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fc/dev/project/library/imports/80/8019db49-4b67-4363-b3cc-df1a635aa674.js
T
2026-05-24 10:21:26 +08:00

173 lines
5.3 KiB
JavaScript

"use strict";
cc._RF.push(module, '8019dtJS2dDY7PM3xpjWqZ0', 'cmp.partner.upstar.popup');
// Scripts/mod/partner/cmps/basic/cmp.partner.upstar.popup.js
"use strict";
/******************************************************************
*
* 伙伴升星展示界面
*
******************************************************************/
var BridgeWindow = require("bridge.window");
var ItemBase = require("cmp.item.base");
var HeroController = require("hero_controller");
var SkillBase = require("cmp.skill.base");
cc.Class({
"extends": BridgeWindow,
properties: {
cmpIconold: {
"default": null,
type: ItemBase
},
cmpIconnew: {
"default": null,
type: ItemBase
},
lstSkills: {
"default": null,
type: cc.Node
},
lstProps: {
"default": null,
type: cc.Node
}
},
// 重载:参数打开
onOpenConfigs: function onOpenConfigs(_params) {
var _this = this;
this.partner_old = _params.old_vo;
this.partner_new = _params.new_vo;
// 无效
if (nx.dt.objEmpty(this.partner_new)) {
this.scheduleOnce(function () {
_this.close();
}, 0.03);
return;
}
nx.audio.playSFX("audios/effects/upstar");
// 刷新
this.fresh();
},
// 刷新
fresh: function fresh() {
var _this2 = this;
// 头像更新
this.cmpIconnew.setData(this.partner_new);
this.cmpIconold.setData(this.partner_old);
// 阶段更新
var HC = HeroController.getInstance();
var HM = HC.getModel();
// 属性更新
var k1 = this.partner_old.type + "_" + this.partner_old.break_id + "_" + this.partner_old.break_lev || 0;
var k2 = this.partner_new.type + "_" + this.partner_new.break_id + "_" + (this.partner_new.break_lev || 0);
var cbc = game.configs.partner_data.data_partner_brach[k1];
var nbc = game.configs.partner_data.data_partner_brach[k2];
if (nx.dt.objEmpty(cbc) || nx.dt.objEmpty(nbc)) {
this.scheduleOnce(function () {
_this2.close();
}, 0.03);
return;
}
// 首位为战力
var chds = this.lstProps.children;
var first = chds[0];
if (first) {
nx.gui.setString(first, "from", this.partner_old.power);
nx.gui.setString(first, "to", this.partner_new.power);
}
var config = game.configs.partner_data.data_partner_base[this.partner_new.bid];
// 技能数据
var key = this.partner_new.bid + "_" + this.partner_new.star;
var scfg = gdata("partner_data", "data_partner_star", key);
var old_key = this.partner_old.bid + "_" + this.partner_old.star;
var new_key = this.partner_new.bid + "_" + this.partner_new.star;
var old_star_config = gdata("partner_data", "data_partner_star", old_key);
var new_star_config = gdata("partner_data", "data_partner_star", new_key);
this.baseProps = ["hp", "atk", "def", "speed"];
// 属性
for (var i = 1; i < chds.length; i++) {
var base = this.baseProps[i - 1];
var now = this.partner_new[base];
var old = this.partner_old[base];
var node = chds[i];
nx.gui.setString(node, "from", old);
nx.gui.setString(node, "to", now);
}
nx.gui.setActive(this.lstSkills, "", false);
var chdskill = this.lstSkills.children;
// 技能提升
var old_skill = null;
var new_skill_list = {};
var new_skill_num = 0;
var dic_old_skill = {};
for (var _i in old_star_config.skills) {
var skill_info = old_star_config.skills[_i];
dic_old_skill[skill_info[0]] = skill_info[1];
}
for (var _i2 = 0; _i2 < new_star_config.skills.length; _i2++) {
var _skill_info = new_star_config.skills[_i2];
if (_skill_info[0] != 1) {
if (dic_old_skill[_skill_info[0]]) {
if (dic_old_skill[_skill_info[0]] != _skill_info[1]) {
if (!old_skill) {
old_skill = dic_old_skill[_skill_info[0]];
}
new_skill_list[_skill_info[0]] = _skill_info[1];
new_skill_num++;
}
} else {
// 新技能
if (!old_skill) {
old_skill = dic_old_skill[_skill_info[0]];
}
new_skill_list[_skill_info[0]] = _skill_info[1];
new_skill_num++;
}
}
}
var skills = this.partner_new.skills;
var show_skill = [];
if (!nx.dt.arrCompare(this.partner_new.skills, this.partner_old.skills)) {
for (var _i3 = 0; _i3 < skills.length; _i3++) {
var item = skills[_i3 + 1];
show_skill.push(item);
}
}
if (show_skill.length > 0) {
nx.gui.setActive(this.lstSkills, "", true);
for (var _i4 = 0; _i4 < chdskill.length; ++_i4) {
// 技能数组[0]为普攻,直接忽略,最多4个技能
var _item = chdskill[_i4];
var sifo = show_skill[_i4];
if (!sifo) {
_item.active = false;
continue;
} else {
_item.active = true;
var cmp = nx.gui.getComponent(_item, "", SkillBase);
if (cmp) {
cmp.setData(sifo.skill_bid);
}
}
}
nx.gui.setActive(this.lstSkills.parent, "", true);
} else {
nx.gui.setActive(this.lstSkills.parent, "", false);
}
},
// 点击关闭
onTouchClose: function onTouchClose() {
var HC = HeroController.getInstance();
HC.openBreakExhibitionWindow(false, this.skill);
}
});
cc._RF.pop();