117 lines
4.6 KiB
JSON
117 lines
4.6 KiB
JSON
{
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"__type__": "cc.EffectAsset",
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"_name": "scroll_h",
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"_objFlags": 0,
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"_native": "",
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"properties": null,
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"techniques": [
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{
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"passes": [
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{
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"blendState": {
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"targets": [
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{
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"blend": true
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}
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]
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},
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"rasterizerState": {
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"cullMode": 0
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},
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"properties": {
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"texture": {
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"value": "white",
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"type": 29
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},
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"alphaThreshold": {
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"value": [
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0.5
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],
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"type": 13
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}
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},
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"program": "scroll_h|vs|fs"
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}
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]
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}
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],
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"shaders": [
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{
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"hash": 136758961,
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n float time = mod( cc_time.x, 10.0 );\n float speed = 0.1;\n float offsetX = fract( time * speed );\n vec2 curUv = v_uv0 + vec2( offsetX, 0.0 );\n vec2 othUv = v_uv0 + vec2( offsetX - 1.0, 0.0 );\n vec4 cur = texture2D( texture, curUv );\n vec4 oth = texture2D( texture, othUv );\n gl_FragColor = oth + cur;\n}"
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},
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nuniform vec4 cc_time;\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n float time = mod( cc_time.x, 10.0 );\n float speed = 0.1;\n float offsetX = fract( time * speed );\n vec2 curUv = v_uv0 + vec2( offsetX, 0.0 );\n vec2 othUv = v_uv0 + vec2( offsetX - 1.0, 0.0 );\n vec4 cur = texture2D( texture, curUv );\n vec4 oth = texture2D( texture, othUv );\n gl_FragColor = oth + cur;\n}"
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},
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"builtins": {
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"globals": {
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"blocks": [
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{
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"name": "CCGlobal",
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"defines": []
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}
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],
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"samplers": []
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},
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"locals": {
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"blocks": [
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{
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"name": "CCLocal",
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"defines": []
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}
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],
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"samplers": []
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}
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},
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"defines": [
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{
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"name": "USE_TEXTURE",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "CC_USE_MODEL",
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"type": "boolean",
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"defines": []
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},
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{
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"name": "USE_ALPHA_TEST",
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"type": "boolean",
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"defines": []
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}
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],
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"blocks": [
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{
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"name": "ALPHA_TEST",
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"members": [
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{
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"name": "alphaThreshold",
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"type": 13,
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"count": 1
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}
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],
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"defines": [
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"USE_ALPHA_TEST"
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],
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"binding": 0
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}
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],
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"samplers": [
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{
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"name": "texture",
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"type": 29,
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"count": 1,
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"defines": [
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"USE_TEXTURE"
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],
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"binding": 30
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}
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],
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"record": null,
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"name": "scroll_h|vs|fs"
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}
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]
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} |