109 lines
3.3 KiB
JavaScript
109 lines
3.3 KiB
JavaScript
"use strict";
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cc._RF.push(module, 'd3f96QLEhZDf6KAxEN1SHp4', 'cmp.item.inbag');
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// Scripts/mod/backpack/cmps/cmp.item.inbag.js
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"use strict";
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var ItemBase = require("cmp.item.base");
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var BackPackConst = require("backpack_const");
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var HeroControl = require("hero_controller");
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var BTT = BackPackConst.item_type;
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cc.Class({
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"extends": ItemBase,
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properties: {
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nodSplinter: {
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"default": null,
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type: cc.Node
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}
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},
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freshAll: function freshAll() {
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// 置空
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if (nx.dt.objEmpty(this.info)) {
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this.setEmpty();
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return;
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}
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// 基本信息
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this.setQuality(this.info.quality);
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this.setIcon(this.info.icon);
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this.setName(this.info.name);
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this.setDescribe(this.info.desc);
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this.setRareEft(this.info.mark);
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// 角标
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this.freshLT();
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this.freshRT();
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if (this.info.type == BTT.PARTNER_DEBRIS) {
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var ifg = gdata("item_data", "data_unit6", this.info.item_id);
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if (ifg) {
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// console.log( "当前的碎片相关" + JSON.stringify( ifg ) );
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var pfg = {};
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if (nx.dt.arrEmpty(ifg.effect)) {
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this.setCount(this.info.count);
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this.setStars(this.info.stars || this.info.eqm_jie);
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// pfg = {
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// init_star : this.info.eqm_jie,
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// quality : this.info.quality,
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// }
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nx.gui.setActive(this.nodSplinter, "", false);
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// return;
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} else {
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pfg = game.configs.partner_data.data_partner_base[ifg.effect[0].val];
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var star = nx.gui.find(this.nodSplinter, "star");
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this.setCount(this.info.count);
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if (!star) {
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return;
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}
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if (!nx.dt.numPositive(pfg.init_star, false)) {
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nx.gui.setSpriteFrame(star, "", null);
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return;
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}
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var path = cc.path.join("coms/images", "star" + pfg.init_star);
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nx.gui.setSpriteFrame(star, "", path);
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var nod = nx.gui.find(this.nodSplinter, "qa");
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if (nod) {
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var pathsmall = pfg && pfg.quality != 1 ? "coms/images/mk_sqa" + pfg.quality : this.info.stars || null;
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nx.gui.setSpriteFrame(nod, "", pathsmall);
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}
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nx.gui.setActive(this.nodSplinter, "", true);
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}
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}
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} else {
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// 星级/数量是否互斥
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if (!this.mutexStarCount) {
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this.setCount(this.info.count);
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this.setStars(this.info.stars || this.info.eqm_jie);
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} else {
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if (this.ignoreOne && this.info.count <= 1) {
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this.setCount(0);
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this.setStars(this.info.stars || this.info.eqm_jie);
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} else {
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this.setCount(this.info.count);
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this.setStars(0);
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}
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}
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}
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},
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// 单设:数量
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setCount: function setCount(_count) {
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// 碎片获取合成配置,显示进度
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if (this.nodCount && this.info && (this.info.type == BTT.PARTNER_DEBRIS || this.info.type == BTT.SKIN_DEBRIS)) {
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var cfg = gdata("partner_data", "data_get_compound_info", this.info.item_id);
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if (nx.dt.objNEmpty(cfg)) {
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this.nodCount.string = _count + "/" + cfg.num;
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return;
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}
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}
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this._super(_count);
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},
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setEmpty: function setEmpty() {
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this._super();
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if (this.nodSplinter) {
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nx.gui.setActive(this.nodSplinter, "", false);
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}
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if (this.imgRT) {
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nx.gui.setActive(this.imgRT, "time", false);
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}
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}
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});
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cc._RF.pop(); |