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fc/dev/project/assets/Scripts/define.js
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2026-05-23 22:10:14 +08:00

58 lines
1.9 KiB
JavaScript

/*******************************************************************************
*
* 杂项定义(替换原有全局定义)
*
*
******************************************************************************/
module.exports = {
// UI层级定义
SCENE_TAG: {
scene : 0, // 场景层(互斥界面,包括登录,主场景等)
battle : 1, // 战斗层
battleUI : 12, // 战斗UI层
win : 2, // 全屏界面(完全遮盖主场景时用这个标记,会做DC优化)
panel : 3, // 非全屏弹窗
chat : 4, // 聊天中间层
popup : 5, // 弹窗队列层(依次弹出)
plot : 6, // 剧情&&引导层
msg : 7,
summon : 8, // 抽卡动画层(特殊)
},
PlayerAction : {
stand: "stand2",
stand_1: "stand2",
run: "float",
run_1: "float",
sit: "sit",
action: "action",
action_1: "action1",
action_2: "action2",
action_3: "action3",
action_4: "action4",
action_5: "action5",
action_6: "action6",
action_7: "action7",
action_8: "action8",
battle_stand: "stand2",
hurt: "hurt",
fun: "fun",
show: "show",
special_action_0: "status_0",
special_action_1: "status_1",
special_action_2: "status_2",
idle: "idle", //-- 家园角色 闲转
move: "move", //-- 家园角色 移动
interaction: "interaction", //-- 家园角色 互动
caught_1: "caught_1", //-- 家园角色 提起
caught_2: "caught_2", // -- 家园角色 移动
caught_3: "caught_3", //-- 家园角色 放下
eating: "eating", //--年兽吃动作
sleeping: "sleeping", //--年兽睡觉动作
},
SCREEN_WIDTH : 1280,
SCREEN_HEIGHT : 720,
};