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fc/dev/project/library/imports/a9/a9dceacc-33b2-49fa-a421-8276fecb84f9.js
T
2026-05-24 10:21:26 +08:00

59 lines
2.1 KiB
JavaScript

"use strict";
cc._RF.push(module, 'a9dcerMM7JJ+qQhgnb+y4T5', 'elfin_const');
// Scripts/mod/partner/wings/elfin_const.js
"use strict";
var _ElfinConst$Tree_Attr, _ElfinConst$Elfin_Qua, _ElfinConst$Elfin_Qua2;
var ElfinConst = {};
// 精靈主界面Tab類型
ElfinConst.Tab_Index = {
Hatch: 1,
// 孵化
Rouse: 2,
// 喚醒
Summon: 3,
// 召喚
FieldGuide: 4 // 图鉴
};
// 孵化窩的狀態
ElfinConst.Hatch_Status = {
Open: 0,
// 開啟了,但沒放入蛋
Hatch: 1,
// 孵化中
Over: 2 // 孵化完成,待領取
};
// 物品選擇界面類型
ElfinConst.Select_Type = {
Egg: 1,
// 蛋
Item: 2 // 道具
};
// 特權靈窩id
ElfinConst.Privilege_Hatch_Id = 2;
// 精靈古樹固定顯示的四個屬性值
ElfinConst.Tree_Attrs = (_ElfinConst$Tree_Attr = {}, _ElfinConst$Tree_Attr[1] = "atk", _ElfinConst$Tree_Attr[2] = "hp_max", _ElfinConst$Tree_Attr[3] = "def", _ElfinConst$Tree_Attr[4] = "speed", _ElfinConst$Tree_Attr);
// 精靈獲得界面按品質區分資源
ElfinConst.Elfin_Quality_Res = (_ElfinConst$Elfin_Qua = {}, _ElfinConst$Elfin_Qua[0] = "elfin_foster_22", _ElfinConst$Elfin_Qua[1] = "elfin_foster_22", _ElfinConst$Elfin_Qua[2] = "elfin_foster_22", _ElfinConst$Elfin_Qua[3] = "elfin_foster_23", _ElfinConst$Elfin_Qua[4] = "elfin_foster_24", _ElfinConst$Elfin_Qua[5] = "elfin_foster_24", _ElfinConst$Elfin_Qua);
ElfinConst.Elfin_Quality_Outline = {
// [0] : cc.c4b(68,75,67,255), // 白
// [1] : cc.c4b(33,102,24,255), // 綠
// [2] : cc.c4b(49,70,148,255), // 藍
// [3] : cc.c4b(88,0,120,255), // 紫
// [4] : cc.c4b(153,58,0,255), // 橙
// [5] : cc.c4b(151,0,0,255), // 紅
};
ElfinConst.Elfin_Quality_Name = (_ElfinConst$Elfin_Qua2 = {}, _ElfinConst$Elfin_Qua2[0] = "elfin_const_1", _ElfinConst$Elfin_Qua2[1] = "elfin_const_1", _ElfinConst$Elfin_Qua2[2] = "elfin_const_2", _ElfinConst$Elfin_Qua2[3] = "elfin_const_3", _ElfinConst$Elfin_Qua2[4] = "elfin_const_4", _ElfinConst$Elfin_Qua2[5] = "elfin_const_5", _ElfinConst$Elfin_Qua2);
// 藍色蛋的bid
ElfinConst.Bule_Egg_Bid = 10601;
module.exports = ElfinConst;
cc._RF.pop();