66</Data></Cell><Cell ss:StyleID="s66"><Data ss:Type="String">为己方全体回复【等同全王生命值55%+目标生命值5%】生命值,同时对生命值低于30%的目标附加【不屈】效果,持续2回合:【不屈】状态下首次被击杀必定复活且保留少量生命值,受【禁止复活】状态影响</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Heals all allies [55% of Zeno's HP +5% of target's HP] and grants units with lower than 30% HP [Unyielding] effect for 1 round: Units affected by [Unyielding] are revived at low HP when killed, upon which attached with [No Revival] effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">67</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">烈焰奔腾</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Raging Flames</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">68</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力206%的物理伤害;目标身上每携带1层【能量灼烧】或【强能灼烧】,则受到的伤害提升10%(技能总伤害不超过全王攻击力的5倍);对超过3层的目标额外附加【晕眩】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing a total 206% of Zeno's Phy. DMG to all enemies. Enemies will receive 10% extra DMG for each layer of [Energy Burn] and [Strong Burn] on themselves (Skill DMG to each unit won\'t exceed 5 times of Zeno's ATK), and an additional [Stun] status will be inflicted for 1 round on targets who are with 3 layers and above</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">69</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力247%的物理伤害;目标身上每携带1层【能量灼烧】或【强能灼烧】,则受到的伤害提升10%(技能总伤害不超过全王攻击力的5倍);对超过3层的目标额外附加【晕眩】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing a total 247% of Zeno's Phy. DMG to all enemies. Enemies will receive 10% extra DMG for each layer of [Energy Burn] and [Strong Burn] on themselves (Skill DMG to each unit won\'t exceed 5 times of Zeno's ATK), and an additional [Stun] status will be inflicted for 1 round on targets who are with 3 layers and above</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">70</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力297%的物理伤害;目标身上每携带1层【能量灼烧】或【强能灼烧】,则受到的伤害提升10%(技能总伤害不超过全王攻击力的5倍);对超过3层的目标额外附加【晕眩】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing a total 297% of Zeno's Phy. DMG to all enemies. Enemies will receive 10% extra DMG for each layer of [Energy Burn] and [Strong Burn] on themselves (Skill DMG to each unit won\'t exceed 5 times of Zeno's ATK), and an additional [Stun] status will be inflicted for 1 round on targets who are with 3 layers and above</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">71</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力356%的物理伤害;目标身上每携带1层【能量灼烧】或【强能灼烧】,则受到的伤害提升10%(技能总伤害不超过全王攻击力的5倍);对超过3层的目标额外附加【晕眩】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing a total 356% of Zeno's Phy. DMG to all enemies. Enemies will receive 10% extra DMG for each layer of [Energy Burn] and [Strong Burn] on themselves (Skill DMG to each unit won\'t exceed 5 times of Zeno's ATK), and an additional [Stun] status will be inflicted for 1 round on targets who are with 3 layers and above</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">72</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力427%的物理伤害;目标身上每携带1层【能量灼烧】或【强能灼烧】,则受到的伤害提升10%(技能总伤害不超过全王攻击力的5倍);对超过3层的目标额外附加【晕眩】状态,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing a total 427% of Zeno's Phy. DMG to all enemies. Enemies will receive 10% extra DMG for each layer of [Energy Burn] and [Strong Burn] on themselves (Skill DMG to each unit won\'t exceed 5 times of Zeno's ATK), and an additional [Stun] status will be inflicted for 1 round on targets who are with 3 layers and above</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">73</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">帽子戏法</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Hat Trick</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">74</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">随机落下5个魔法球,每个魔法球对单体造成等同全王攻击力174%的能量伤害(第1个魔法球优先攻击后排单位),并各有15%概率对目标附加【晕眩】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Summons a mysterious hat on enemies and throws 5 magic balls at them. Each ball deals 174% of Zeno's energy DMG to a single unit (The first magic ball will attack the back unit first) and has a 15% chance to inflict [Stun] for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">75</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">随机落下5个魔法球,每个魔法球对单体造成等同全王攻击力208%的能量伤害(第1个魔法球优先攻击后排单位),并各有20%概率对目标附加【晕眩】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Summons a mysterious hat on enemies and throws 5 magic balls at them. Each ball deals 208% of Zeno's energy DMG to a single unit (The first magic ball will attack the back unit first) and has a 20% chance to inflict [Stun] for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">76</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">随机落下5个魔法球,每个魔法球对单体造成等同全王攻击力250%的能量伤害(第1个魔法球优先攻击后排单位),并各有25%概率对目标附加【晕眩】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Summons a mysterious hat on enemies and throws 5 magic balls at them. Each ball deals 250% of Zeno's energy DMG to a single unit (The first magic ball will attack the back unit first) and has a 25% chance to inflict [Stun] for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">77</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">随机落下5个魔法球,每个魔法球对单体造成等同全王攻击力300%的能量伤害(第1个魔法球优先攻击后排单位),并各有30%概率对目标附加【晕眩】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Summons a mysterious hat on enemies and throws 5 magic balls at them. Each ball deals 300% of Zeno's energy DMG to a single unit (The first magic ball will attack the back unit first) and has a 30% chance to inflict [Stun] for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">78</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">随机落下5个魔法球,每个魔法球对单体造成等同全王攻击力359%的能量伤害(第1个魔法球优先攻击后排单位),并各有35%概率对目标附加【晕眩】效果,持续1回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Summons a mysterious hat on enemies and throws 5 magic balls at them. Each ball deals 359% of Zeno's energy DMG to a single unit (The first magic ball will attack the back unit first) and has a 35% chance to inflict [Stun] for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">79</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">风暴奇袭</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Storm Raid</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">80</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力206%的物理伤害,并为我方全体单位提升等同全王速度10%的速度,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 206% of Zeno's ATK as Phy. DMG to all enemies . Boosts 10% of Zeno's SPD to all allies for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">81</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力247%的物理伤害,并为我方全体单位提升等同全王速度14%的速度,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 247% of Zeno's ATK as Phy. DMG to all enemies . Boosts 10% of Zeno's SPD to all allies for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">82</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力297%的物理伤害,并为我方全体单位提升等同全王速度18%的速度,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 297% of Zeno's ATK as Phy. DMG to all enemies . Boosts 10% of Zeno's SPD to all allies for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">83</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力356%的物理伤害,并为我方全体单位提升等同全王速度22%的速度,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 356% of Zeno's ATK as Phy. DMG to all enemies . Boosts 10% of Zeno's SPD to all allies for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">84</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对敌方全体造成等同全王攻击力427%的物理伤害,并为我方全体单位提升等同全王速度26%的速度,持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dealing 427% of Zeno's ATK as Phy. DMG to all enemies . Boosts 10% of Zeno's SPD to all allies for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">85</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">宗师之威</Data></Cell><Cell ss:StyleID="s58"/></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">86</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">降低敌方攻击力最高的2个单位5%暴击率并对其施加2回合的【暗伤】效果,同时提升我方攻击最高2个单位【等同全王5%攻击+单位自身5%攻击】的攻击力和5%能量伤害,以上效果均持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Lowers CRI Rate of 2 enemies with the highest ATK by 5% and inflicts them with 2 rounds of [Inner damage] effect. Also affects 2 allies with the highest ATK by increasing their ATK by [5% of ATK Ancient Tree + 5% Unit Self ATK] and 5% energy DMG, the above effect lasts 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">87</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">降低敌方攻击力最高的2个单位7%暴击率并对其施加2回合的【暗伤】效果,同时提升我方攻击最高2个单位【等同全王6%攻击+单位自身5%攻击】的攻击力和6%能量伤害,以上效果均持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Lowers CRI Rate of 2 enemies with the highest ATK by 7% and inflicts them with 2 rounds of [Inner damage] effect. Also affects 2 allies with the highest ATK by increasing their ATK by [6% of ATK Ancient Tree + 5% Unit Self ATK] and 5% energy DMG, the above effect lasts 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">88</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">降低敌方攻击力最高的2个单位9%暴击率并对其施加2回合的【暗伤】效果,同时提升我方攻击最高2个单位【等同全王7%攻击+单位自身5%攻击】的攻击力和7%能量伤害,以上效果均持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Lowers CRI Rate of 2 enemies with the highest ATK by 9% and inflicts them with 2 rounds of [Inner damage] effect. Also affects 2 allies with the highest ATK by increasing their ATK by [7% of ATK Ancient Tree + 5% Unit Self ATK] and 5% energy DMG, the above effect lasts 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">89</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">降低敌方攻击力最高的2个单位11%暴击率并对敌方全体施加2回合的【暗伤】效果,同时提升我方攻击最高2个单位【等同全王8%攻击+单位自身5%攻击】的攻击力和8%能量伤害,以上效果均持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Lowers CRI Rate of 2 enemies with the highest ATK by 11% and inflicts them with 2 rounds of [Inner damage] effect. Also affects 2 allies with the highest ATK by increasing their ATK by [8% of ATK Ancient Tree + 5% Unit Self ATK] and 5% energy DMG, the above effect lasts 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">90</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">降低敌方攻击力最高的2个单位13%暴击率并对敌方全体施加2回合的【暗伤】效果,同时提升我方攻击最高2个单位【等同全王10%攻击+单位自身5%攻击】的攻击力和10%能量伤害,以上效果均持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Lowers CRI Rate of 2 enemies with the highest ATK by 13% and inflicts them with 2 rounds of [Inner damage] effect. Also affects 2 allies with the highest ATK by increasing their ATK by [10% of ATK Ancient Tree + 5% Unit Self ATK] and 5% energy DMG, the above effect lasts 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">91</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">超蓝护盾</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">God Saiyan Shield</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">92</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对我方优先中后排攻击最高的3个单位施加一个【超蓝护盾】效果(提升15%防御、7%抗暴,受物理攻击时15%概率【威慑】攻击者2回合),持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Prioritized attaching a [God Saiyan Shield] effect to 3 allies in the mid-back rows with the highest ATK (Increases DEF by 15%, Anti-CRI by 7%, and 15% chance to attach [Deter] to the attacker for 2 rounds when receiving Phy. ATK), for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">93</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对我方优先中后排攻击最高的3个单位施加一个【超蓝护盾】效果(提升17%防御、9%抗暴,受物理攻击时18%概率【威慑】攻击者2回合),持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Prioritized attaching a [God Saiyan Shield] effect to 3 allies in the mid-back rows with the highest ATK (Increases DEF by 17%, Anti-CRI by 9%, and 18% chance to attach [Deter] to the attacker for 2 rounds when receiving Phy. ATK), for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">94</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对我方优先中后排攻击最高的3个单位施加一个【超蓝护盾】效果(提升19%防御、11%抗暴,受物理攻击时21%概率【威慑】攻击者2回合),持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Prioritized attaching a [God Saiyan Shield] effect to 3 allies in the mid-back rows with the highest ATK (Increases DEF by 19%, Anti-CRI by 11%, and 21% chance to attach [Deter] to the attacker for 2 rounds when receiving Phy. ATK), for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">95</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对我方优先中后排攻击最高的3个单位施加一个【超蓝护盾】效果(提升21%防御、13%抗暴,受物理攻击时24%概率【威慑】攻击者2回合),持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Prioritized attaching a [God Saiyan Shield] effect to 3 allies in the mid-back rows with the highest ATK (Increases DEF by 21%, Anti-CRI by 13%, and 24% chance to attach [Deter] to the attacker for 2 rounds when receiving Phy. ATK), for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">96</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">对我方优先中后排攻击最高的3个单位施加一个【超蓝护盾】效果(提升25%防御、15%抗暴,受物理攻击时27%概率【威慑】攻击者2回合),持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Prioritized attaching a [God Saiyan Shield] effect to 3 allies in the mid-back rows with the highest ATK (Increases DEF by 25%, Anti-CRI by 15%, and 27% chance to attach [Deter] to the attacker for 2 rounds when receiving Phy. ATK), for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">97</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">超蓝护盾</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">God Saiyan Shield</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">98</Data></Cell><Cell ss:StyleID="s67"><Data ss:Type="String">携带该状态的单位受到物理攻击时,15%概率令攻击者处于2回合的【威慑】状态,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">When the unit carrying this state is being attacked, there is a 15% chance to attach [Deter] effect to attacker for 2 rounds, and the shield lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">99</Data></Cell><Cell ss:StyleID="s67"><Data ss:Type="String">携带该状态的单位受到物理攻击时,18%概率令攻击者处于2回合的【威慑】状态,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">When the unit carrying this state is being attacked, there is a 18% chance to attach [Deter] effect to attacker for 2 rounds, and the shield lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">100</Data></Cell><Cell ss:StyleID="s67"><Data ss:Type="String">携带该状态的单位受到物理攻击时,21%概率令攻击者处于2回合的【威慑】状态,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">When the unit carrying this state is being attacked, there is a 21% chance to attach [Deter] effect to attacker for 2 rounds, and the shield lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">101</Data></Cell><Cell ss:StyleID="s67"><Data ss:Type="String">携带该状态的单位受到物理攻击时,24%概率令攻击者处于2回合的【威慑】状态,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">When the unit carrying this state is being attacked, there is a 24% chance to attach [Deter] effect to attacker for 2 rounds, and the shield lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">102</Data></Cell><Cell ss:StyleID="s67"><Data ss:Type="String">携带该状态的单位受到物理攻击时,27%概率令攻击者处于2回合的【威慑】状态,护盾效果持续2回合</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">When the unit carrying this state is being attacked, there is a 27% chance to attach [Deter] effect to attacker for 2 rounds, and the shield lasts for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">103</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">灵能保护</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Psionic Protection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">104</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">驱散己方生命值最低的3个的单位所有非控制类负面状态并回复其【等同全王生命值30%+目标生命值4%】的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dispels all non-control negative effects and restores [30% of Zeno's HP + 4% target's HP] for 3 ally units with the lowest HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">105</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">驱散己方生命值最低的3个的单位所有非控制类负面状态并回复其【等同全王生命值37%+目标生命值4.5%】的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dispels all non-control negative effects and restores [37% of Zeno's HP + 4.5% target's HP] for 3 ally units with the lowest HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">106</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">驱散己方生命值最低的3个的单位所有负面状态并回复其【等同全王生命值44%+目标生命值5%】的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dispels all non-control negative effects and restores [44% of Zeno's HP + 5% target's HP] for 3 ally units with the lowest HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">107</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">驱散己方生命值最低的3个的单位所有负面状态并回复其【等同全王生命值55%+目标生命值5.5%】的生命值,同时为随机1个己方单位附加1回合的【控制格挡】</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dispels all negative effects and restores [55% of Zeno's HP + 5.5% target's HP] for 3 ally units with the lowest HP, and grants [Control Block] to 1 random ally unit for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">108</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">驱散己方生命值最低的3个的单位所有负面状态并回复其【等同全王生命值67%+目标生命值6%】的生命值,同时为随机2个己方单位附加1回合的【控制格挡】</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Dispels all negative effects and restores [67% of Zeno's HP + 6% target's HP] for 3 ally units with the lowest HP, and grants [Control Block] to 2 random ally unit for 1 round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">109</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">净化</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Cleanse</Data></Cell></Row></Table><WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><PageSetup><Header x:Margin="0.511805555555556"/><Footer 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