440 lines
16 KiB
JavaScript
440 lines
16 KiB
JavaScript
// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里填写详细说明,主要填写该模块的功能简要
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// <br/>Create: 2018-12-24 16:50:14
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// --------------------------------------------------------------------
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const BridgeClass = require( "bridge.class" );
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var BackPackConst = require( "backpack_const" );
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const HeroController = require("hero_controller");
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const FID = require( "bridge.function.ids" );
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var BackpackModel = cc.Class( {
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extends: BridgeClass,
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ctor: function() {
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},
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properties: {
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},
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initConfig: function() {
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this.item_list = {} // 物品列表,背包类型座位key
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this.hallows_comp_list = {} //神器合成
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this.equip_score_list = {}
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// --英魂的列表..因為英雄計算紅點消耗巨大..這裡保存多一份.減少負擔
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this.hero_hun_list = {}
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},
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/**
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* 初始化背包和装备背包数据
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* @param {*} data
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*/
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initItemList: function( data ) {
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// cc.error(data,"初始化背包和装备背包数据")
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var GoodsVo = require( "goods_vo" );
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var bag_list = {};
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for( let index = 0; index < data.item_list.length; index++ ) {
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const element = data.item_list[ index ];
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var item_vo = new GoodsVo();
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item_vo.initAttrData( element );
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bag_list[ element.id ] = item_vo;
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// 装备背包备份多个最高评分列表的4件装备
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this.updateEquipScoreList( data.bag_code, item_vo )
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}
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// 储存空间物品
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var bag_code = data.bag_code;
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this.item_list[ bag_code ] = bag_list;
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// -- 是装备背包
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if( bag_code == BackPackConst.Bag_Code.EQUIPS ) {
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// self.cur_equip_volume = #data.item_list
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} else {
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if( !this.is_init_hero_chip_redpoint ) {
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this.is_init_hero_chip_redpoint = true
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}
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}
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this.setHallowsCompData();
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gcore.GlobalEvent.fire( EventId.GET_ALL_DATA, bag_code );
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},
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getHeroChipRedPoint() {
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let hero_list = this.getAllBackPackArray( BackPackConst.item_sub_type.HERO )
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let status = false
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for( let i = 0; i < hero_list.length; ++i ) {
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let v = hero_list[ i ]
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status = this.checkHeroChipRedPoint( v )
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if( status ) {
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break
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}
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}
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return status;
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},
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// --检查英雄碎片是否能合/成
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checkHeroChipRedPoint( v ) {
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if( v.quality != -1 && v.base_id ) {
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// --碎片
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let partner_config = game.configs.partner_data.data_get_compound_info
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if( partner_config[ v.base_id ] ) {
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if( v.quantity >= partner_config[ v.base_id ].num ) {
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return true
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}
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}
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// --符文
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if( this.hallows_comp_list && this.hallows_comp_list[ v.base_id ] ) {
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if( v.quantity >= this.hallows_comp_list[ v.base_id ].num ) {
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return true
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}
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}
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}
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return false
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},
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// 增加或者更新一个物品
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updateBagItemsNum: function( data, is_update ) {
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var GoodsVo = require( "goods_vo" );
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var add_list = {}
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var bag_code = null;
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let RedPoint = false;
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for( let index = 0; index < data.item_list.length; index++ ) {
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const element = data.item_list[ index ];
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if( this.item_list[ element.storage ] == null ) {
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this.item_list[ element.storage ] = {}
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}
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var item_vo = this.item_list[ element.storage ][ element.id ]
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if( item_vo == null ) {
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item_vo = new GoodsVo()
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this.item_list[ element.storage ][ element.id ] = item_vo
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}
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//背包英雄符文碎片红点逻辑 (先算是否有红点) -zys
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let status = null;
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let config = Utils.getItemConfig( element.base_id );
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if( config && config.sub_type == BackPackConst.item_sub_type.HERO ) {
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status = this.checkHeroChipRedPoint( item_vo );
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}
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if( config && config.sub_type == BackPackConst.item_sub_type.SPECIAL ) {
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RedPoint = true;
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}
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item_vo.initAttrData( element );
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// 储存一下存储空间
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if( bag_code == null ) {
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bag_code = element.storage
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}
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// 备份新增物品
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add_list[ element.id ] = item_vo;
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// 装备背包备份多个最高评分列表的4件装备
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if( bag_code == BackPackConst.Bag_Code.EQUIPS ) {
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RedPoint = true;
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if( item_vo && item_vo.config ) {
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var type = item_vo.config.type || 1;
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if( !this.equip_score_list[ type ] )
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this.equip_score_list[ type ] = {};
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this.equip_score_list[ type ][ item_vo.id ] = item_vo;
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}
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} else if( bag_code == BackPackConst.Bag_Code.BACKPACK ) {
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if( item_vo && item_vo.config ) {
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let type = item_vo.config.type || 1
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if( type == BackPackConst.item_type.HERO_HUN ) {
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this.hero_hun_list[ item_vo.id ] = item_vo
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}
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}
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}
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//背包英雄符文碎片红点逻辑 (如果没有红点才判断)-zys
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if( !status && config && config.sub_type == BackPackConst.item_sub_type.HERO ) {
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if( this.checkHeroChipRedPoint( item_vo ) ) {
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}
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}
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}
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bag_code = bag_code || BackPackConst.Bag_Code.BACKPACK;
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if( is_update ) {
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gcore.GlobalEvent.fire( EventId.MODIFY_GOODS_NUM, bag_code, add_list );
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} else {
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gcore.GlobalEvent.fire( EventId.ADD_GOODS, bag_code, add_list );
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}
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if( RedPoint ){
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let sfg = game.configs.source_data.data_source_data[FID.Equips];
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let eqm = nx.bridge.checkConditions( sfg.lev_limit );
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if( nx.dt.objEmpty( eqm ) ){
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HeroController.getInstance().getModel().dealReformEqm();
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}
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}
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let sfg = game.configs.source_data.data_source_data[FID.Mono];
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let mono = nx.bridge.checkConditions( sfg.lev_limit );
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if( nx.dt.objEmpty( mono ) ){
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if( game.configs.monopoly_data ){
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let DATA = game.configs.monopoly_data.data_const.item_bid;
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let count = this.getBackPackItemNumByBid( DATA.val );
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nx.mTip.openTip( "bar.monopoly", count > 0 );
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}
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}
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},
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// 删除一个物品
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deleteBagItems: function( data ) {
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var del_list = {}
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var bag_code = null;
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let RedPoint = false;
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for( let index = 0; index < data.item_list.length; index++ ) {
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const element = data.item_list[ index ];
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if( this.item_list[ element.storage ] ) {
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var item_vo = this.item_list[ element.storage ][ element.id ]
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if( bag_code == null ) {
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bag_code = element.storage
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}
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// bag_code = item_vo.storage || BackPackConst.Bag_Code.BACKPACK
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if( bag_code == BackPackConst.Bag_Code.EQUIPS ) {
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RedPoint = true;
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if( item_vo && item_vo.config ) {
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var type = item_vo.config.type || 1;
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if( !this.equip_score_list[ type ] )
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this.equip_score_list[ type ] = {};
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this.equip_score_list[ type ][ item_vo.id ] = null;
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}
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} else if( bag_code == BackPackConst.Bag_Code.BACKPACK ) {
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//背包里面的符文(以前神器)
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if( item_vo && item_vo.config ) {
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var type = item_vo.config.type || 1;
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if( type == BackPackConst.item_type.ARTIFACTCHIPS ) {
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RedPoint = true;
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if( !this.equip_score_list[ type ] )
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this.equip_score_list[ type ] = {};
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this.equip_score_list[ type ][ item_vo.id ] = null;
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} else if( type == BackPackConst.item_type.HERO_HUN ) {
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this.hero_hun_list[ item_vo.id ] = null
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}
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}
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}
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if( item_vo ) {
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del_list[ element.id ] = item_vo
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this.item_list[ element.storage ][ element.id ] = null
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delete this.item_list[ element.storage ][ element.id ];
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}
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}
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// 储存一下存储空间
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// if (bag_code == null) {
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// bag_code = element.storage
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// }
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}
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let sfg = game.configs.source_data.data_source_data[FID.Mono];
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let mono = nx.bridge.checkConditions( sfg.lev_limit );
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if( nx.dt.objEmpty( mono ) ){
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let DATA = game.configs.monopoly_data.data_const.item_bid;
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let count = this.getBackPackItemNumByBid( DATA.val );
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nx.mTip.openTip( "bar.monopoly", count > 0 );
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}
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bag_code = bag_code || BackPackConst.Bag_Code.BACKPACK;
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gcore.GlobalEvent.fire( EventId.DELETE_GOODS, bag_code, del_list );
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if( RedPoint ){
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let sfg = game.configs.source_data.data_source_data[FID.Equips];
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let eqm = nx.bridge.checkConditions( sfg.lev_limit );
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if( nx.dt.objEmpty( eqm ) ){
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HeroController.getInstance().getModel().dealReformEqm();
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}
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}
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},
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// 根据背包标签页类型返回当前的物品列表
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getAllBackPackArray: function( type ) {
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type = type || BackPackConst.item_sub_type.EQUIPS
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var bag_code = BackPackConst.Bag_Code.BACKPACK
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if( type == BackPackConst.item_sub_type.EQUIPS ||
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type == BackPackConst.item_sub_type.HOLYEQUIPMENT ) {
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bag_code = BackPackConst.Bag_Code.EQUIPS
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}
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var bag_list = this.item_list[ bag_code ]
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var temp_list = []
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for( var key in bag_list ) {
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var item_vo = bag_list[ key ]
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if( item_vo && item_vo.config && item_vo.config.sub_type == type ) {
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temp_list.push( item_vo )
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}
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}
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if( temp_list.length > 0 ) {
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temp_list.sort( Utils.tableUpperSorter( [ "quality", "sort", "base_id" ] ) )
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}
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// 排序
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return temp_list
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},
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// 获取对应背包类型的物品列表
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getBagItemList: function( bag_code ) {
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return this.item_list[ bag_code ] || {};
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},
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// --獲取英雄武魂
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getHeroHunList() {
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return this.hero_hun_list || {}
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},
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// 根据bid获得道具物品的数量(包括资产道具)
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getItemNumByBid: function( bid ) {
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let asset_key = game.configs.item_data.data_assets_id2label[bid];
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if( asset_key ) {
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var RoleController = require( "role_controller" );
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var role_vo = RoleController.getInstance().getRoleVo();
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if( role_vo[ asset_key ] ) {
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return role_vo[ asset_key ];
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} else {
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return 0;
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}
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} else {
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return this.getBackPackItemNumByBid( bid );
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}
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},
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// 根据bid获取背包物品的数量
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getPackItemNumByBid: function( bag_code, bid ) {
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if( bag_code == null ) {
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bag_code = BackPackConst.Bag_Code.BACKPACK
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}
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let len = 0;
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let bag_list = this.getBagItemList( bag_code );
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for( let k in bag_list ) {
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let item = bag_list[ k ];
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if( item && item.config && item.config.id == bid ) {
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len += item.quantity;
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}
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}
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return len;
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},
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// 根据bid获取背包物品数量
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getBackPackItemNumByBid: function( bid ) {
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return this.getPackItemNumByBid( BackPackConst.Bag_Code.BACKPACK, bid );
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},
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getItemListForShare: function( bag_type ) {
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var bag_code = bag_type || BackPackConst.Bag_Code.BACKPACK;
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var list = this.item_list[ bag_code ];
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var target_list = [];
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if( list ) {
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for( var item_i in list ) {
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if( list[ item_i ] && list[ item_i ].config && list[ item_i ].config.can_share === 1 ) {
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target_list.push( list[ item_i ] );
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}
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}
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}
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return target_list
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},
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//根据id获取背包的物品数据
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getBackPackItemById: function( id ) {
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return this.getBagItemById( BackPackConst.Bag_Code.BACKPACK, id )
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},
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//根据bag_code,id获得物品数据
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getBagItemById: function( bag_code, id ) {
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var temp_list = this.getBagItemList( bag_code );
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if( temp_list != null && temp_list[ id ] != null ) {
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return temp_list[ id ]
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}
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},
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//根据类型获得背包中该类型物品的列表
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getBackPackItemListByType: function( type ) {
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var list = [];
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var bag_list = this.getBagItemList( BackPackConst.Bag_Code.BACKPACK );
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for( var k in bag_list ) {
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var item = bag_list[ k ];
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if( item && item.config && item.config.type == type ) {
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list.push( item );
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}
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}
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return list
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},
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//根据bid获取物品的id列表
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getBackPackItemIdListByBid: function( bid ) {
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var id_list = [];
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var bag_list = this.getBagItemList( BackPackConst.Bag_Code.BACKPACK );
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for( var k in bag_list ) {
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var item = bag_list[ k ];
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if( item && item.config && item.config.id == bid ) {
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id_list.push( item.id );
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}
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}
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return id_list
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},
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//根据bid物品的id
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getBackPackItemIDByBid: function( bid ) {
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return this.getPackItemIDByBid( BackPackConst.Bag_Code.BACKPACK, bid )
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},
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//根据bid获得bag_code物品的id
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getPackItemIDByBid: function( bag_code, bid ) {
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var bag_list = this.getBagItemList( bag_code )
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var id = 0
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for( var k in bag_list ) {
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var item = bag_list[ k ]
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if( item && item.config && item.config.id == bid ) {
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id = item.id
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break
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}
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}
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return id
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},
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//神器合成
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setHallowsCompData: function() {
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// if (Utils.next(this.hallows_comp_list) != null) return;
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// var data_list = game.configs.item_product_data.data_product_data;
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// for (var i in data_list) {
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// var v = data_list[i];
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// this.hallows_comp_list[v.need_items[0][0]] = { bid: v.bid, num: v.need_items[0][1] };
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// }
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},
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getHallowsCompData: function( id ) {
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if( !this.hallows_comp_list && Utils.next( this.hallows_comp_list ) == null ) {
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return this.hallows_comp_list[ id ] || {};
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}
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},
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getAllEquipListByType: function( type ) {
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return this.equip_score_list[ type ] || [];
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},
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updateEquipScoreList: function( bag_code, temp_item ) {
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if( temp_item && temp_item.config ) {
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var type = temp_item.config.type || 1;
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// 装备背包备份一个序号列表
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if( bag_code == BackPackConst.Bag_Code.EQUIPS ) {
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if( !this.equip_score_list[ type ] )
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this.equip_score_list[ type ] = {};
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this.equip_score_list[ type ][ temp_item.id ] = temp_item;
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} else if( bag_code == BackPackConst.Bag_Code.BACKPACK ) {
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// 背包里面的符文(以前神器)
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if( type == BackPackConst.item_type.ARTIFACTCHIPS ) {
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if( !this.equip_score_list[ type ] )
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this.equip_score_list[ type ] = {};
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this.equip_score_list[ type ][ temp_item.id ] = temp_item;
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} else if( type == BackPackConst.item_type.HERO_HUN ) {
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this.hero_hun_list[ temp_item.id ] = temp_item;
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}
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}
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}
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},
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} );
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module.exports = BackpackModel;
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