401 lines
14 KiB
JavaScript
401 lines
14 KiB
JavaScript
"use strict";
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cc._RF.push(module, '8f945muht9P9q6gp3WKcUDC', 'backpack_model');
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// Scripts/mod/backpack/backpack_model.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里填写详细说明,主要填写该模块的功能简要
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// <br/>Create: 2018-12-24 16:50:14
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// --------------------------------------------------------------------
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var BridgeClass = require("bridge.class");
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var BackPackConst = require("backpack_const");
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var HeroController = require("hero_controller");
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var FID = require("bridge.function.ids");
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var BackpackModel = cc.Class({
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"extends": BridgeClass,
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ctor: function ctor() {},
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properties: {},
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initConfig: function initConfig() {
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this.item_list = {}; // 物品列表,背包类型座位key
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this.hallows_comp_list = {}; //神器合成
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this.equip_score_list = {};
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// --英魂的列表..因為英雄計算紅點消耗巨大..這裡保存多一份.減少負擔
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this.hero_hun_list = {};
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},
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/**
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* 初始化背包和装备背包数据
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* @param {*} data
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*/
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initItemList: function initItemList(data) {
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// cc.error(data,"初始化背包和装备背包数据")
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var GoodsVo = require("goods_vo");
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var bag_list = {};
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for (var index = 0; index < data.item_list.length; index++) {
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var element = data.item_list[index];
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var item_vo = new GoodsVo();
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item_vo.initAttrData(element);
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bag_list[element.id] = item_vo;
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// 装备背包备份多个最高评分列表的4件装备
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this.updateEquipScoreList(data.bag_code, item_vo);
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}
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// 储存空间物品
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var bag_code = data.bag_code;
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this.item_list[bag_code] = bag_list;
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// -- 是装备背包
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if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
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// self.cur_equip_volume = #data.item_list
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} else {
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if (!this.is_init_hero_chip_redpoint) {
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this.is_init_hero_chip_redpoint = true;
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}
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}
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this.setHallowsCompData();
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gcore.GlobalEvent.fire(EventId.GET_ALL_DATA, bag_code);
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},
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getHeroChipRedPoint: function getHeroChipRedPoint() {
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var hero_list = this.getAllBackPackArray(BackPackConst.item_sub_type.HERO);
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var status = false;
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for (var i = 0; i < hero_list.length; ++i) {
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var v = hero_list[i];
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status = this.checkHeroChipRedPoint(v);
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if (status) {
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break;
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}
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}
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return status;
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},
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// --检查英雄碎片是否能合/成
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checkHeroChipRedPoint: function checkHeroChipRedPoint(v) {
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if (v.quality != -1 && v.base_id) {
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// --碎片
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var partner_config = game.configs.partner_data.data_get_compound_info;
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if (partner_config[v.base_id]) {
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if (v.quantity >= partner_config[v.base_id].num) {
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return true;
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}
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}
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// --符文
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if (this.hallows_comp_list && this.hallows_comp_list[v.base_id]) {
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if (v.quantity >= this.hallows_comp_list[v.base_id].num) {
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return true;
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}
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}
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}
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return false;
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},
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// 增加或者更新一个物品
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updateBagItemsNum: function updateBagItemsNum(data, is_update) {
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var GoodsVo = require("goods_vo");
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var add_list = {};
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var bag_code = null;
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var RedPoint = false;
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for (var index = 0; index < data.item_list.length; index++) {
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var element = data.item_list[index];
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if (this.item_list[element.storage] == null) {
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this.item_list[element.storage] = {};
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}
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var item_vo = this.item_list[element.storage][element.id];
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if (item_vo == null) {
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item_vo = new GoodsVo();
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this.item_list[element.storage][element.id] = item_vo;
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}
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//背包英雄符文碎片红点逻辑 (先算是否有红点) -zys
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var status = null;
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var config = Utils.getItemConfig(element.base_id);
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if (config && config.sub_type == BackPackConst.item_sub_type.HERO) {
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status = this.checkHeroChipRedPoint(item_vo);
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}
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if (config && config.sub_type == BackPackConst.item_sub_type.SPECIAL) {
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RedPoint = true;
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}
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item_vo.initAttrData(element);
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// 储存一下存储空间
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if (bag_code == null) {
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bag_code = element.storage;
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}
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// 备份新增物品
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add_list[element.id] = item_vo;
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// 装备背包备份多个最高评分列表的4件装备
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if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
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RedPoint = true;
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if (item_vo && item_vo.config) {
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var type = item_vo.config.type || 1;
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if (!this.equip_score_list[type]) this.equip_score_list[type] = {};
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this.equip_score_list[type][item_vo.id] = item_vo;
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}
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} else if (bag_code == BackPackConst.Bag_Code.BACKPACK) {
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if (item_vo && item_vo.config) {
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var _type = item_vo.config.type || 1;
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if (_type == BackPackConst.item_type.HERO_HUN) {
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this.hero_hun_list[item_vo.id] = item_vo;
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}
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}
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}
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//背包英雄符文碎片红点逻辑 (如果没有红点才判断)-zys
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if (!status && config && config.sub_type == BackPackConst.item_sub_type.HERO) {
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if (this.checkHeroChipRedPoint(item_vo)) {}
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}
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}
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bag_code = bag_code || BackPackConst.Bag_Code.BACKPACK;
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if (is_update) {
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gcore.GlobalEvent.fire(EventId.MODIFY_GOODS_NUM, bag_code, add_list);
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} else {
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gcore.GlobalEvent.fire(EventId.ADD_GOODS, bag_code, add_list);
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}
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if (RedPoint) {
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var _sfg = game.configs.source_data.data_source_data[FID.Equips];
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var eqm = nx.bridge.checkConditions(_sfg.lev_limit);
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if (nx.dt.objEmpty(eqm)) {
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HeroController.getInstance().getModel().dealReformEqm();
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}
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}
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var sfg = game.configs.source_data.data_source_data[FID.Mono];
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var mono = nx.bridge.checkConditions(sfg.lev_limit);
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if (nx.dt.objEmpty(mono)) {
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if (game.configs.monopoly_data) {
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var DATA = game.configs.monopoly_data.data_const.item_bid;
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var count = this.getBackPackItemNumByBid(DATA.val);
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nx.mTip.openTip("bar.monopoly", count > 0);
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}
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}
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},
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// 删除一个物品
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deleteBagItems: function deleteBagItems(data) {
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var del_list = {};
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var bag_code = null;
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var RedPoint = false;
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for (var index = 0; index < data.item_list.length; index++) {
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var element = data.item_list[index];
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if (this.item_list[element.storage]) {
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var item_vo = this.item_list[element.storage][element.id];
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if (bag_code == null) {
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bag_code = element.storage;
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}
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// bag_code = item_vo.storage || BackPackConst.Bag_Code.BACKPACK
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if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
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RedPoint = true;
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if (item_vo && item_vo.config) {
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var type = item_vo.config.type || 1;
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if (!this.equip_score_list[type]) this.equip_score_list[type] = {};
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this.equip_score_list[type][item_vo.id] = null;
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}
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} else if (bag_code == BackPackConst.Bag_Code.BACKPACK) {
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//背包里面的符文(以前神器)
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if (item_vo && item_vo.config) {
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var type = item_vo.config.type || 1;
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if (type == BackPackConst.item_type.ARTIFACTCHIPS) {
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RedPoint = true;
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if (!this.equip_score_list[type]) this.equip_score_list[type] = {};
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this.equip_score_list[type][item_vo.id] = null;
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} else if (type == BackPackConst.item_type.HERO_HUN) {
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this.hero_hun_list[item_vo.id] = null;
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}
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}
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}
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if (item_vo) {
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del_list[element.id] = item_vo;
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this.item_list[element.storage][element.id] = null;
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delete this.item_list[element.storage][element.id];
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}
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}
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// 储存一下存储空间
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// if (bag_code == null) {
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// bag_code = element.storage
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// }
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}
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var sfg = game.configs.source_data.data_source_data[FID.Mono];
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var mono = nx.bridge.checkConditions(sfg.lev_limit);
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if (nx.dt.objEmpty(mono)) {
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var DATA = game.configs.monopoly_data.data_const.item_bid;
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var count = this.getBackPackItemNumByBid(DATA.val);
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nx.mTip.openTip("bar.monopoly", count > 0);
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}
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bag_code = bag_code || BackPackConst.Bag_Code.BACKPACK;
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gcore.GlobalEvent.fire(EventId.DELETE_GOODS, bag_code, del_list);
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if (RedPoint) {
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var _sfg2 = game.configs.source_data.data_source_data[FID.Equips];
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var eqm = nx.bridge.checkConditions(_sfg2.lev_limit);
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if (nx.dt.objEmpty(eqm)) {
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HeroController.getInstance().getModel().dealReformEqm();
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}
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}
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},
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// 根据背包标签页类型返回当前的物品列表
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getAllBackPackArray: function getAllBackPackArray(type) {
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type = type || BackPackConst.item_sub_type.EQUIPS;
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var bag_code = BackPackConst.Bag_Code.BACKPACK;
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if (type == BackPackConst.item_sub_type.EQUIPS || type == BackPackConst.item_sub_type.HOLYEQUIPMENT) {
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bag_code = BackPackConst.Bag_Code.EQUIPS;
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}
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var bag_list = this.item_list[bag_code];
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var temp_list = [];
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for (var key in bag_list) {
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var item_vo = bag_list[key];
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if (item_vo && item_vo.config && item_vo.config.sub_type == type) {
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temp_list.push(item_vo);
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}
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}
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if (temp_list.length > 0) {
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temp_list.sort(Utils.tableUpperSorter(["quality", "sort", "base_id"]));
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}
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// 排序
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return temp_list;
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},
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// 获取对应背包类型的物品列表
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getBagItemList: function getBagItemList(bag_code) {
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return this.item_list[bag_code] || {};
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},
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// --獲取英雄武魂
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getHeroHunList: function getHeroHunList() {
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return this.hero_hun_list || {};
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},
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// 根据bid获得道具物品的数量(包括资产道具)
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getItemNumByBid: function getItemNumByBid(bid) {
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var asset_key = game.configs.item_data.data_assets_id2label[bid];
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if (asset_key) {
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var RoleController = require("role_controller");
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var role_vo = RoleController.getInstance().getRoleVo();
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if (role_vo[asset_key]) {
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return role_vo[asset_key];
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} else {
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return 0;
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}
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} else {
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return this.getBackPackItemNumByBid(bid);
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}
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},
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// 根据bid获取背包物品的数量
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getPackItemNumByBid: function getPackItemNumByBid(bag_code, bid) {
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if (bag_code == null) {
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bag_code = BackPackConst.Bag_Code.BACKPACK;
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}
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var len = 0;
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var bag_list = this.getBagItemList(bag_code);
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for (var k in bag_list) {
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var item = bag_list[k];
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if (item && item.config && item.config.id == bid) {
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len += item.quantity;
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}
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}
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return len;
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},
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// 根据bid获取背包物品数量
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getBackPackItemNumByBid: function getBackPackItemNumByBid(bid) {
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return this.getPackItemNumByBid(BackPackConst.Bag_Code.BACKPACK, bid);
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},
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getItemListForShare: function getItemListForShare(bag_type) {
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var bag_code = bag_type || BackPackConst.Bag_Code.BACKPACK;
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var list = this.item_list[bag_code];
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var target_list = [];
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if (list) {
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for (var item_i in list) {
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if (list[item_i] && list[item_i].config && list[item_i].config.can_share === 1) {
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target_list.push(list[item_i]);
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}
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}
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}
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return target_list;
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},
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//根据id获取背包的物品数据
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getBackPackItemById: function getBackPackItemById(id) {
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return this.getBagItemById(BackPackConst.Bag_Code.BACKPACK, id);
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},
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//根据bag_code,id获得物品数据
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getBagItemById: function getBagItemById(bag_code, id) {
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var temp_list = this.getBagItemList(bag_code);
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if (temp_list != null && temp_list[id] != null) {
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return temp_list[id];
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}
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},
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//根据类型获得背包中该类型物品的列表
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getBackPackItemListByType: function getBackPackItemListByType(type) {
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var list = [];
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var bag_list = this.getBagItemList(BackPackConst.Bag_Code.BACKPACK);
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for (var k in bag_list) {
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var item = bag_list[k];
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if (item && item.config && item.config.type == type) {
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list.push(item);
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}
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}
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return list;
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},
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//根据bid获取物品的id列表
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getBackPackItemIdListByBid: function getBackPackItemIdListByBid(bid) {
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var id_list = [];
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var bag_list = this.getBagItemList(BackPackConst.Bag_Code.BACKPACK);
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for (var k in bag_list) {
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var item = bag_list[k];
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if (item && item.config && item.config.id == bid) {
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id_list.push(item.id);
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}
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}
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return id_list;
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},
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//根据bid物品的id
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getBackPackItemIDByBid: function getBackPackItemIDByBid(bid) {
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return this.getPackItemIDByBid(BackPackConst.Bag_Code.BACKPACK, bid);
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},
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//根据bid获得bag_code物品的id
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getPackItemIDByBid: function getPackItemIDByBid(bag_code, bid) {
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var bag_list = this.getBagItemList(bag_code);
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var id = 0;
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for (var k in bag_list) {
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var item = bag_list[k];
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if (item && item.config && item.config.id == bid) {
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id = item.id;
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break;
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}
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}
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return id;
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},
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//神器合成
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setHallowsCompData: function setHallowsCompData() {
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// if (Utils.next(this.hallows_comp_list) != null) return;
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// var data_list = game.configs.item_product_data.data_product_data;
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// for (var i in data_list) {
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// var v = data_list[i];
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// this.hallows_comp_list[v.need_items[0][0]] = { bid: v.bid, num: v.need_items[0][1] };
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// }
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},
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getHallowsCompData: function getHallowsCompData(id) {
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if (!this.hallows_comp_list && Utils.next(this.hallows_comp_list) == null) {
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return this.hallows_comp_list[id] || {};
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}
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},
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getAllEquipListByType: function getAllEquipListByType(type) {
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return this.equip_score_list[type] || [];
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},
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updateEquipScoreList: function updateEquipScoreList(bag_code, temp_item) {
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if (temp_item && temp_item.config) {
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var type = temp_item.config.type || 1;
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// 装备背包备份一个序号列表
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if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
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if (!this.equip_score_list[type]) this.equip_score_list[type] = {};
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this.equip_score_list[type][temp_item.id] = temp_item;
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} else if (bag_code == BackPackConst.Bag_Code.BACKPACK) {
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// 背包里面的符文(以前神器)
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if (type == BackPackConst.item_type.ARTIFACTCHIPS) {
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if (!this.equip_score_list[type]) this.equip_score_list[type] = {};
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this.equip_score_list[type][temp_item.id] = temp_item;
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} else if (type == BackPackConst.item_type.HERO_HUN) {
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this.hero_hun_list[temp_item.id] = temp_item;
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}
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}
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}
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}
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});
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module.exports = BackpackModel;
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cc._RF.pop(); |