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fc/dev/project/library/imports/44/44b5028f-50ac-4978-b952-2d4adc0af36d.js
T
2026-05-24 10:21:26 +08:00

160 lines
5.4 KiB
JavaScript

"use strict";
cc._RF.push(module, '44b50KPUKxJeLlSLUrcCvNt', 'adventure_event');
// Scripts/mod/pve/adventure/adventure_event.js
"use strict";
var AdventureEvent = {};
AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE";
AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND";
AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE";
AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO";
AdventureEvent.Update_Role_Info = "AdventureEvent.Update_Role_Info";
AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info";
AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info";
AdventureEvent.Update_Room_Path = "AdventureEvent.Update_Room_Path";
AdventureEvent.Reset_Room_Path = "AdventureEvent.Reset_Room_Path";
AdventureEvent.Select_Hero_List = "AdventureEvent.Select_Hero_List";
AdventureEvent.Init_Model_Win = "AdventureEvent.Init_Model_Win";
AdventureEvent.UpModel_Up_Cfg = "AdventureEvent.UpModel_Up_Cfg";
AdventureEvent.Init_People_Problem = "AdventureEvent.Init_People_Problem";
AdventureEvent.Update_Goods = "AdventureEvent.Update_Goods";
AdventureEvent.Update_Hero_Info = "AdventureEvent.Update_Hero_Info";
AdventureEvent.Update_Role_Model = "AdventureEvent.Update_Role_Model";
AdventureEvent.Update_Fight_Log = "AdventureEvent.Update_Fight_Log";
AdventureEvent.Update_Shop_Data = "AdventureEvent.Update_Shop_Data";
AdventureEvent.Update_Awards = "AdventureEvent.Update_Awards";
AdventureEvent.Update_Player_Info = "AdventureEvent.Update_Player_Info";
AdventureEvent.Udpate_Buff_List = "AdventureEvent.Udpate_Buff_List";
AdventureEvent.Update_More_Item = "AdventureEvent.Update_More_Item";
AdventureEvent.Buy_Energy = "AdventureEvent.Buy_Energy";
AdventureEvent.Update_Role_Good_Status = "AdventureEvent.Update_Role_Good_Status";
// AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info"
// AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info"
// AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info"
// AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info"
// AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info"
// AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info"
// AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info"
// AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info"
// AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info"
// AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result"
// AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info"
// // 掠夺记录
// AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info"
// AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info"
// AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info"
// AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info"
// // 操作房间成功之后处理
// AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info"
// // 重置或者请求进入下一层之后
// AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent"
// // 操作房间返回
// AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent"
// // 布阵信息变化
// AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm"
// // 技能信息
// AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo"
// // 更新选中的伙伴
// AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero"
// // 怪物气血
// AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP"
// // 一击必杀
// AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo"
// // 更新商店总览
// AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent"
// // 购买商店返回
// AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent"
// // 获得技能效果
// AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction"
// // 路径更新
// AdventureEvent.UpdatePathInfo = "AdventureEvent.UpdatePathInfo"
// //宝箱展示任务
// AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent"
AdventureEvent.BackPackType = {
BackPackView: 1,
NextFloor: 2
};
AdventureEvent.EventType = {
"null": 0,
//无事件
buff: 1,
//祝福
boss: 2,
//boss
finger_guessing: 3,
//猜拳
box: 4,
//宝箱
mon: 5,
//怪物
npc: 6,
//npc
answer: 7,
//答题
next: 9,
//下一层
effect: 10,
//特效事件
block: 11,
// 烂地板
freebox: 12,
// 免费宝箱
npc_talk: 13,
// 新版npc对话
shop: 14,
// 神秘商店
mysterious: 15,
//神秘事件
init: 16,
mon1: 17,
mon2: 18,
mon3: 19,
skill: 20
};
AdventureEvent.AdventureEvenHandleType = {
requst: 0,
//请求
handle: 1,
//确认操作
refresh: 2,
//刷新
hook: 3 // 扫荡,只针对怪物
};
AdventureEvent.AdventurePluderRecordType = {
defence: 1,
//防御
act: 2 //进攻
};
AdventureEvent.AdventureResetType = {
reset: 1,
//重置本层
next: 2 //下一层
};
AdventureEvent.AdventureViewType = {
myself: 1,
// 自己掠夺
other: 2 // 帮助别人掠夺
};
module.exports = AdventureEvent;
cc._RF.pop();