382 lines
12 KiB
JavaScript
382 lines
12 KiB
JavaScript
// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里填写详细说明,主要填写该模块的功能简要
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// <br/>Create: 2019-01-19 17:37:33
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// --------------------------------------------------------------------
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const BridgeController = require( "bridge.controller" );
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var BackpackConst = require("backpack_const");
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var GuildskillConst = require("guildskill_const");
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var RoleController = require("role_controller");
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var GuildskillEvent = require("guildskill_event")
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const HeroController = require( "hero_controller" );
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var GuildskillController = cc.Class({
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extends: BridgeController,
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ctor: function () {
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},
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// 初始化配置数据
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initConfig: function () {
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var GuildskillModel = require("guildskill_model");
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this.model = new GuildskillModel();
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this.model.initConfig();
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},
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// 返回当前的model
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getModel: function () {
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return this.model;
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},
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// 注册监听事件
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registerEvents: function () {
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//背包初始化之后,再请求公会信息,因为要判断是否可以升级技能的
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if (this.backpack_init_event == null) {
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this.backpack_init_event = gcore.GlobalEvent.bind(EventId.GET_ALL_DATA, function (bag_code) {
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if (bag_code != BackpackConst.Bag_Code.BACKPACK)
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return
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this.role_vo = RoleController.getInstance().getRoleVo();
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if (this.role_vo == null) {
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if (this.init_role_event == null) {
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this.init_role_event = gcore.GlobalEvent.bind(EventId.EVT_ROLE_CREATE_SUCCESS, function () {
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gcore.GlobalEvent.unbind(this.init_role_event);
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this.role_vo = RoleController.getInstance().getRoleVo();
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if (this.role_vo)
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this.registerRoleEvent();
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}.bind(this))
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}
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} else {
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this.registerRoleEvent();
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}
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}.bind(this))
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if (this.re_link_game_event == null) {
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this.login_event_success = gcore.GlobalEvent.bind(EventId.EVT_RE_LINK_GAME, (function () {
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this.model.clearGuildCareerSkill();
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this.requestInitProtocal();
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}).bind(this))
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}
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}
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},
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registerRoleEvent: function () {
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this.requestInitProtocal(true);
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if (this.role_assets_event == null) {
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this.role_assets_event = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, value) {
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if (key == "gid")
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this.requestInitProtocal( );
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else if (key == "guild"){
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// this.model.checkGuildSkillRedStatus();
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}
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}, this)
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}
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},
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reqBaseFromServer: function( _cb ){
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let cfgs = [
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"guild_skill_data",
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];
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this.loadConfigs( cfgs, ( _ret, _data ) =>{
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nx.dt.fnInvoke( _cb, true );
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// this.send23711( _cb );
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} )
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},
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//请求技能状态,用于初始化红点
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requestInitProtocal: function ( _cb ) {
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if (this.role_vo != null) {
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if (this.role_vo.gid != 0) {
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this.SendProtocal(23703, {}, _cb );
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// --公會pvp技能信息
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this.send23711( _cb );
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} else {
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this.openGuildSkillMainWindow(false);
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this.model.clearGuildCareerSkill();
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}
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}
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},
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// 注册协议接受事件
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registerProtocals: function () {
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// this.RegisterProtocal(1110, this.on1110);
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this.RegisterProtocal(23700, this.handle23700) // 获取指定职业技能信息
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this.RegisterProtocal(23701, this.handle23701) // 激活技能
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this.RegisterProtocal(23702, this.handle23702) // 更新当前分组技能
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this.RegisterProtocal(23703, this.handle23703) // 可学习技能状态
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this.RegisterProtocal(23704, this.handle23704) //重置技能信息消耗
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this.RegisterProtocal(23705, this.handle23705) //确定重置技能
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this.RegisterProtocal(23706, this.handle23706) //突破
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this.RegisterProtocal(23707, this.handle23707) //升級突破後的屬性等級
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this.RegisterProtocal(23708, this.handle23708) //升級突破後的技能等級
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this.RegisterProtocal(23709, this.handle23709) //重置突破後的技能
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this.RegisterProtocal(23710, this.handle23710) //查看突破後該類型的信息
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this.RegisterProtocal(23711, this.handle23711) //返回所有數據
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},
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//打开公会技能的主界面
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openGuildSkillMainWindow: function (status) {
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if (status == false) {
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if (this.main_window != null) {
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this.main_window.close();
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this.main_window = null;
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}
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} else {
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if (this.main_window == null)
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this.main_window = Utils.createClass("guildskill_main_window");
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this.main_window.open();
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}
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},
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// --==============================--
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// --desc:打開公會技能重置界面
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// --time:2019年3月11日
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// --@status:
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// --@return
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// --==============================--
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openGuildskillResetPanel(status, career, reset_type){
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if( status == false ){
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if (this.guild_skill_reset_panel != null) {
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this.guild_skill_reset_panel.close()
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this.guild_skill_reset_panel = null;
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}
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}else{
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if (this.guild_skill_reset_panel == null) {
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var GuildskillResetPanel = require("guildskill_reset_panel")
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this.guild_skill_reset_panel = new GuildskillResetPanel()
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}
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let ojb = {};
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ojb.career = career;
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ojb.reset_type = reset_type;
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this.guild_skill_reset_panel.open(ojb)
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}
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},
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// --==============================--
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// --desc:打開公會技能升級界面
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// --time:2020年4月12日
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// --@status:
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// --@return
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// --==============================--
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openGuildskillLevelUpPanel(status, career){
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if (status == false) {
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if (this.guildskill_level_up_panel != null) {
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this.guildskill_level_up_panel.close()
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this.guildskill_level_up_panel = null
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}
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}else{
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if (this.guildskill_level_up_panel == null) {
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var GuildskillLevelUpPanel = require("guildskill_level_up_panel")
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this.guildskill_level_up_panel = new GuildskillLevelUpPanel()
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}
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this.guildskill_level_up_panel.open(career)
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}
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},
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// --==============================--
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// --desc:打開公會技能升級成功
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// --time:2020年4月12日
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// --@status:
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// --@return
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// --==============================--
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openGuildskillLevelSuccessPanel(status, career){
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let skill = this.model.getPvpskillInfoByCareer( career );
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let HC = HeroController.getInstance();
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HC.openSkillUnlockWindow( status, skill.skill_id );
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// if (status == false ){
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// if( this.guildskill_level_success_panel != null ){
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// this.guildskill_level_success_panel.close()
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// this.guildskill_level_success_panel = null
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// }
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// }else{
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// if( this.guildskill_level_success_panel == null ){
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// var GuildskillLevelSuccessPanel = require("guildskill_level_success_panel")
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// this.guildskill_level_success_panel = new GuildskillLevelSuccessPanel()
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// }
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// this.guildskill_level_success_panel.open(career)
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// }
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},
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//请求指定职业的技能信息
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requestCareerSkillInfo: function (career) {
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career = career || GuildskillConst.index.physics;
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var protocal = {};
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protocal.career = career;
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this.SendProtocal(23700, protocal);
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},
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handle23700: function (data) {
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this.model.initGuildCareerSkill(data);
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},
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//请求激活技能
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requestActivitySkill: function (skill_id) {
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var protocal = {};
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protocal.skill_id = skill_id;
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this.SendProtocal(23701, protocal);
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},
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handle23701: function (data) {
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if( !nx.dt.strEmpty( data.msg ) ){
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nx.tbox(data.msg);
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}
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if (data.code == 1)
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this.model.updateGuildCareerSkill(data.career, data.skill_id);
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},
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//更新指定职业的分组技能信息,这个时候是主要升级
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handle23702: function (data) {
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this.model.upgradeGuildCareerSkill(data.career, data.group_id);
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},
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//可学习技能状态
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handle23703: function (data) {
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this.model.initGuildSkillStatus(data);
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},
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// --==============================--
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// --desc:請求重置技能消耗
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// --time:2019年3月11日
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// --@ 作者: lwc
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// --@return
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// --==============================--
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send23704(career){
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let protocal = {}
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protocal.career = career
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this.SendProtocal(23704, protocal)
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},
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handle23704(data){
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gcore.GlobalEvent.fire(GuildskillEvent.UpdateSkillResetEvent, data)
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},
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// --請求重置
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send23705(career){
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let protocal = {}
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protocal.career = career
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this.SendProtocal(23705, protocal)
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},
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handle23705(data){
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if( nx.dt.strNEmpty( data.msg ) ){
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nx.tbox(data.msg)
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}
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if (data.code == 1 ){
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this.model.resetCareerSkillInfo(data.career)
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}
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},
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// -- 突破
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send23706(career2){
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let career = career2 || GuildskillConst.index.physics
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let protocal = {}
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protocal.career = career
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this.SendProtocal(23706, protocal)
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},
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handle23706(data){
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if( nx.dt.strNEmpty( data.msg ) ){
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nx.tbox(data.msg)
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}
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if (data.flag == 1 ){
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gcore.GlobalEvent.fire(GuildskillEvent.Guild_Pvp_Career_Break_Event, data.career)
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}
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},
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// --升級突破後的屬性等級
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send23707(career2, id){
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let career = career2 || GuildskillConst.index.physics
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let protocal = {}
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protocal.career = career
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protocal.id = id
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this.record_id = id
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this.SendProtocal(23707, protocal)
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},
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handle23707(data){
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if( nx.dt.strNEmpty( data.msg ) ){
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nx.tbox(data.msg)
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}
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if (data.flag == 1) {
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gcore.GlobalEvent.fire(GuildskillEvent.Guild_Pvp_Career_Update_Event, data.career, 2, this.record_id)
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}
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},
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// -- 升級突破後的技能等級
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send23708(career2){
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let career = career2 || GuildskillConst.index.physics
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let protocal = {}
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protocal.career = career
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this.SendProtocal(23708, protocal)
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},
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handle23708(data){
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nx.tbox(data.msg)
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if (data.flag == 1 ){
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if (this.guildskill_level_up_panel) {
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this.openGuildskillLevelUpPanel(false)
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}
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gcore.GlobalEvent.fire(GuildskillEvent.Guild_Pvp_Career_Update_Event, data.career, 1)
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this.openGuildskillLevelSuccessPanel(true, data.career)
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}
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},
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// -- 重置突破後的技能
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send23709(career){
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let protocal = {}
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protocal.career = career
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this.SendProtocal(23709, protocal)
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},
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handle23709(data){
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nx.tbox(data.msg)
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if( data.flag == 1) {
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this.model.setPvpFisrtReset(false)
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}
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},
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// -- pvp單個creer職業 信息
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send23710(career2){
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let career = career2 || GuildskillConst.index.physics
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let protocal = {}
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protocal.career = career
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this.SendProtocal(23710, protocal)
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},
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handle23710(data){
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this.model.initPvpCareerSkillInfo({data})
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this.model.setPvpFisrtReset(data.is_first == 1)
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gcore.GlobalEvent.fire(GuildskillEvent.Guild_Pvp_Career_Info_Event, data.career)
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},
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// -- pvp 所有職業信息
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send23711( _cb ){
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let protocal = {}
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this.SendProtocal(23711, protocal, _cb );
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},
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handle23711(data){
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this.model.initPvpCareerSkillInfo(data.guild_skill_break_group)
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this.model.setPvpFisrtReset(data.is_first == 1)
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gcore.GlobalEvent.fire(GuildskillEvent.Guild_Pvp_Skill_Info_Event, data)
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}
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});
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module.exports = GuildskillController; |