Files
fc/dev/project/library/imports/62/622bb922-6054-4868-aa2d-c3b753eebc16.js
T
2026-05-24 10:21:26 +08:00

2299 lines
80 KiB
JavaScript

"use strict";
cc._RF.push(module, '622bbkiYFRIaKotw7dT7rwW', 'hero_controller');
// Scripts/mod/partner/hero_controller.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 这里填写详细说明,主要填写该模块的功能简要
// <br/>Create: {DATE}
// --------------------------------------------------------------------
var BridgeController = require("bridge.controller");
var HeroConst = require("hero_const");
var HeroEvent = require("hero_event");
var PartnerConst = require("partner_const");
var HeroCalculate = require("hero_calculate");
var BackPackConst = require("backpack_const");
var MainuiConst = require("mainui_const");
var MainuiController = require("mainui_controller");
var BackPackController = require("backpack_controller");
// 桥接替换的界面
var HeroController = cc.Class({
"extends": BridgeController,
ctor: function ctor() {},
// 初始化配置数据
initConfig: function initConfig() {
var HeroModel = require("hero_model");
this.model = new HeroModel(this);
this.model.initConfig();
},
// 返回当前的model
getModel: function getModel() {
return this.model;
},
// 注册监听事件
registerEvents: function registerEvents() {
// 断线重连重置一下伙伴及其装备缓存数据
this.re_link_game_event = gcore.GlobalEvent.bind(EventId.EVT_RE_LINK_GAME, function () {
// this.sender11000();
// this.sender11040();
// this.sender11037();
}.bind(this));
// 角色数据创建完毕后,监听资产数据变化情况
this.login_event_success = gcore.GlobalEvent.bind(EventId.EVT_ROLE_CREATE_SUCCESS, function () {
gcore.GlobalEvent.unbind(this.login_event_success);
this.login_event_success = null;
var RoleController = require("role_controller");
var role_vo = RoleController.getInstance().getRoleVo();
this.role_update_evt = role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, lev) {
if (key == "coin") {
this.model.checkLevelRedPointUpdate();
} else if (key == "hero_exp") {
this.model.checkLevelRedPointUpdate();
} else if (key == "lev") {
this.model.checkUnlockFormRedPoint(lev);
}
}, this);
}.bind(this));
// 物品道具增加 判断红点
if (!this.add_goods_event) {
this.add_goods_event = gcore.GlobalEvent.bind(EventId.ADD_GOODS, function (bag_code, temp_add) {
if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
this.model.is_equip_redpoint_bag_update = true;
this.model.checkEquipRedPointUpdate();
} else {
for (var item_i in temp_add) {
var item = temp_add[item_i];
if (item.base_id == this.model.upgrade_star_cost_id) {
this.model.is_upgradestar_redpoint_bag_update = true;
this.model.checkUpgradeStarRedPointUpdate();
this.model.checkLevelRedPointUpdate();
} else if (item.base_id == this.model.talent_skill_cost_id) {
this.model.setUpdateTalentRedpoint();
this.model.checkTalentRedPointUpdate();
}
// gdata("item_data", "data_skill_item_list", item.base_id);
if (Utils.getItemConfig(item.base_id)) {
this.model.setUpdateTalentRedpoint();
this.model.checkTalentRedPointUpdate();
}
}
}
}.bind(this));
}
// 物品道具删除 判断红点
if (!this.del_goods_event) {
this.del_goods_event = gcore.GlobalEvent.bind(EventId.DELETE_GOODS, function (bag_code, temp_add) {
if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
this.model.is_equip_redpoint_bag_update = true;
this.model.checkEquipRedPointUpdate();
} else {
for (var item_i in temp_add) {
var item = temp_add[item_i];
if (item.base_id == this.model.upgrade_star_cost_id) {
this.model.is_upgradestar_redpoint_bag_update = true;
this.model.checkUpgradeStarRedPointUpdate();
this.model.checkLevelRedPointUpdate();
} else if (item.base_id == this.model.talent_skill_cost_id) {
this.model.setUpdateTalentRedpoint();
this.model.checkTalentRedPointUpdate();
}
if (Utils.getItemConfig(item.base_id)) {
this.model.setUpdateTalentRedpoint();
this.model.checkTalentRedPointUpdate();
}
}
}
}.bind(this));
}
// 物品道具改变 判断红点
if (!this.modify_goods_event) {
this.modify_goods_event = gcore.GlobalEvent.bind(EventId.MODIFY_GOODS_NUM, function (bag_code, temp_add) {
if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
this.model.is_equip_redpoint_bag_update = true;
this.model.checkEquipRedPointUpdate();
} else {
for (var item_i in temp_add) {
var item = temp_add[item_i];
if (item.base_id == this.model.upgrade_star_cost_id) {
this.model.is_upgradestar_redpoint_bag_update = true;
this.model.checkUpgradeStarRedPointUpdate();
this.model.checkLevelRedPointUpdate();
} else if (item.base_id == this.model.talent_skill_cost_id) {
this.model.setUpdateTalentRedpoint();
this.model.checkTalentRedPointUpdate();
}
if (Utils.getItemConfig(item.base_id)) {
this.model.setUpdateTalentRedpoint();
this.model.checkTalentRedPointUpdate();
}
}
}
}.bind(this));
}
// 激活神器(圣器) 判断红点
if (!this.update_drama_hallows_event) {
var HallowsEvent = require("hallows_event");
this.update_drama_hallows_event = gcore.GlobalEvent.bind(HallowsEvent.HallowsActivityEvent, function () {
this.model.checkUnlockHallowsRedPoint();
}.bind(this));
}
},
// 注册协议接受事件
registerProtocals: function registerProtocals() {
var self = this;
// this.RegisterProtocal(1110, this.on1110);
this.RegisterProtocal(11000, this.handle11000.bind(this)); //请求所有伙伴
this.RegisterProtocal(11001, this.handle11001.bind(this)); //伙伴增加
this.RegisterProtocal(11002, this.handle11002.bind(this)); //伙伴属性变更通知(单个伙伴属性)
this.RegisterProtocal(11007, this.handle11007.bind(this)); //伙伴属性变更通知(list列表伙伴属性)
//升级
this.RegisterProtocal(11003, this.handle11003.bind(this)); //伙伴升级
this.RegisterProtocal(11004, this.handle11004.bind(this)); //伙伴进阶
this.RegisterProtocal(11005, this.handle11005.bind(this)); //伙伴升星
this.RegisterProtocal(11006, this.handle11006.bind(this)); //删除伙伴推送
this.RegisterProtocal(11009, this.handle11009.bind(this)); //购买英雄数量上限
this.RegisterProtocal(11016, this.handle11016.bind(this)); //伙伴下一阶属性
this.RegisterProtocal(11017, this.handle11017.bind(this)); //推送伙伴最新数量
//装备相关
this.RegisterProtocal(11010, this.handle11010.bind(this)); //穿戴装备
this.RegisterProtocal(11011, this.handle11011.bind(this)); //卸下装备
this.RegisterProtocal(11012, this.handle11012.bind(this)); //推送装备改变
this.RegisterProtocal(11013, this.handle11013.bind(this)); //升级 至100
// this.RegisterProtocal(11014, this.handle11014.bind(this)); //一键精炼
this.RegisterProtocal(11015, this.handle11015.bind(this)); //英雄锁定
//请求阵法
// this.RegisterProtocal(11200, this.handle11200.bind(this)); //请求自身阵法
// this.RegisterProtocal(11201, this.handle11201.bind(this)); //更换自身阵法
// this.RegisterProtocal(11202, this.handle11202.bind(this)); //伙伴上阵/下阵/交换
// this.RegisterProtocal(11203, this.handle11203.bind(this)); //阵法数据改变推送
// this.RegisterProtocal(11204, this.handle11204.bind(this)); //阵法升级/激活
this.RegisterProtocal(11211, this.handle11211.bind(this)); //请求队伍
this.RegisterProtocal(11212, this.handle11212.bind(this)); //请求保存队伍协议
this.RegisterProtocal(11213, this.handle11213.bind(this)); //请求多个队伍
// //符文相关
this.RegisterProtocal(11030, this.handle11030.bind(this)); //符文穿戴
this.RegisterProtocal(11031, this.handle11031.bind(this)); //推送符文改变
this.RegisterProtocal(11032, this.handle11032.bind(this)); //符文升星
this.RegisterProtocal(11033, this.handle11033.bind(this)); //符文重置
this.RegisterProtocal(11034, this.handle11034.bind(this)); //符文重铸保存
this.RegisterProtocal(11035, this.handle11035.bind(this)); //符文碎片合成
this.RegisterProtocal(11036, this.handle11036.bind(this)); //符文合成
this.RegisterProtocal(11037, this.handle11037.bind(this)); //符文祝福值
this.RegisterProtocal(11038, this.handle11038.bind(this)); //领取符文祝福值
this.RegisterProtocal(11040, this.handle11040.bind(this)); //英雄图鉴信息
this.RegisterProtocal(11060, this.handle11060.bind(this)); //英雄图鉴信息
this.RegisterProtocal(27605, this.handle27605.bind(this)); //英雄阵容推荐信息
this.RegisterProtocal(27606, this.handle27606.bind(this)); //领取英雄阵容推荐奖励信息
this.RegisterProtocal(11075, this.handle11075.bind(this)); //请求英雄遣散 分解材料
this.RegisterProtocal(11076, this.handle11076.bind(this)); //英雄遣散 分解
//重生(針對高星的)
this.RegisterProtocal(11065, this.handle11065.bind(this)); //夥伴回退"
this.RegisterProtocal(11066, this.handle11066.bind(this)); //英雄回退返回材料"
//重生(針對 100級一下的英雄)
this.RegisterProtocal(11067, this.handle11067.bind(this)); //英雄重生信息
this.RegisterProtocal(11068, this.handle11068.bind(this)); //英雄重生
// --天赋相关
this.RegisterProtocal(11096, this.handle11096.bind(this)); //学习天赋技能
this.RegisterProtocal(11097, this.handle11097.bind(this)); //天赋技能升级
this.RegisterProtocal(11098, this.handle11098.bind(this)); //天赋遗忘
this.RegisterProtocal(11099, this.handle11099.bind(this)); //获取英雄天赋信息
this.RegisterProtocal(11063, this.handle11063.bind(this)); //--英雄详细信息
this.RegisterProtocal(11019, this.handle11019.bind(this)); //--皮肤
this.RegisterProtocal(11020, this.handle11020.bind(this)); //--
this.RegisterProtocal(16686, this.handle16686.bind(this)); //10置換協議
this.RegisterProtocal(26425, this.handle26425.bind(this)); // 水晶信息
this.RegisterProtocal(26426, this.handle26426.bind(this)); // 放入共鸣英雄
this.RegisterProtocal(26427, this.handle26427.bind(this)); // 卸下共鸣英雄
this.RegisterProtocal(26428, this.handle26428.bind(this)); // 刷新槽位冷却时间
this.RegisterProtocal(26429, this.handle26429.bind(this)); // 解锁共鸣槽位
this.RegisterProtocal(11025, this.handle11025.bind(this)); // 解锁共鸣槽位
//神裝相關
self.RegisterProtocal(11090, this.handle11090.bind(this)); //神裝保存重置技能"
self.RegisterProtocal(11091, this.handle11091.bind(this)); //推送神裝改變"
self.RegisterProtocal(11092, this.handle11092.bind(this)); //請求神裝穿戴信息""
self.RegisterProtocal(11093, this.handle11093.bind(this)); //神裝穿戴/卸下"
self.RegisterProtocal(11094, this.handle11094.bind(this)); //神裝重置"
self.RegisterProtocal(11087, this.handle11087.bind(this)); //請求英雄升星的材料
self.RegisterProtocal(11088, this.handle11088.bind(this)); //神裝獲取出售材料
self.RegisterProtocal(11089, this.handle11089.bind(this)); //神裝出售
self.RegisterProtocal(11086, this.handle11086.bind(this)); //神裝預覽屬性返回
self.RegisterProtocal(25220, this.handle25220.bind(this)); //當前神裝套裝狀態
self.RegisterProtocal(25221, this.handle25221.bind(this)); //新增神裝套裝
self.RegisterProtocal(25223, this.handle25223.bind(this)); //購買新的格子
self.RegisterProtocal(25224, this.handle25224.bind(this)); //應用方案到英雄
},
// 从服务器初始化数据
reqBaseFromServer: function reqBaseFromServer(_cb) {
var _this = this;
// 配置加载
var cfgs = ["partner_artifact_data",
// 行星武器重铸、技能模组
"partner_data",
// 英雄
"partner_eqm_data",
// 义肢、合成、评分
"partner_skill_data",
// 技能模组
"partner_skin_data",
// 皮肤
"partner_holy_eqm_data",
// 神装(战斗义肢)数据
"role_data",
// 英雄等级经验、功能开启等级提示
"skill_data",
// 技能
"skill_data1",
//技能
"skill_data2",
//技能
"skill_data3",
//技能
"skill_data4",
//技能
"skill_data5",
//技能
"skill_data6",
//技能
"holiday_convert_data",
// 置换
"halidom_data",
// 阵营核心
"resonate_data",
// 等级同步
"avatar_data",
// 头像框
"recommend_data",
// 推荐阵容
"weapon_data" // 專屬武器
];
this.loadConfigs(cfgs, function (_ret, _data) {
_this.sender11025();
_this.sender11000();
_this.sender11040();
_this.sender11037(_cb);
_this.SendProtocal(11213, {
type_list: [{
type: PartnerConst.Fun_Form.Drama
}, {
type: PartnerConst.Fun_Form.Arena
}]
});
_this.sender27605();
});
},
sender11063: function sender11063(partner_id, _cb) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11063, protocal, _cb);
},
handle11063: function handle11063(data) {
this.model.updateHeroVoDetailedInfo(data);
},
sender11000: function sender11000() {
var protocal = {};
this.SendProtocal(11000, protocal);
},
handle11000: function handle11000(data) {
//请求所有伙伴
this.model.setHeroMaxCount(data.num);
this.model.setHeroBuyNum(data.buy_num);
this.model.updateHeroList(data.partners);
// var calculate = HeroCalculate.getInstance();
// RedMgr.getInstance().addCalHandler( calculate.checkAllStarFuseRedpoint.bind( calculate ), RedIds.RefuseHero );
this.sender11020();
},
handle11001: function handle11001(data) {
//伙伴增加
this.model.updateHeroList(data.partners, true);
//消除熔炼祭坛的红点 里面会重新计算红点
HeroCalculate.getInstance().clearAllStarFuseRedpointRecord();
this.model.is_upgradestar_redpoint_bag_update = true;
this.model.checkUpgradeStarRedPointUpdate();
},
handle11002: function handle11002(data) {
//单个伙伴属性变更通知
this.model.updateSingle(data);
},
handle11007: function handle11007(data) {
//list伙伴属性变更通知(
this.model.updateHeroList(data.ref_partners, null, true);
},
sender11003: function sender11003(partner_id, _cb) {
// 伙伴升级
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11003, protocal, _cb);
},
handle11003: function handle11003(data) {
//伙伴升级
if (nx.dt.strNEmpty(data.msg)) {
nx.tbox(data.msg);
}
if (data && data.result === 1) {
gcore.GlobalEvent.fire(HeroEvent.Hero_Level_Up_Success_Event, data);
}
},
sender11013: function sender11013(partner_id, _cb) {
// 伙伴升级特殊
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11013, protocal, _cb);
},
handle11013: function handle11013(data) {},
sender11004: function sender11004(partner_id) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11004, protocal);
},
handle11004: function handle11004(data) {
//伙伴进阶结果
if (data && data.result == 1) {
// 显示进阶窗口
}
},
sender11005: function sender11005(partner_id, hero_list, random_list, item_expend) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.expend1 = hero_list;
protocal.expend2 = random_list;
protocal.item_expend = item_expend;
this.SendProtocal(11005, protocal);
},
handle11005: function handle11005(data) {
//伙伴升星
if (nx.dt.strNEmpty(data.msg)) {
nx.tbox(data.msg);
}
if (data && data.result === 1) {
gcore.GlobalEvent.fire(HeroEvent.Upgrade_Star_Success_Event);
} else {
this.model.setUpgradeStarUpdateRecord(true);
}
},
handle11006: function handle11006(data) {
//删除伙伴推送
this.model.delHeroDataList(data.expend2);
},
sender11009: function sender11009() {
this.SendProtocal(11009, {});
},
handle11009: function handle11009(data) {
//购买英雄数量上限
if (nx.dt.strNEmpty(data.msg)) {
nx.tbox(data.msg);
}
if (data.result) {
this.model.setHeroMaxCount(data.num);
this.model.setHeroBuyNum(data.buy_num);
gcore.GlobalEvent.fire(HeroEvent.Buy_Hero_Max_Count_Event);
}
},
sender11016: function sender11016(partner_id) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11016, protocal);
},
handle11016: function handle11016(data) {
//伙伴下一阶属性
gcore.GlobalEvent.fire(HeroEvent.Next_Break_Info_Event, data);
},
handle11017: function handle11017(data) {//推送伙伴最新数量
},
// 0 表示一键穿戴
sender11010: function sender11010(partner_id, item_id) {
//穿戴装备
this.model.setEquipUpdateRecord(false);
var protocal = {};
protocal.partner_id = partner_id;
protocal.item_id = item_id;
this.SendProtocal(11010, protocal);
},
handle11010: function handle11010(data) {
// nx.tbox( data.msg );
if (!data.result) this.model.setEquipUpdateRecord(true);
},
sender11011: function sender11011(partner_id, pos_id) {
this.model.setEquipUpdateRecord(false);
var protocal = {};
protocal.partner_id = partner_id;
//此值改成装备唯一id
protocal.pos_id = pos_id;
this.SendProtocal(11011, protocal);
},
handle11011: function handle11011(data) {
//卸下装备
nx.tbox(data.msg);
if (!data.result) this.model.setEquipUpdateRecord(true);
},
handle11012: function handle11012(data) {
//推送装备改变
if (!nx.dt.strEmpty(data.msg)) {
nx.tbox(data.msg);
}
if (data) {
this.model.updateHeroEquipList(data);
data = this.model.getHeroById(data.partner_id);
gcore.GlobalEvent.fire(HeroEvent.Equip_Update_Event, data);
this.model.is_equip_redpoint_hero_update = true;
this.model.checkEquipRedPointUpdate();
}
},
sender11015: function sender11015(partner_id, is_lock) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.type = is_lock;
this.SendProtocal(11015, protocal);
},
handle11015: function handle11015(data) {
//英雄锁定
if (!nx.dt.strEmpty(data.msg)) {
nx.tbox(data.msg);
}
if (data.result == 1) {
this.model.setLockByPartnerid(data.partner_id, data.type);
gcore.GlobalEvent.fire(HeroEvent.Hero_Lock_Event);
}
},
// 请求伙伴所有基本数据 在 function SysController:requestLoginProtocals( ) 统一请求
sender11025: function sender11025(_cb) {
this.SendProtocal(11025, {}, _cb);
},
handle11025: function handle11025(data) {
// -- dump(data, "handle11025 协议===================>")
this.model.setHeroMaxCount(data.num);
this.model.setHeroBuyNum(data.buy_num);
this.model.updateHeroList(data.partners);
// -- 计算一下圣物红点
// -- HalidomController:getInstance():getModel():calculateHalidomRedStatus()
// --英雄信息有了 可以初始化精英赛布阵信息了
// ElitematchController:getInstance():loginSendProtoInfo()
// --申请11026协议去
// this.model.batchSendHeroInfo()
// --拉取神装套装信息
this.sender25220();
// --申请所拥有的皮肤信息
this.sender11020();
// --共鸣信息
this.sender26400();
// this.sender26410()
// --原力水晶
this.sender26425();
// // --申请所有英雄的神装信息
this.model.sendAllHeroHolyEquipInfo();
gcore.GlobalEvent.fire(HeroEvent.All_Hero_Base_Info_Event);
},
//-- 請求英雄分解材料
sender11087: function sender11087(partner_list) {
var protocal = {};
protocal.list = partner_list;
this.SendProtocal(11087, protocal);
},
handle11087: function handle11087(data) {
if (data.code == 1) {
gcore.GlobalEvent.fire(HeroEvent.Hero_Reset_Star_Event, data);
}
},
sender11211: function sender11211(type) {
// 请求单个布阵信息
var protocal = {};
protocal.type = type;
this.SendProtocal(11211, protocal);
},
handle11211: function handle11211(data) {
// 请求单个布阵信息结果
if (!data || typeof data.type != "number") return;
if (data && (data.type === PartnerConst.Fun_Form.Drama || data.type === PartnerConst.Fun_Form.Arena)) this.model.setFormList(data);
gcore.GlobalEvent.fire(HeroEvent.Update_Fun_Form, data);
},
sender11212: function sender11212(type, formation_type, pos_info, hallows_id) {
var protocal = {};
protocal.type = type;
protocal.formation_type = formation_type;
protocal.pos_info = pos_info;
protocal.hallows_id = hallows_id;
this.SendProtocal(11212, protocal);
},
handle11212: function handle11212(data) {
//请求保存队伍协议
if (data.code) {
if (data.type === PartnerConst.Fun_Form.Drama) {
var type_list = [];
var drma_info = {};
drma_info["type"] = PartnerConst.Fun_Form.Drama;
type_list.push(drma_info);
var arena_info = {};
arena_info["type"] = PartnerConst.Fun_Form.Arena;
type_list.push(arena_info);
this.sender11213(type_list);
} else if (data.type === PartnerConst.Fun_Form.Arena) {
this.sender11211(data.type);
} else if (data.type === PartnerConst.Fun_Form.LimitExercise) {
var LimitExerciseController = require("limitexercise_controller");
LimitExerciseController.getInstance().checkJoinFight();
}
gcore.GlobalEvent.fire(HeroEvent.Update_Save_Form, data);
} else {
nx.tbox(data.msg);
}
},
sender11213: function sender11213(type_list) {
// 请求多个布阵
var protocal = {};
protocal.type_list = type_list;
this.SendProtocal(11213, protocal);
},
handle11213: function handle11213(data) {
//请求多个布阵结果
if (!data || !data.info) return;
for (var form_i in data.info) {
var form_data = data.info[form_i];
if (form_data && (form_data.type === PartnerConst.Fun_Form.Drama || form_data.type === PartnerConst.Fun_Form.Arena)) this.model.setFormList(form_data);
}
},
//符文-----------------
//符文穿戴/卸下
sender11030: function sender11030(partner_id, pos_id, artifact_id, type) {
this.model.setEquipUpdateRecord(false);
var protocal = {};
protocal.partner_id = partner_id;
protocal.pos_id = pos_id;
protocal.artifact_id = artifact_id;
protocal.type = type;
this.SendProtocal(11030, protocal);
},
handle11030: function handle11030(data) {
//符文穿戴
nx.tbox(data.msg);
if (data.result == 0) {
this.model.setEquipUpdateRecord(true);
}
},
//推送符文改变
handle11031: function handle11031(data) {
nx.tbox(data.msg || "");
this.model.updatePartnerArtifactList(data);
},
//符文升星
sender11032: function sender11032(partner_id, artifact_id, expends) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.artifact_id = artifact_id;
protocal.expends = expends;
this.SendProtocal(11032, protocal);
},
handle11032: function handle11032(data) {
//符文升星
nx.tbox(data.msg);
if (data.result == 1) {
gcore.GlobalEvent.fire(HeroEvent.Artifact_UpStar_Event, data);
}
},
//符文重置
sender11033: function sender11033(partner_id, artifact_id, skills, luck_item) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.artifact_id = artifact_id;
protocal.skills = skills;
protocal.luck_item = luck_item;
this.SendProtocal(11033, protocal);
},
handle11033: function handle11033(data) {
//符文重置
nx.tbox(data.msg);
if (data.result == 1) {
gcore.GlobalEvent.fire(HeroEvent.Artifact_Recast_Event);
}
},
//符文重铸保存
sender11034: function sender11034(partner_id, artifact_id, type) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.artifact_id = artifact_id;
protocal.type = type;
this.SendProtocal(11034, protocal);
},
handle11034: function handle11034(data) {
//符文重铸保存
nx.tbox(data.msg);
if (data.result == 1) {
gcore.GlobalEvent.fire(HeroEvent.Artifact_Save_Event);
}
},
//符文分解
sender11035: function sender11035(artifact_id) {
var protocal = {};
protocal.artifact_id = artifact_id;
this.SendProtocal(11035, protocal);
},
handle11035: function handle11035(data) {
//符文碎片合成
nx.tbox(data.msg);
},
//符文合成
sender11036: function sender11036(item_id, expend) {
var protocal = {};
protocal.item_id = item_id;
protocal.expends = expend;
this.SendProtocal(11036, protocal);
},
handle11036: function handle11036(data) {
//符文合成
nx.tbox(data.msg);
if (data.result == 1) {
gcore.GlobalEvent.fire(HeroEvent.Artifact_Compound_Event, data.flag);
}
},
//符文祝福值
sender11037: function sender11037(_cb) {
this.SendProtocal(11037, {}, _cb);
},
handle11037: function handle11037(data) {
//符文祝福值
if (data && data.lucky != null) {
this.model.setArtifactLucky(data.lucky);
gcore.GlobalEvent.fire(HeroEvent.Artifact_Lucky_Event);
}
},
//领取符文祝福值
sender11038: function sender11038() {
this.SendProtocal(11038, {});
},
handle11038: function handle11038(data) {
//领取符文祝福值
nx.tbox(data.msg);
},
// -- 請求符文重鑄次數相關數據
sender11048: function sender11048() {
this.SendProtocal(11048, {});
},
handle11048: function handle11048(data) {
if (data && data.artifact_ref_count) {
this.model.updateArtifactRecastCount(data.artifact_ref_count);
// gcore.GlobalEvent.fire(HeroEvent.Artifact_Recast_Count_Event)
}
},
sender11040: function sender11040() {
var protocal = {};
this.SendProtocal(11040, protocal);
},
handle11040: function handle11040(data) {
//英雄图鉴信息
this.model.setHadHeroInfo(data.partners);
},
sender11060: function sender11060(channel, partner_id) {
var protocal = {};
protocal.channel = channel;
protocal.partner_id = partner_id;
this.SendProtocal(11060, protocal);
},
handle11060: function handle11060(data) {
//英雄图鉴信息
nx.tbox(data.msg);
},
sender11075: function sender11075(hero_list) {
//请求英雄分解材料
var protocal = {};
protocal.list = hero_list;
this.SendProtocal(11075, protocal);
},
handle11075: function handle11075(data) {
if (data.code == 1) {
gcore.GlobalEvent.fire(HeroEvent.Hero_Reset_Look_Event, data.list);
}
},
sender11076: function sender11076(partner_list) {
var protocal = {};
protocal.list = partner_list;
this.SendProtocal(11076, protocal);
},
handle11076: function handle11076(data) {
//英雄遣散
nx.tbox(data.msg);
if (data.code) {
this.model.delHeroDataList(data.list);
}
},
//-天赋相关开始
sender11096: function sender11096(partner_id, pos, skill_id) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.pos = pos;
protocal.skill_id = skill_id;
this.SendProtocal(11096, protocal);
},
//-- 10置換活動協議
sender16686: function sender16686(partner_id, partner_bid, expend) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.partner_bid = partner_bid;
protocal.expend = expend;
this.SendProtocal(16686, protocal);
},
handle16686: function handle16686(data) {
if (data.msg) {
nx.tbox(data.msg);
} else {
nx.tbox(nx.text.getKey("btn_guild_action_item_btn_type"));
}
},
handle11096: function handle11096(data) {
if (data.result == true) {
this.model.updateHeroVoTalent([data], true);
data = this.model.getHeroById(data.partner_id);
gcore.GlobalEvent.fire(HeroEvent.Hero_Learn_Talent_Event, data);
HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPTalent);
} else {
nx.tbox(data.msg);
}
},
//-- 10置換活動協議
sender27605: function sender27605(_cb) {
this.SendProtocal(27605, {}, _cb);
},
//-- 10置換活動協議
sender27606: function sender27606(_id) {
this.SendProtocal(27606, {
id: _id
});
},
handle27605: function handle27605(_data) {
nx.bridge.vset("FormCollectReward", _data.ids);
var cfg = game.configs.recommend_data.data_recommond;
this.have = false;
var have = [];
for (var r in cfg) {
var recommend = cfg[r];
var camp = recommend.camp;
var count = 0;
for (var c = 0; c < camp.length; c++) {
var partner = camp[c];
if (this.model.getHadHeroStarBybid(partner)) {
count++;
}
}
if (count >= 5) {
have.push(count);
}
}
this.have = have.length != 0 && have.length != _data.ids.length;
nx.mTip.openTip("form.recommend", have.length != 0 && have.length != _data.ids.length);
},
handle27606: function handle27606(_data) {},
// 英雄(伙伴)背包界面
// @ hero_vo 英雄对应数据对象
openHeroBagWindow: function openHeroBagWindow(status, _fromOther) {
if (!status) {
nx.bridge.closePanel("WndPartnerBag");
} else {
nx.bridge.createPanel("WndPartnerBag", {
fromOther: _fromOther
});
}
},
// 英雄(伙伴)改造界面
openHeroReformWindow: function openHeroReformWindow(status, _params) {
if (!status) {
nx.bridge.closePanel("WndPartnerReform");
} else {
nx.bridge.createPanel("WndPartnerReform", _params);
}
},
// 英雄(伙伴)置换预览界面
openHeroConvertPreview: function openHeroConvertPreview(status, _items, _cb) {
if (!status) {
nx.bridge.closePanel("WndPartnerReformConverPreview");
} else {
nx.bridge.createPanel("WndPartnerReformConverPreview", {
items: _items,
cb: _cb
});
}
},
//打开英雄图书馆信息
openHeroLibraryMainWindow: function openHeroLibraryMainWindow(status, bid) {
var _this2 = this;
if (status == false) {
if (this.hero_library_mainWindow != null) {
this.hero_library_mainWindow.close();
this.hero_library_mainWindow = null;
}
} else {
if (this.hero_library_mainWindow == null) {
var HeroLibraryMainWindow = require("hero_library_main_window");
this.hero_library_mainWindow = new HeroLibraryMainWindow();
}
if (!bid) {
var lib_pics = nx.selectresbyname("library_module", "lib");
if (lib_pics) {
this.hero_library_mainWindow.open(bid);
} else {
nx.loadbox("library_module", true, function () {
_this2.hero_library_mainWindow.open(bid);
}, null, false, null, true);
}
} else {
this.hero_library_mainWindow.open(bid);
}
}
},
//打开英雄图书馆信息
openHeroLibraryInfoWindow: function openHeroLibraryInfoWindow(status, bid) {
if (status == false) {
if (this.hero_library_info != null) {
this.hero_library_info.close();
this.hero_library_info = null;
}
} else {
if (this.hero_library_info == null) {
var HeroLibraryInfoWindow = require("hero_library_info_window");
this.hero_library_info = new HeroLibraryInfoWindow();
}
this.hero_library_info.open(bid);
}
},
//打开英雄图书馆传记信息
openHeroLibraryStoryPanel: function openHeroLibraryStoryPanel(status, partnerOrBid) {
nx.error("使用showTextPanel替代!");
},
// -- 英雄(伙伴)主信息 界面
// --@ hero_vo 英雄对应数据对象
// --@ hero_list 英雄对象列表
// --@ setting 结构
// --setting.showType 显示英雄新的页签类型
// --setting.show_model_type 显示模式 1:英雄模式 2:图鉴模式 定义参考 HeroConst.BagTab.eBagHero
openHeroMainInfoWindow: function openHeroMainInfoWindow(status, hero_vo, hero_list, setting) {
if (status) {
nx.bridge.createPanel("WndPartnerInfo", {
hero_vo: hero_vo,
hero_list: hero_list,
setting: setting
});
} else {
nx.bridge.closePanel("WndPartnerInfo");
}
},
// 打开立绘界面
openHeroLookDrawWindow: function openHeroLookDrawWindow(status, draw_res_id, name, bid, share_type) {
if (status) {
if (!this.hero_look_draw_window) {
this.hero_look_draw_window = Utils.createClass("hero_look_draw_window");
}
var data = {
draw_res_id: draw_res_id,
name: name,
bid: bid,
share_type: share_type
};
this.hero_look_draw_window.open(data);
} else {
if (this.hero_look_draw_window) {
this.hero_look_draw_window.close();
this.hero_look_draw_window = null;
}
}
},
// 打开立绘界面
openHeroLookDrawWindowTest: function openHeroLookDrawWindowTest(status, data) {
if (status) {
nx.bridge.createPanel("WndPartnerDrawPopup", data);
} else {
nx.bridge.closePanel("WndPartnerDrawPopup");
}
},
// --打开进阶界面
openHeroBreakPanel: function openHeroBreakPanel(status, hero_vo) {
if (status) {
nx.bridge.createPanel("WndPartnerUpgrade", hero_vo);
} else {
nx.bridge.closePanel("WndPartnerUpgrade");
}
},
// 打开进阶成功界面 old_vo new_vo 都是heroVo对象
openBreakExhibitionWindow: function openBreakExhibitionWindow(status, old_vo, new_vo) {
if (status) {
nx.bridge.createPanel("WndPartnerUpgradePopup", {
old_vo: old_vo,
new_vo: new_vo
});
} else {
nx.bridge.closePanel("WndPartnerUpgradePopup");
if (old_vo && typeof old_vo == "number") {
var skill_bid = old_vo;
this.openSkillUnlockWindow(true, skill_bid);
}
}
},
// 打开升星成功界面 old_vo new_vo 都是heroVo对象
openHeroUpgradeStarExhibitionPanel: function openHeroUpgradeStarExhibitionPanel(status, old_vo, new_vo) {
if (status) {
nx.bridge.createPanel("WndPartnerUpstarPopup", {
old_vo: old_vo,
new_vo: new_vo
});
} else if (this.upgrade_star_exhibition_window) {
nx.bridge.closePanel("WndPartnerUpstarPopup");
}
},
// --打开天赋技能学习面板
// openSkillUnlockWindow(status, skill_bid)
// if status == true then
// if not this.unlock_window then
// this.unlock_window = SkillUnlockWindow.New(skill_bid)
// end
// if this.unlock_window and this.unlock_window:isOpen() == false then
// this.unlock_window:open()
// end
// else
// if this.unlock_window then
// this.unlock_window:close()
// this.unlock_window = null
// end
// end
// end
// --打开英雄过滤
// openFormFilterHeroPanel(status, dic_filter_camp_type, dic_filter_career_type)
// if status == true then
// if not this.form_filter_hero_panel then
// this.form_filter_hero_panel = FormFilterHeroPanel.New()
// end
// if this.form_filter_hero_panel and this.form_filter_hero_panel:isOpen() == false then
// this.form_filter_hero_panel:open(dic_filter_camp_type, dic_filter_career_type)
// end
// else
// if this.form_filter_hero_panel then
// this.form_filter_hero_panel:close()
// this.form_filter_hero_panel = null
// end
// end
// end
getFormFightView: function getFormFightView() {
if (this.form_go_fight_panel) {
return true;
}
return false;
},
// --打开布阵出战界面
// --@fun_form_type 布阵队伍类型
// --@show_type 出战界面显示类型 1 出战 2 保存布阵 3 頁簽佈陣 4 指定佈陣
openFormGoFightPanel: function openFormGoFightPanel(status, fun_form_type, setting, show_type, from_dramahook, cbClose) {
if (from_dramahook === void 0) {
from_dramahook = false;
}
if (!status) {
nx.bridge.closePanel("WndFromView");
} else {
var open_pragma = {};
open_pragma.fun_form_type = fun_form_type;
open_pragma.setting = setting;
open_pragma.show_type = show_type;
open_pragma.fromDramaHook = from_dramahook;
open_pragma.cbClose = cbClose;
nx.bridge.createPanel("WndFromView", open_pragma);
}
},
// 打开布阵 改成和 布阵出战界面 合二为一
openFormMainWindow: function openFormMainWindow(status, fun_form_type, params) {
if (params) {
this.openFormGoFightPanel(status, fun_form_type, params, HeroConst.FormShowType.eFormSave);
} else {
this.openFormGoFightPanel(status, fun_form_type, {}, HeroConst.FormShowType.eFormSave);
}
},
// 打开选择阵法界面
// @formation_type 阵法类型 也是配置表的id
openFormationSelectPanel: function openFormationSelectPanel(status, formation_type, callback) {
if (status) {
var open_pragma = {};
open_pragma.formation_type = formation_type;
open_pragma.callback = callback;
nx.bridge.createPanel("WndFromSelect", open_pragma);
} else {
nx.bridge.closePanel("WndFromSelect");
}
},
// 打开选择神器界面
// @hallows_id 神器id
openFormHallowsSelectPanel: function openFormHallowsSelectPanel(status, hallows_id, callback) {
if (status) {
nx.bridge.createPanel("WndHallowSelect", {
hallows_id: hallows_id,
callback: callback
});
} else {
nx.bridge.closePanel("WndHallowSelect");
}
},
// 打开英雄升星界面 4升5 5升6 融合祭坛
openHeroUpgradeStarFuseWindow: function openHeroUpgradeStarFuseWindow(status, hero_vo) {
if (status) {
if (!this.upgrade_star_fuse_window || !this.upgrade_star_fuse_window.root_wnd) {
var HeroUpgradeStarFuseWindow = require("hero_upgrade_star_fuse_window");
this.upgrade_star_fuse_window = new HeroUpgradeStarFuseWindow(this);
}
this.upgrade_star_fuse_window.open(hero_vo);
} else {
if (this.upgrade_star_fuse_window) {
this.upgrade_star_fuse_window.close();
this.upgrade_star_fuse_window = null;
}
}
},
/**
* 选伙伴
* @param {*} _open
* @param {*} _args : {
* partners: 列表,
* count: 选择上限,
* selects: 已选择,
* fixed: 是否固定选择上限数(默认false)
* flag: 特殊标记 }
* @param {*} _cb : 返回
*/
openPartnerSelector: function openPartnerSelector(_open, _args, _cb) {
if (_open) {
nx.bridge.createPanel("WndPartnerSelectPanel", {
params: _args,
cb: _cb
});
} else {
nx.bridge.closePanel("WndPartnerSelectPanel");
}
},
// @select_data 是模拟hero_vo的数据
// @dic_other_selected 已经其他被选择的数据 [id] = hero_vo模式
// @ form_type --来源位置 1: 表示融合祭坛 2: 表示升星界面的
// @ is_master 是否是主卡(融合祭坛专用)
openHeroUpgradeStarSelectPanel: function openHeroUpgradeStarSelectPanel(status, select_data, dic_other_selected, form_type, is_master, select_cb, cur_hero_vo) {
if (status) {
if (!this.upgrade_star_select_panel) {
var HeroUpgradeStarSelectPanel = require("hero_upgrade_star_select_window");
this.upgrade_star_select_panel = new HeroUpgradeStarSelectPanel(this);
}
var open_pragma = {};
open_pragma.select_data = select_data;
open_pragma.dic_other_selected = dic_other_selected;
open_pragma.form_type = form_type;
open_pragma.select_cb = select_cb;
open_pragma.cur_hero_vo = cur_hero_vo;
open_pragma.is_master = is_master;
this.upgrade_star_select_panel.open(open_pragma);
// if this.upgrade_star_select_panel and this.upgrade_star_select_panel:isOpen() == false then
} else {
if (this.upgrade_star_select_panel) {
this.upgrade_star_select_panel.close();
this.upgrade_star_select_panel = null;
}
}
},
// --@select_data 是模擬hero_vo的數據
// --@dic_other_selected 已經其他被選擇的數據 [id] = hero_vo模式
// --@ form_type --來源位置 1: 表示融合祭壇 2: 表示升星界面的 3:聖物
// --@ setting.is_master 是否是主卡(融合祭壇專用)
openHeroUpgradeStarSelectPanel2: function openHeroUpgradeStarSelectPanel2(status, select_data, dic_other_selected, form_type, setting, select_cb) {
var self = this;
if (status) {
if (!self.upgrade_star_select_panel2) {
var HeroUpgradeStarSelectPanel = require("hero_upgrade_star_select_panel");
self.upgrade_star_select_panel2 = new HeroUpgradeStarSelectPanel();
}
var open_pragma = {};
open_pragma.select_data = select_data;
open_pragma.dic_other_selected = dic_other_selected;
open_pragma.form_type = form_type;
open_pragma.setting = setting;
open_pragma.select_cb = select_cb;
self.upgrade_star_select_panel2.open(open_pragma);
} else {
if (self.upgrade_star_select_panel2) {
self.upgrade_star_select_panel2.close();
self.upgrade_star_select_panel2 = null;
}
}
},
// 打开英雄祭坛界面
openHeroResetWindow: function openHeroResetWindow(status, data) {
if (status) {
if (!this.hero_reset_window) {
var HeroResetWindow = require("hero_reset_window");
this.hero_reset_window = new HeroResetWindow(this);
}
if (this.hero_reset_window) this.hero_reset_window.open(data);
} else {
if (this.hero_reset_window) {
this.hero_reset_window.close();
this.hero_reset_window = null;
}
}
},
openHeroSacrificePanel: function openHeroSacrificePanel(status, data) {
if (status) {
if (!this.hero_sacrifice_panel) {
var HeroSacrificePanel = require("hero_sacrifice_panel");
this.hero_sacrifice_panel = new HeroSacrificePanel(this);
}
if (this.hero_sacrifice_panel) this.hero_sacrifice_panel.open(data);
} else {
if (this.hero_sacrifice_panel) {
this.hero_sacrifice_panel.close();
this.hero_sacrifice_panel = null;
}
}
},
openHeroResetReturnPanel: function openHeroResetReturnPanel(bool, item_list) {
if (bool) {
if (!this.hero_reset_return_panel) {
var HeroResetReturnPanel = require("hero_rest_return_window");
this.hero_reset_return_panel = new HeroResetReturnPanel(this);
}
var open_pragma = {};
open_pragma.item_list = item_list;
this.hero_reset_return_panel.open(open_pragma);
} else {
if (this.hero_reset_return_panel) {
this.hero_reset_return_panel.close();
this.hero_reset_return_panel = null;
}
}
},
openHeroResetOfferPanel: function openHeroResetOfferPanel(bool, item_list, is_show_tips, callback, reset_type, dec) {
if (bool) {
if (!this.hero_reset_offer_panel) {
var HeroResetOfferPanel = require("hero_reset_offer_window");
this.hero_reset_offer_panel = new HeroResetOfferPanel(this);
}
var open_pragma = {};
open_pragma.item_list = item_list;
open_pragma.callback = callback;
open_pragma.is_show_tips = is_show_tips;
open_pragma.reset_type = reset_type;
open_pragma.dec = dec;
this.hero_reset_offer_panel.open(open_pragma);
} else {
if (this.hero_reset_offer_panel) {
this.hero_reset_offer_panel.close();
this.hero_reset_offer_panel = null;
}
}
},
// 打开当前装备操作面板
openEquipChangePanel: function openEquipChangePanel(_status, _item, _cb) {
if (_status) {
nx.bridge.createPanel("WndPartnerEquipChangePanel", {
data: _item,
cb: _cb
});
} else {
nx.bridge.closePanel("WndPartnerEquipChangePanel");
}
},
// --打开装备穿戴界面
openEquipPanel: function openEquipPanel(_status, _etype, _cb) {
if (_status) {
nx.bridge.createPanel("WndPartnerEquipSelectPanel", {
etype: _etype,
cb: _cb
});
} else {
nx.bridge.closePanel("WndPartnerEquipSelectPanel");
}
},
// 打开当前战斗义肢操作面板
openHolyChangePanel: function openHolyChangePanel(_status, _etype, _partner, _holyLst, _cb, _cboff, _planid) {
if (_status) {
nx.bridge.createPanel("WndPartnerHolySelect", {
etype: _etype,
partner: _partner,
holyLst: _holyLst,
cb: _cb,
cboff: _cboff,
planid: _planid
});
} else {
nx.bridge.closePanel("WndPartnerHolySelect");
}
},
// desc:打开装备tips
// time:2018-05-24 05:50:42
// @bool:打开与关闭
// @data:装备数据
// @open_type:装备状态,0.其他状态,1: 背包中 3:伙伴身上 具体查看 PartnerConst.EqmTips
// @partner_id:穿戴在伙伴身上就有伙伴id,其他可不填或填0
// @return
openEquipTips: function openEquipTips(status, data, open_type, partner, holy_data) {
// if (status) {
// var TipsController = require("tips_controller");
// TipsController.getInstance().showEquipTips(data, open_type, partner);
// }
if (status) {
open_type = open_type || PartnerConst.EqmTips.normal;
var TipsController = require("tips_controller");
TipsController.getInstance().showEquipTips(data, open_type, partner, holy_data);
} else {
if (this.equip_tips) {
this.equip_tips.close();
this.equip_tips = null;
}
}
},
// ----------------------------------------神器相关------------------------------
// 打开符文重铸界面
openArtifactRecastWindow: function openArtifactRecastWindow(status, data, partner_id) {
if (status == true) {
if (!this.artifact_recast_win) {
this.artifact_recast_win = Utils.createClass("artifact_recast_window");
}
this.artifact_recast_win.open({
data: data,
partner_id: partner_id
});
} else {
if (this.artifact_recast_win) {
this.artifact_recast_win.close();
this.artifact_recast_win = null;
}
}
},
//打开神器列表选择界面
// openArtifactListWindow(bool,artifact_type,partner_id,select_vo)
// if bool == true then
// if not this.artifact_list_panel then
// this.artifact_list_panel = ArtifactListWindow.New()
// end
// artifact_type = artifact_type or 0
// partner_id = partner_id or 0
// if this.artifact_list_panel and this.artifact_list_panel:isOpen() == false then
// this.artifact_list_panel:open(artifact_type,partner_id,select_vo)
// end
// else
// if this.artifact_list_panel then
// this.artifact_list_panel:close()
// this.artifact_list_panel = null
// end
// end
// end
openArtifactListWindow: function openArtifactListWindow(bool, artifact_type, partner_id, select_vo) {
if (bool == true) {
if (!this.artifact_list_window) {
this.artifact_list_window = Utils.createClass("artifact_list_window");
}
artifact_type = artifact_type || 0;
partner_id = partner_id || 0;
var data = {};
data.artifact_type = artifact_type;
data.partner_id = partner_id;
data.select_vo = select_vo;
this.artifact_list_window.open(data);
} else {
if (this.artifact_list_window) {
this.artifact_list_window.close();
this.artifact_list_window = null;
}
}
},
// 符文选择界面
openArtifactChoseWindow: function openArtifactChoseWindow(bool, data) {
if (bool == true) {
if (!this.artifact_chose_window) {
this.artifact_chose_window = Utils.createClass("artifact_chose_window");
}
this.artifact_chose_window.open(data);
} else {
if (this.artifact_chose_window) {
this.artifact_chose_window.close();
this.artifact_chose_window = null;
}
}
},
// --==============================--
// --desc:打开符文操作界面
// --time:2018-05-17 05:34:13
// --@bool:
// --@data:符文数据,为goods_vo数据
// --@open_type:打开类型,分为
// --@return
// --==============================--
openArtifactTipsWindow: function openArtifactTipsWindow(bool, data, open_type, partner_id, pos) {
if (bool == true) {
if (data == null || data.config == null) {
nx.tbox(nx.text.getKey("lab_hero_controller_tip1"));
return;
}
if (!this.artifact_tips_window) {
this.artifact_tips_window = Utils.createClass("artifact_tips_window");
}
if (open_type == null) {
open_type = PartnerConst.ArtifactTips.backpack;
}
var param = {
data: data,
open_type: open_type,
partner_id: partner_id,
pos: pos
};
this.artifact_tips_window.open(param);
} else {
if (this.artifact_tips_window) {
this.artifact_tips_window.close();
this.artifact_tips_window = null;
}
}
},
// 打开符文合成tips界面
openArtifactComTipsWindow: function openArtifactComTipsWindow(status, bid) {
if (status == true) {
if (!this.artifact_com_win) {
this.artifact_com_win = Utils.createClass("artifact_com_tips_window");
}
this.artifact_com_win.open(bid);
} else {
if (this.artifact_com_win) {
this.artifact_com_win.close();
this.artifact_com_win = null;
}
}
},
// 打开符文祝福奖励领取界面
openArtifactAwardWindow: function openArtifactAwardWindow(status) {
if (status == true) {
if (!this.artifact_award_win) {
this.artifact_award_win = Utils.createClass("artifact_award_window");
}
this.artifact_award_win.open();
} else {
if (this.artifact_award_win) {
this.artifact_award_win.close();
this.artifact_award_win = null;
}
}
},
// 打开符文技能预览界面
// -@show_type 显示类型 1 是符文技能预览 2 是英雄天赋技能
openArtifactSkillWindow: function openArtifactSkillWindow(status, show_type) {
if (status == true) {
nx.bridge.createPanel("WndPartnerSkillPreview", show_type);
} else {
nx.bridge.closePanel("WndPartnerSkillPreview");
}
},
// ----------------------------------------神器相关结束------------------------------
// -- 打开英雄tips界面
// --is_hide_equip 是否隐藏装备
openHeroTipsPanel: function openHeroTipsPanel(bool, hero_vo, is_hide_equip, showbtn) {
if (bool == true) {
if (!this.hero_tips_window) {
// let HeroTipsWindow = require("hero_tips_window")
// this.hero_tips_window = new HeroTipsWindow()
if (!this.hero_tips_window) {
this.hero_tips_window = Utils.createClass("hero_tips_window", bool);
}
this.hero_tips_window.open({
hero_vo: hero_vo,
is_hide_equip: is_hide_equip,
showbtn: showbtn
});
}
} else {
if (this.hero_tips_window) {
this.hero_tips_window.close();
this.hero_tips_window = null;
}
}
},
// -- 打开英雄属性tips界面
openHeroTipsAttrPanel: function openHeroTipsAttrPanel(bool, hero_vo, is_my) {
if (bool == true) {
nx.bridge.createPanel("WndPartnerPropDetailsPanel", {
hero_vo: hero_vo,
is_my: is_my
});
} else {
nx.bridge.closePanel("WndPartnerPropDetailsPanel");
}
},
// -- 打开英雄tips界面根据bid
openHeroTipsPanelByBid: function openHeroTipsPanelByBid(bid) {
var hero_vo = this.model.getMockHeroVoByBid(bid);
if (hero_vo) {
this.showPartnerTips(hero_vo);
// this.openHeroTipsPanel( true, hero_vo, true )
}
},
// 打开英雄图书馆信息根据bid 和星级
openHeroInfoWindowByBidStar: function openHeroInfoWindowByBidStar(bid, star, callback) {
if (bid == null || star == null) return;
var key = Utils.getNorKey(bid, star);
var hero_vo = this.model.getHeroPokedexByBid(key);
if (hero_vo) {
this.openHeroMainInfoWindow(true, hero_vo, [hero_vo], {
show_model_type: HeroConst.BagTab.eBagPokedex,
callback: callback
});
}
},
// 背包 伙伴碎片预览
openPartnerItem: function openPartnerItem(status, _bid, _star) {
if (status == true) {
nx.bridge.createPanel("WndItemPartnerDetail", {
bid: _bid,
star: _star
});
} else {
nx.bridge.closePanel("WndItemPartnerDetail");
}
},
// --请求天赋技能信息
sender11099: function sender11099(list) {
var protocal = {};
protocal.partner_ids = list;
this.SendProtocal(11099, protocal);
},
handle11099: function handle11099(data) {
this.model.updateHeroVoTalent(data.partner_ids);
gcore.GlobalEvent.fire(HeroEvent.Hero_Get_Talent_Event, data.partner_ids);
},
// --天赋技能升级
sender11097: function sender11097(partner_id, pos) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.pos = pos;
this.SendProtocal(11097, protocal);
},
handle11097: function handle11097(data) {
if (data.result == true) {
this.model.updateHeroVoTalent([data], true);
data = this.model.getHeroById(data.partner_id);
gcore.GlobalEvent.fire(HeroEvent.Hero_Level_Up_Talent_Event, data);
HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPTalent);
} else {
nx.tbox(data.msg);
}
},
// --天赋遗忘
sender11098: function sender11098(partner_id, pos) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.pos = pos;
this.SendProtocal(11098, protocal);
},
handle11098: function handle11098(data) {
if (data.result == true) {
this.model.updateHeroVoTalent([data], true);
data = this.model.getHeroById(data.partner_id);
gcore.GlobalEvent.fire(HeroEvent.Hero_Forget_Talent_Event, data);
HeroCalculate.getInstance().clearAllHeroRecordByRedPointType(HeroConst.RedPointType.eRPTalent);
} else {
nx.tbox(data.msg);
}
},
// -- 打开英雄学习技能界面
openHeroTalentSkillLearnPanel: function openHeroTalentSkillLearnPanel(bool, hero_vo, cb) {
if (bool == true) {
nx.bridge.createPanel("WndPartnerSkillLearn", {
hero_vo: hero_vo,
cb: cb
});
} else {
nx.bridge.closePanel("WndPartnerSkillLearn");
}
},
// -- 打开英雄学习技能升级界面
openHeroTalentSkillLevelUpPanel: function openHeroTalentSkillLevelUpPanel(bool, hero_vo, skill_id, cb) {
if (bool == true) {
nx.bridge.createPanel("WndPartnerSkillUpLevel", {
hero_vo: hero_vo,
skill_id: skill_id,
cb: cb
});
} else {
nx.bridge.closePanel("WndPartnerSkillUpLevel");
}
},
//开启新技能
openSkillUnlockWindow: function openSkillUnlockWindow(status, skill_bid) {
if (status == true) {
nx.bridge.createPanel("WndPartnerSkillUnlockPopup", {
sid: skill_bid
});
} else {
nx.bridge.closePanel("WndPartnerSkillUnlockPopup");
}
},
//播放英雄音效
onPlayHeroVoice: function onPlayHeroVoice(vocie_res, time) {
nx.warn("onPlayHeroVoice该方法已弃用,遇到再说");
// //默认4秒
// time = time || 4;
// //补充1秒时差
// time += 1;
// if( this.voice_time_ticket == null ) {
// let volume = nx.storage.get( "music_volume" );
// volume -= 0.6;
// SoundManager.getInstance().setBackgroundVolume( volume );
// } else {
// gcore.Timer.del( this.voice_time_ticket );
// this.voice_time_ticket = null;
// }
// if( this.hero_music != null ) {
// if( this.hero_music == "undef" ) {
// SoundManager.getInstance().removeEffectSound( null );
// } else {
// SoundManager.getInstance().removeEffectSound( this.hero_music );
// }
// }
// this.hero_music = SoundManager.getInstance().playHeroEffectOnce( AUDIO_TYPE.DUBBING, vocie_res );
// if( this.hero_music == undefined ) {
// this.hero_music = "undef";
// }
// this.voice_time_ticket = gcore.Timer.set( function() {
// let volume = nx.storage.get( "music_volume" );
// SoundManager.getInstance().setBackgroundVolume( volume );
// this.voice_time_ticket = null;
// }.bind( this ), time * 1000, 1 )
},
/**
* 皮肤提示
* @param {*} status 打开与关闭
* @param {*} data 皮肤信息
* @param {*} open_type 装备状态,0.其他状态,1: 背包中 3:伙伴身上 具体查看 PartnerConst.EqmTips
* @param {*} partner 穿戴在伙伴身上就有伙伴id,其他可不填或填0
*/
openHeroSkinTipsPanel: function openHeroSkinTipsPanel(status, data, open_type, partner) {
if (status == true) {
if (!this.hero_skin_tips_panel) {
var HeroSkinTipsPanel = require("hero_skin_tips_window");
this.hero_skin_tips_panel = new HeroSkinTipsPanel(this);
}
this.hero_skin_tips_panel.open({
data: data,
open_type: open_type,
partner: partner
});
} else {
if (this.hero_skin_tips_panel) {
this.hero_skin_tips_panel.close();
this.hero_skin_tips_panel = null;
}
}
},
//---------------------------神裝相關結束-----------------------------------------
//--神裝保存重置技能"
sender11090: function sender11090(partner_id, holy_eqm_id, _type) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.holy_eqm_id = holy_eqm_id; //神裝id
protocal.type = _type;
this.SendProtocal(11090, protocal);
},
handle11090: function handle11090(data) {
if (data.msg) {
nx.tbox(data.msg);
}
},
//推送神裝改變"
handle11091: function handle11091(data) {
this.model.updateHolyEquipmentInfo(data);
gcore.GlobalEvent.fire(HeroEvent.Holy_Equipment_Update_Event, data);
},
//請求神裝穿戴信息""
sender11092: function sender11092(partner_ids) {
var protocal = {};
protocal.partner_ids = partner_ids;
this.SendProtocal(11092, protocal);
},
handle11092: function handle11092(data) {
this.model.updateHeroVoHolyEquipment(data.partner_ids);
gcore.GlobalEvent.fire(HeroEvent.Hero_Get_Holy_Equipment_Event, data.partner_ids);
},
//神裝穿戴/卸下"
sender11093: function sender11093(partner_id, holy_eqm_id, _type) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.holy_eqm_id = holy_eqm_id; //神裝id
protocal.type = _type;
this.SendProtocal(11093, protocal);
},
handle11093: function handle11093(data) {
if (data.msg != "") {
nx.tbox(data.msg);
}
},
//神裝重置" 洗炼
sender11094: function sender11094(partner_id, holy_eqm_id, pos) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.holy_eqm_id = holy_eqm_id;
protocal.pos = pos;
this.SendProtocal(11094, protocal);
},
handle11094: function handle11094(data) {
nx.tbox(data.msg);
},
//神裝獲取出售材料
sender11088: function sender11088(item_ids) {
var protocal = {};
protocal.item_ids = item_ids;
this.SendProtocal(11088, protocal);
},
handle11088: function handle11088(data) {
nx.tbox(data.msg);
gcore.GlobalEvent.fire(HeroEvent.Hero_Sell_Holy_Equipment_Res_Event, data);
},
//神裝出售
sender11089: function sender11089(item_ids) {
var protocal = {};
protocal.item_ids = item_ids;
this.SendProtocal(11089, protocal);
},
handle11089: function handle11089(data) {
nx.tbox(data.msg);
},
//神裝預覽返回
sender11086: function sender11086(partner_id, holyequip_suit_data) {
//記錄神裝套裝數據
this.holyequip_suit_data = holyequip_suit_data;
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11086, protocal);
},
handle11086: function handle11086(data) {
this.openHolyequipmentTotalAttrPanel(true, data, this.holyequip_suit_data);
},
//當前神裝套裝狀態
sender25220: function sender25220() {
var protocal = {};
this.SendProtocal(25220, protocal);
},
handle25220: function handle25220(data) {
this.model.updateHolyEquipmentPlan(data);
gcore.GlobalEvent.fire(HeroEvent.Hero_Get_Holy_Equipment_Plan_Event, data);
},
//新增神裝套裝方案
sender25221: function sender25221(suit_id, partner_id, name, holy_eqm_list) {
var protocal = {};
protocal.id = suit_id;
protocal.partner_id = partner_id;
protocal.name = name;
protocal.holy_eqm = holy_eqm_list;
this.SendProtocal(25221, protocal);
},
handle25221: function handle25221(data) {
nx.tbox(data.msg);
},
//購買新的格子
sender25223: function sender25223() {
var protocal = {};
this.SendProtocal(25223, protocal);
},
handle25223: function handle25223(data) {
nx.tbox(data.msg);
if (data.code) {
this.model.updateHolyEquipmentPlan(data, true);
gcore.GlobalEvent.fire(HeroEvent.Hero_Open_Holy_Equipment_Cell_Event, data.num);
}
},
//應用方案到英雄
sender25224: function sender25224(partner_id, suit_id) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.id = suit_id;
this.SendProtocal(25224, protocal);
},
handle25224: function handle25224(data) {
nx.tbox(data.msg);
},
//---------------------------皮肤协议结束-----------------------------------------
//皮肤使用
sender11019: function sender11019(partner_id, skin_id, _cb) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.skin_id = skin_id;
this.SendProtocal(11019, protocal, _cb);
},
handle11019: function handle11019(data) {
// nx.tbox( data.msg );
if (data.result == 1) {
nx.tbox(nx.text.getKey("lab_hero_controller_tip2"));
}
},
//皮肤使用
sender11020: function sender11020() {
var protocal = {};
this.SendProtocal(11020, protocal);
},
handle11020: function handle11020(data) {
// cc.log( "11020", data )
this.model.initHeroSkin(data);
},
//---------------------------皮肤协议结束-----------------------------------------
//打开皮肤界面
openHeroSkinWindow: function openHeroSkinWindow(status, vo) {
if (status == true) {
if (!this.hero_skin_window) {
this.hero_skin_window = Utils.createClass("hero_skin_window");
}
this.hero_skin_window.open(vo);
} else {
if (this.hero_skin_window) {
this.hero_skin_window.close();
this.hero_skin_window = null;
}
}
},
// --打开共鸣页面
openHeroResonateWindow: function openHeroResonateWindow(status, setting) {
if (status) {
if (!this.model.checkResonateIsOpen()) {
return;
}
if (!this.hero_resonate_window) {
var heroresonatewindow = require("hero_resonate_window");
this.hero_resonate_window = new heroresonatewindow(this);
}
this.hero_resonate_window.open(setting);
} else {
if (this.hero_resonate_window) {
this.hero_resonate_window.close();
this.hero_resonate_window = null;
}
}
},
// 打开共鸣水晶卸下英雄
openHeroResonatePutDownPanel: function openHeroResonatePutDownPanel(status, setting) {
if (status) {
if (!this.model.checkResonateIsOpen()) {
return;
}
if (!this.hero_resonate_put_down_panel) {
var HeroResonatePutDownPanel = require("hero_resonate_put_down_panel");
this.hero_resonate_put_down_panel = new HeroResonatePutDownPanel(this);
}
this.hero_resonate_put_down_panel.open(setting);
} else {
if (this.hero_resonate_put_down_panel) {
this.hero_resonate_put_down_panel.close();
this.hero_resonate_put_down_panel = null;
}
}
},
// --打开选择英雄界面 和 openHeroUpgradeStarSelectPanel 差不多,,操作上简单很多
openHeroSelectHeroPanel: function openHeroSelectHeroPanel(status, setting) {
if (status) {
if (!this.hero_select_panel) {
var heroselectpanel = require("hero_select_panel");
this.hero_select_panel = new heroselectpanel(this);
}
this.hero_select_panel.open(setting);
} else {
if (this.hero_select_panel) {
this.hero_select_panel.close();
this.hero_select_panel = null;
}
}
},
// --共鸣石碑信息
sender26400: function sender26400() {
var protocal = {};
this.SendProtocal(26400, protocal);
},
handle26400: function handle26400(data) {
this.model.updateResonateLockInfo(data);
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Info_Event, data);
},
// --共鸣石碑上阵/下阵 (成功推送26400)
sender26401: function sender26401(pos, id, _type) {
var protocal = {};
protocal.pos = pos;
protocal.id = id;
protocal.type = _type;
this.SendProtocal(26401, protocal);
},
handle26401: function handle26401(data) {
nx.tbox(data.msg);
},
// ========================================================================
// 同步中心 --- Kevin 05.09
// ========================================================================
// 请求同步中心信息
sender26425: function sender26425() {
this.SendProtocal(26425, {});
},
// 推送水晶信息
handle26425: function handle26425(data) {
this.model.updateResonateCystalInfo(data);
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Info_Event, data);
},
// 放入同步伙伴
sender26426: function sender26426(partner_id, pos) {
this.put_partner_id = partner_id;
this.put_pos = pos;
this.SendProtocal(26426, {
partner_id: partner_id,
pos: pos
});
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false);
},
// 放入同步伙伴返回
handle26426: function handle26426(data) {
// 出现错误
if (nx.dt.objEmpty(data) || !data.result || nx.dt.strNEmpty(data.msg)) {
nx.tbox(data ? data.msg : "ErrFailed");
this.put_pos = null;
return;
}
var id = data.partner_id || this.put_partner_id;
var hero_vo = this.model.getHeroById(id);
if (hero_vo && Utils.next(hero_vo)) {
nx.bridge.createPanel("WndSyncCenterJoin", hero_vo);
// --可能放入的英雄有升级的红点..要消除他
hero_vo.red_point[HeroConst.RedPointType.eRPLevelUp] = null;
// --可能是上阵的也要过滤一下
HeroCalculate.getInstance().checkAllHeroRedPoint();
}
this.put_partner_id = null;
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Update_One_Event, this.put_pos);
this.put_pos = null;
},
// --卸下共鸣英雄"
sender26427: function sender26427(partner_id, pos) {
var protocal = {};
protocal.partner_id = partner_id;
protocal.pos = pos;
this.down_pos = pos;
this.SendProtocal(26427, protocal);
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false);
},
handle26427: function handle26427(data) {
nx.tbox(data.msg);
// --可能是上阵的也要过滤一下
if (data.result) {
HeroCalculate.getInstance().checkAllHeroRedPoint();
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Update_One_Event, this.down_pos);
}
this.down_pos = null;
},
// --刷新槽位冷却时间"
sender26428: function sender26428(pos) {
var protocal = {};
protocal.pos = pos;
this.SendProtocal(26428, protocal);
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false);
},
handle26428: function handle26428(data) {
nx.tbox(data.msg);
if (data.result) {
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Update_One_Event, data.pos);
}
},
// 解锁共鸣槽位
sender26429: function sender26429(pos, type) {
this.SendProtocal(26429, {
pos: pos,
type: type
});
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Can_List_Event, false);
},
// 解锁共鸣槽位
handle26429: function handle26429(data) {
// 出现错误
if (nx.dt.objEmpty(data) || !data.result || nx.dt.strNEmpty(data.msg)) {
nx.tbox(data ? data.msg : "ErrFailed");
return;
}
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Update_One_Event, data.pos);
gcore.GlobalEvent.fire(HeroEvent.Hero_Resonate_Crystal_Update_One_Event, data.pos + 1);
},
//夥伴回退
sender11065: function sender11065(partner_id) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11065, protocal);
},
handle11065: function handle11065(data) {
var self = this;
if (data) {
nx.tbox(data.msg);
var items = [];
for (var i in data.list) {
var v = data.list[i];
if (v.is_partner == 1) {
var hero_vo = self.model.getHeroById(data.partner_id);
if (hero_vo) {
var hero_info = nx.dt.objClone(hero_vo);
// hero_info.show_type = MainuiConst.item_exhibition_type.partner_type
items.push(hero_info);
}
} else {
items.push({
bid: v.id,
num: v.num
});
}
}
MainuiController.getInstance().openGetItemView(true, items, 0, {
is_backpack: true
});
gcore.GlobalEvent.fire(HeroEvent.HERO_RESET_EVENT, data);
}
},
//夥伴材料回退
sender11066: function sender11066(partner_id) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11066, protocal);
},
handle11066: function handle11066(data) {
if (nx.dt.strNEmpty(data.msg)) {
nx.tbox(data.msg);
}
if (data && data.code) {
gcore.GlobalEvent.fire(HeroEvent.HERO_RESET_ITEM_EVENT, data);
}
},
//重生 針對 100級以下的
sender11067: function sender11067(partner_id) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11067, protocal);
},
handle11067: function handle11067(data) {
this.model.setResetCount(data);
},
//重生 針對 100級以下的
sender11068: function sender11068(partner_id) {
var protocal = {};
protocal.partner_id = partner_id;
this.SendProtocal(11068, protocal);
},
handle11068: function handle11068(data) {
nx.tbox(data.msg);
},
//-----------------------重生方法處理------------------
showSingleRowItemList: function showSingleRowItemList(item_scrollview, item_list2, data_list, setting2) {
// if( !item_scrollview ) {
// return
// }
// if( !data_list ) {
// return
// }
// let item_list = item_list2
// if( item_list ) {
// //隱藏物品
// for( let i in item_list ) {
// let v = item_list[ i ]
// if( v.deleteMe ) {
// v.deleteMe()
// v = null
// }
// }
// item_list = {}
// }
// if( item_list == null ) {
// item_list = {}
// }
// if( data_list.length == 0 ) {
// return
// }
// //道具列表
// let setting = setting2 || {}
// let scale = setting.scale || 1
// let start_x = setting.start_x || 5
// let space_x = setting.space_x || 5
// let max_count = setting.max_count
// let item_width = setting.item_width || 120
// let lock = setting.lock || false
// let is_show_action = setting.is_show_action || false
// //點擊返回回調函數
// let is_tip = setting.is_tip
// let callback = setting.callback || false
// let item_count = data_list.length
// item_width = item_width * scale
// let total_width = start_x * 2 + item_width * item_count + space_x * ( item_count - 1 )
// let item_scrollview_size = item_scrollview.getContentSize()
// let max_width = Math.max( item_scrollview_size.width, total_width )
// item_scrollview.setContentSize( cc.size( max_width, item_scrollview_size.height ) )
// if( max_count && item_count < max_count ) {
// // item_scrollview.setTouchEnabled(false)
// if( setting.is_center ) {
// start_x = ( item_scrollview_size.width - total_width ) * 0.5
// if( start_x < 0 ) {
// start_x = 0
// }
// }
// } else {
// // item_scrollview.setTouchEnabled(true)
// }
// item_scrollview.stopAllActions()
// let _setItemData = ( item, v, i ) => {
// item.setVisible( true )
// let _x = start_x + ( Number( i ) ) * ( item_width + space_x )//Number(i) - 1
// item.setPosition( _x, item_scrollview_size.height * 0.5 )
// item.setData( v[ 0 ], v[ 1 ], true )
// item.showOrderWarLock( lock )
// if( callback ) {
// item.addCallBack( () => {
// callback()
// } )
// }
// if( v[ 2 ] ) {
// item.setGoodsName( v[ 2 ], null, 24, null )
// }
// item.setDefaultTip( is_tip )
// if( setting.show_effect_id ) {
// item.showItemEffect( true, setting.show_effect_id, PlayerAction.action_1, true, 1.1 )
// } else {
// item.showItemEffect( false )
// }
// }
// let item = null
// let size = item_list.length
// for( let i in data_list ) {
// let v = data_list[ i ]
// let dealey = i - size
// if( dealey <= 0 ) {
// dealey = 1
// }
// let time = 0
// if( is_show_action ) {
// time = 0.1 * dealey
// } else {
// time = dealey / 60
// }
// Utils.delayRun( item_scrollview, time, () => {
// if( !item_list[ i ] ) {
// if( v.show_type != null && v.show_type == MainuiConst.item_exhibition_type.partner_type ) {
// item = new HeroExhibitionItem()
// item.setScale( scale );
// let _x = start_x + space_x;//start_x + (Number(i) - 1) * (item_width + space_x)
// item.setPosition( _x, item_scrollview_size.height * 0.5 )
// item.setParent( item_scrollview );
// item.show();
// item.addCallBack( () => {
// // -- if v.rid and v.srv_id then
// // -- HeroController:getInstance():openHeroTipsPanel(true, v)
// // -- else
// // -- HeroController:getInstance():openHeroTipsPanelByBid(v.bid)
// // -- end
// } )
// // item.setAnchorPoint(cc.v2(0.5, 0.5))
// item.setData( v )
// item_list[ i ] = item
// } else {
// item = new BackPackItem()
// // item.setAnchorPoint(0, 0.5)
// item.setScale( scale )
// // item:setSwallowTouches(false)
// item.setParent( item_scrollview );
// item.show();
// item_list[ i ] = item
// _setItemData( item, v, i )
// if( is_show_action ) {
// item.setScale( scale * 1.3 )
// }
// }
// }
// } )
// }
// return item_list
},
// --打開神裝洗練
// --@goods_vo
// --@partner_id 英雄的 partner_id 洗炼
openHolyequipmentRefreshAttPanel: function openHolyequipmentRefreshAttPanel(status, goods_vo, _partner) {
if (status) {
nx.bridge.createPanel("WndPartnerHolyRefinement", {
eqm: goods_vo,
partner: _partner
});
} else {
nx.bridge.closePanel("WndPartnerHolyRefinement");
}
},
// --打開神裝圖鑒界面 战斗义肢预览
openHeroClothesLustratWindow: function openHeroClothesLustratWindow(status, _titles) {
if (status) {
nx.bridge.createPanel("WndPartnerHolyPreview", {
titles: _titles
});
} else {
nx.bridge.closePanel("WndPartnerHolyPreview");
}
},
// --打開神裝預覽
openHolyequipmentTotalAttrPanel: function openHolyequipmentTotalAttrPanel(status, data, holyequip_suit_data) {
if (status) {
nx.bridge.createPanel("WndPartnerHolyBonus", data, holyequip_suit_data);
} else {
nx.bridge.closePanel("WndPartnerHolyBonus");
}
},
// --打開神裝方案
openHolyequipmentPlanPanel: function openHolyequipmentPlanPanel(status, _data, _partner) {
if (status == true) {
nx.bridge.createPanel("WndPartnerHolyAssemble", {
plans: _data,
partner: _partner
});
} else {
nx.bridge.closePanel("WndPartnerHolyAssemble");
}
},
// --打開神裝穿戴界面
openHeroHolyEquipClothPanel: function openHeroHolyEquipClothPanel(bool, pos, partner_id, data, holy_data, enter_type, hero_vo, equip_list) {
var self = this;
if (bool) {
if (!self.equip_cloth_panel) {
var HeroHolyEquipClothPanel = require("hero_holy_equip_cloth_panel");
self.equip_cloth_panel = new HeroHolyEquipClothPanel();
}
self.equip_cloth_panel.open({
pos: pos,
partner_id: partner_id,
data: data,
holy_data: holy_data,
enter_type: enter_type,
hero_vo: hero_vo,
equip_list: equip_list
});
} else {
if (self.equip_cloth_panel) {
self.equip_cloth_panel.close();
self.equip_cloth_panel = null;
}
}
},
// --保存神裝套裝提示
openHolyequipmentSaveTips: function openHolyequipmentSaveTips(status, holy_data) {
var self = this;
if (status) {
if (!self.holyequipment_save_tips) {
var HolyequipmentSaveTips = require("holyequipment_save_tips");
self.holyequipment_save_tips = new HolyequipmentSaveTips();
}
self.holyequipment_save_tips.open(holy_data);
} else {
if (self.holyequipment_save_tips) {
self.holyequipment_save_tips.close();
self.holyequipment_save_tips = null;
}
}
},
// --裝配神裝套裝提示
// --@holy_data:待裝配套裝數據 {id, name, hero_vo, item_list}
openHolyequipmentWearTips: function openHolyequipmentWearTips(status, holy_data) {
var self = this;
if (status) {
if (!self.holyequipment_wear_tips) {
var HolyequipmentWearTips = require("holyequipment_wear_tips");
self.holyequipment_wear_tips = new HolyequipmentWearTips();
}
self.holyequipment_wear_tips.open(holy_data);
} else {
if (self.holyequipment_wear_tips) {
self.holyequipment_wear_tips.close();
self.holyequipment_wear_tips = null;
}
}
},
// --保存神裝套裝方案提示
// --@hero_vo:當前英雄數據
// --@plan_data:所有神裝套裝數據
openHolyequipmentChooseTips: function openHolyequipmentChooseTips(status, hero_vo, plan_data) {
var self = this;
if (status) {
if (!self.holyequipment_choose_tips) {
var HolyequipmentChooseTips = require("holyequipment_choose_tips");
self.holyequipment_choose_tips = new HolyequipmentChooseTips();
}
self.holyequipment_choose_tips.open({
hero_vo: hero_vo,
plan_data: plan_data
});
} else {
if (self.holyequipment_choose_tips) {
self.holyequipment_choose_tips.close();
self.holyequipment_choose_tips = null;
}
}
},
// --重生確定
openHeroResetComfirmPanel: function openHeroResetComfirmPanel(status, setting) {
var self = this;
if (status) {
if (!self.hero_reset_comfirm_panel) {
var HeroResetComfirmPanel = require("hero_reset_comfirm_panel");
self.hero_reset_comfirm_panel = new HeroResetComfirmPanel();
}
self.hero_reset_comfirm_panel.open(setting);
} else {
if (self.hero_reset_comfirm_panel) {
self.hero_reset_comfirm_panel.close();
self.hero_reset_comfirm_panel = null;
}
}
}
});
module.exports = HeroController;
cc._RF.pop();