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fc/dev/project/library/imports/48/48714851-31e3-4fc4-b6fe-770f095ad44a.js
T
2026-05-24 10:21:26 +08:00

223 lines
6.8 KiB
JavaScript

"use strict";
cc._RF.push(module, '48714hRMeNPxLb+dw8JWtRK', 'cmp.partner.upgrade.wnd');
// Scripts/mod/partner/cmps/basic/cmp.partner.upgrade.wnd.js
"use strict";
/******************************************************************
*
* 伙伴进阶界面
*
******************************************************************/
var BridgeWindow = require("bridge.window");
var HeroEvent = require("hero_event");
var HeroController = require("hero_controller");
var BackpackController = require("backpack_controller");
var RoleController = require("role_controller");
var FID = require("bridge.function.ids");
var TipsController = require("tips_controller");
cc.Class({
"extends": BridgeWindow,
properties: {
lstProps: {
"default": null,
type: cc.Node
},
nodSkill: {
"default": null,
type: cc.Node
},
lstNeeds: {
"default": null,
type: cc.Node
}
},
onLoad: function onLoad() {
// 事件监听
this.bindGEvent(HeroEvent.Next_Break_Info_Event, this.onRecvGradeMsg.bind(this));
},
// 重载:参数打开
onOpenConfigs: function onOpenConfigs(_params) {
var _this = this;
this.partner = _params;
// 无效
if (nx.dt.objEmpty(this.partner)) {
this.scheduleOnce(function () {
_this.close();
}, 0.03);
return;
}
// 请求
HeroController.getInstance().sender11016(this.partner.partner_id);
},
// 进阶消息
onRecvGradeMsg: function onRecvGradeMsg(_data) {
this.fresh(_data);
},
// 刷新
fresh: function fresh(_data) {
var _this2 = this;
// 进阶配置
var k1 = this.partner.type + "_" + this.partner.break_id + "_" + this.partner.break_lev;
var k2 = this.partner.type + "_" + this.partner.break_id + "_" + (this.partner.break_lev + 1);
var cbc = game.configs.partner_data.data_partner_brach[k1];
var nbc = game.configs.partner_data.data_partner_brach[k2];
if (nx.dt.objEmpty(cbc) || nx.dt.objEmpty(nbc)) {
this.scheduleOnce(function () {
_this2.close();
}, 0.03);
return;
}
// 属性
// 首位为等级
var chds = this.lstProps.children;
var first = chds[0];
if (first) {
nx.gui.setSpriteFrame(first, "icon", null);
nx.gui.setString(first, "name", nx.text.getKey("Level"));
nx.gui.setString(first, "from", cbc.lev_max);
nx.gui.setString(first, "to", nbc.lev_max);
}
// 其他属性
for (var i = 1; i < chds.length; ++i) {
var node = chds[i];
var att = nbc.all_attr[i - 1];
if (!att) {
node.active = false;
continue;
}
node.active = true;
var id = att[0];
var icon = cc.path.join("coms/images", "ico_" + id);
nx.gui.setSpriteFrame(node, "icon", icon);
var name = game.configs.attr_data.data_key_to_name[id];
nx.gui.setString(node, "name", nx.text.getKey(name));
if (id == "hp_max") {
id = "hp";
}
nx.gui.setString(node, "from", this.partner[id]);
nx.gui.setString(node, "to", _data[id] || 0);
}
// 新技能
var locked = true;
this.skill = null;
if (nbc.skill_num > cbc.skill_num) {
var key = this.partner.bid + "_" + this.partner.star;
var scfg = gdata("partner_data", "data_partner_star", key);
if (scfg) {
var sid = null;
for (var _i in scfg.skills) {
if (scfg.skills[_i][0] == nbc.skill_num) {
sid = scfg.skills[_i][1];
}
}
if (sid) {
var cfgs = gskilldata('data_get_skill', sid);
if (cfgs) {
nx.gui.setString(this.nodSkill, "title/name", nx.text.getKey("UnlockSkill"));
nx.gui.setActive(this.nodSkill, "icon", true);
var _icon = nx.gui.getComponent(this.nodSkill, "icon", "cmp.skill.base");
if (_icon) {
_icon.setData(cfgs);
}
this.skill = cfgs;
locked = false;
}
}
}
}
// 无新技能解锁
if (locked) {
nx.gui.setString(this.nodSkill, "title/name", nx.text.getKey("NoNewSkill"));
nx.gui.setActive(this.nodSkill, "icon", false);
nx.gui.setString(this.nodSkill, "name", "");
}
// 消耗
this.needs = [];
if (nx.dt.arrEmpty(cbc.expend)) {
// 无消耗
nx.gui.hideAllChildren(this.lstNeeds);
} else {
var model = BackpackController.getInstance().getModel();
var _chds = this.lstNeeds.children;
for (var _i2 = 0; _i2 < _chds.length; ++_i2) {
var _node = _chds[_i2];
var info = cbc.expend[_i2];
if (!info) {
_node.active = false;
continue;
}
_node.active = true;
var cfg = Utils.getItemConfig(info[0]);
nx.bridge.setIcon(_node, "icon", cfg.icon);
var have = model.getItemNumByBid(info[0]);
var str = cc.js.formatStr("%s/%s", nx.dt.shortCount(have), Utils.getMoneyString(info[1]));
nx.gui.setString(_node, "txt", str);
var clr = have >= info[1] ? cc.Color.WHITE : cc.Color.RED;
nx.gui.setColor(_node, "txt", clr);
// 缺少记录
if (have < info[1]) {
this.needs.push(info[0]);
}
}
}
},
// 点击确认
onTouchConfirm: function onTouchConfirm() {
if (nx.dt.objEmpty(this.partner)) {
return;
}
var self = this;
var lev = RoleController.getInstance().getRoleVo().lev;
var TC = TipsController.getInstance();
var cfg = game.configs.source_data.data_source_data;
// 缺材料
if (nx.dt.arrNEmpty(this.needs)) {
var expend_item_cfg = gdata("item_data", "data_unit1", this.needs[0], false);
// nx.tbox( cc.js.formatStr( nx.text.getKey( "lab_hero_break_window_tip1" ), expend_item_cfg.name ) );//Utils.TI18N("物品[" + expend_item_cfg.name + "]不足"));
// BackpackController.getInstance().openTipsSource( true, this.needs[ 0 ] );
if (nx.bridge.acts) {
var data = nx.bridge.acts.queryThemeByType(13);
if (expend_item_cfg.id != 1) {
if (data && lev >= cfg[data.source].lev_limit[1]) {
nx.mbox(nx.text.format("BuyReward", expend_item_cfg.name), ['cancel', 'Buy'], function (_key, _box) {
_box.close();
if (_key == "Buy") {
nx.bridge.jumper.jump2Window(FID.ActMySteryGift, expend_item_cfg.id);
}
});
} else {
if (TC) {
TC.showItemTips(expend_item_cfg.id);
}
}
} else {
if (TC) {
TC.showItemTips(expend_item_cfg.id);
}
}
} else {
if (TC) {
TC.showItemTips(expend_item_cfg.id);
}
}
this.close();
return;
}
// 进阶
HeroController.getInstance().sender11004(this.partner.id);
this.close();
}
});
cc._RF.pop();