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fc/dev/project/assets/Scripts/mod/personal/role_vo.js
T
2026-05-23 22:10:14 +08:00

145 lines
4.1 KiB
JavaScript

/*-----------------------------------------------------+
* 角色数据模块
* @author whjing2012@163.com
+-----------------------------------------------------*/
var RoleEvent = require( "role_event" );
var RoleVo = cc.Class( {
extends: gcore.BaseEvent,
ctor: function () {
this.rid = 0;
this.srv_id = "";
this.name = "";
this.lev = 0;
this.exp = 0;
this.exp_max = 0;
this.sex = 0;
this.gold = 0;
this.coin = 0;
this.vip_lev = 0;
this.vip_exp = 0;
this.is_vip = 0;//是否激活vip;
this.face_id = 0; // 头像
this.avatar_base_id = 0; // 头像框
this.face_list = []; // 头像列表
this.title_id = 0; // 使用称号ID
this.title_list = []; // 已获得称号列表
this.reg_time = 0;//注册时间
this.bubble_bid = 0; // 聊天泡泡
this.gid = 0;//公会id
this.gsrv_id = "";//公会服务器id
this.position = 0;//公会职位
this.gname = "";//所属帮派的名字
this.guild_lev = 0;//公会等级
this.guild_quit_time = 0;//上次退帮时间
this.friend_point = 0;//友情点
this.chager_total = 0;//累计充值总额
this.power = 0;//战力
this.max_power = 0;//最高战力
this.open_day = 0; // 开服天数
this.energy = 0;//远航情报
this.energy_max = 0;//远航情报上限
this.dic_action_assets = {} // --活动资产信息 self.dic_action_assets[资产id] = 数量
this.recruithigh_hero = 0 // -- 先知殿积分
this.vip_card_exp = 0;
},
// 更新角色数据
initAttributeData: function ( data ) {
for( var k in data ) {
this.setRoleAttribute( k, data[ k ] );
}
},
// 设置单个属性信息
setRoleAttribute: function ( key, value ) {
if( key == "srv_id" ) {
let str = "srv_id" + nx.storage.get( "user_name" );
nx.storage.set( str, value );
// console.log("key===",key,value,str);
// console.log("存储的服务器", nx.storage.get(str))
}
if( this[ key ] != value ) {
this[ key ] = value;
this.dispatchUpdateAttrByKey( key, value );
}
},
// 派发单个属性变化事件
dispatchUpdateAttrByKey( key, value ) {
this.fire( EventId.UPDATE_ROLE_ATTRIBUTE, key, value );
},
// 角色基础数据变化
dispatchUpdateBaseAttr: function () {
this.fire( EventId.ROLE_EVENT_BASE_ATTR );
},
// 是否是自己
isSameRole( srv_id, rid ) {
return ( this.srv_id == srv_id && this.rid == rid )
},
//判断是否有加入宗派
isHasGuild: function () {
return this.gid != 0
},
// --[[角色活动资产信息]]
// --@is_update 是否数据更新
initActionAssetsData( holiday_assets, is_update ) {
holiday_assets = holiday_assets || []
for( let i = 0;i < holiday_assets.length;++i ) {
let v = holiday_assets[ i ]
this.dic_action_assets[ v.id ] = v.val
if( is_update ) {
this.fire( RoleEvent.UPDATE_ROLE_ACTION_ASSETS, v.id, v.val )
}
}
},
// --获取活动资产数量
getActionAssetsNumByBid( bid ) {
var self = this
if( self.dic_action_assets && self.dic_action_assets[ bid ] ) {
return self.dic_action_assets[ bid ]
} else {
return 0
}
},
setPower: function ( value ) {
let old = this.power;
this.power = value || 0;
if( this.power != old ) {
this.fire( EventId.UPDATE_ROLE_ATTRIBUTE, "power", this.power );
}
},
//设置最高战力
setMaxPower: function ( value ) {
let old = this.max_power;
this.max_power = value || 0;
if( this.max_power != old ) {
this.fire( EventId.UPDATE_ROLE_ATTRIBUTE, "max_power", this.max_power );
}
},
// 设置聊天泡泡
setBubble: function( _id ) {
this.bubble_bid = _id || 1000;
},
} );