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fc/dev/project/library/imports/de/dee2b897-e7f9-45b9-a9c7-417c76f3767f.js
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2026-05-24 10:21:26 +08:00

138 lines
6.0 KiB
JavaScript

"use strict";
cc._RF.push(module, 'dee2biX5/lFuanHQXx283Z/', 'hero_event');
// Scripts/mod/partner/hero_event.js
"use strict";
var HeroEvent = {};
// 更新英雄数据
HeroEvent.Hero_Data_Update = "HeroEvent.Hero_Data_Update";
// 新增英雄
HeroEvent.Hero_Data_Add = "HeroEvent.Hero_Data_Add";
// 删除英雄
HeroEvent.Del_Hero_Event = "HeroEvent.Del_Hero_Event";
// 英雄升级成功返回
HeroEvent.Hero_Level_Up_Success_Event = "HeroEvent.Hero_Level_Up_Success_Event";
// 是否可以播放升级音效
HeroEvent.Hero_Can_Play_Level_UP_Music_Event = "HeroEvent.Hero_Can_Play_Level_UP_Music_Event";
// 更新装备
HeroEvent.Equip_Update_Event = "HeroEvent.Equip_Update_Event";
// 所有英雄红点事件
HeroEvent.All_Hero_RedPoint_Event = "HeroEvent.All_Hero_RedPoint_Event";
// 装备红点更新事件
HeroEvent.Equip_RedPoint_Event = "HeroEvent.Equip_RedPoint_Event";
// 升级红点
HeroEvent.Level_RedPoint_Event = "HeroEvent.Level_RedPoint_Event";
// 升星红点
HeroEvent.UpgradeStar_RedPoint_Event = "HeroEvent.UpgradeStar_RedPoint_Event";
// 阵法红点监听
HeroEvent.Form_RedPoint_Event = "HeroEvent.Form_RedPoint_Event";
// 英雄下一阶数据
HeroEvent.Next_Break_Info_Event = "HeroEvent.Next_Break_Info_Event";
// 购买英雄上限返回
HeroEvent.Buy_Hero_Max_Count_Event = "HeroEvent.Buy_Hero_Max_Count_Event";
// 英雄锁定返回
HeroEvent.Hero_Lock_Event = "HeroEvent.Hero_Lock_Event";
// 英雄遣散
HeroEvent.Hero_Disband_Event = "HeroEvent.Hero_Disband_Event";
// 英雄献祭查看材料
HeroEvent.Hero_Reset_Look_Event = "HeroEvent.Hero_Reset_Look_Event";
// 阵法相关
// 获取阵法列表
HeroEvent.Form_List_Event = "HeroEvent.Form_List_Event";
// 更换位置
HeroEvent.Form_Pos_Update = "HeroEvent.Form_Pos_Update";
// 更换阵法成功
HeroEvent.Use_Form_Success = "HeroEvent.Use_Form_Success";
// 阵法升级
HeroEvent.Form_Level_Event = "HeroEvent.Form_Level_Event";
// 功能阵法相关
HeroEvent.Update_Fun_Form = "HeroEvent.Update_Fun_Form";
HeroEvent.Update_Tag_Fun_Form = "HeroEvent.Update_Tag_Fun_Form";
HeroEvent.Update_Save_Form = "HeroEvent.Update_Save_Form";
// 剧情阵营更新
HeroEvent.Form_Drama_Event = "HeroEvent.Form_Drama_Event";
HeroEvent.Filter_Hero_Update = "HeroEvent.Filter_Hero_Update";
// 熔炼祭坛
// 选择英雄回调
HeroEvent.Upgrade_Star_Select_Event = "HeroEvent.Upgrade_Star_Select_Event";
// 升星成功返回
HeroEvent.Upgrade_Star_Success_Event = "HeroEvent.Upgrade_Star_Success_Event";
// 神器相关
HeroEvent.Artifact_Update_Event = "HeroEvent.Artifact_Update_Event";
HeroEvent.Artifact_UpStar_Event = "HeroEvent.Artifact_UpStar_Event";
HeroEvent.Artifact_Recast_Event = "HeroEvent.Artifact_Recast_Event";
HeroEvent.Artifact_Save_Event = "HeroEvent.Artifact_Save_Event";
HeroEvent.Artifact_Select_Event = "HeroEvent.Artifact_Select_Event";
HeroEvent.Artifact_Lucky_Event = "HeroEvent.Artifact_Lucky_Event";
HeroEvent.Artifact_Compound_Event = "HeroEvent.Artifact_Compound_Event";
HeroEvent.Artifact_Lucky_Red_Event = "HeroEvent.Artifact_Lucky_Red_Event";
HeroEvent.Artifact_Chose_Event = "HeroEvent.Artifact_Chose_Event";
// --天赋技能
HeroEvent.Hero_Get_Talent_Event = "HeroEvent.Hero_Get_Talent_Event";
HeroEvent.Hero_Learn_Talent_Event = "HeroEvent.Hero_Learn_Talent_Event";
HeroEvent.Hero_Level_Up_Talent_Event = "HeroEvent.Hero_Level_Up_Talent_Event";
HeroEvent.Hero_Forget_Talent_Event = "HeroEvent.Hero_Forget_Talent_Event";
// --英雄详细信息
HeroEvent.Hero_Vo_Detailed_info = "HeroEvent.Hero_Vo_Detailed_info";
//皮肤
HeroEvent.Hero_Skin_Info_Event = "Hero_Skin_Info_Event";
// --英雄共鸣
HeroEvent.Hero_Resonate_Info_Event = "HeroEvent.Hero_Resonate_Info_Event";
// --共鸣精炼
HeroEvent.Hero_Resonate_Extract_Event = "HeroEvent.Hero_Resonate_Extract_Event";
// --共鸣赋能
HeroEvent.Hero_Resonate_Empowerment_Event = "HeroEvent.Hero_Resonate_Empowerment_Event";
HeroEvent.Hero_Resonate_Empowerment_Success_Event = "HeroEvent.Hero_Resonate_Empowerment_Success_Event";
HeroEvent.Hero_Resonate_Skill_List_Event = "HeroEvent.Hero_Resonate_Skill_List_Event";
HeroEvent.Hero_Resonate_Select_Skill_Event = "HeroEvent.Hero_Resonate_Select_Skill_Event";
// --共鸣红点
HeroEvent.Hero_Resonate_Extract_Redpoint_Event = "HeroEvent.Hero_Resonate_Extract_Redpoint_Event";
HeroEvent.Hero_Resonate_Hero_Power_Event = "HeroEvent.Hero_Resonate_Hero_Power_Event";
// --共鸣水晶
HeroEvent.Hero_Resonate_Crystal_Info_Event = "HeroEvent.Hero_Resonate_Crystal_Info_Event";
HeroEvent.Hero_Resonate_Crystal_Put_In_Event = "HeroEvent.Hero_Resonate_Crystal_Put_In_Event";
HeroEvent.Hero_Resonate_Crystal_Put_Down_Event = "HeroEvent.Hero_Resonate_Crystal_Put_Down_Event";
HeroEvent.Hero_Resonate_Crystal_Refresh_Event = "HeroEvent.Hero_Resonate_Crystal_Refresh_Event";
HeroEvent.Hero_Resonate_Crystal_Power_Event = "HeroEvent.Hero_Resonate_Crystal_Power_Event";
HeroEvent.Hero_Resonate_Break_Event = "HeroEvent.Hero_Resonate_Break_Event";
HeroEvent.Hero_Resonate_Crystal_Can_List_Event = "HeroEvent.Hero_Resonate_Crystal_Can_List_Event";
HeroEvent.Hero_Resonate_Crystal_Update_One_Event = "HeroEvent.Hero_Resonate_Crystal_Update_One_Event";
// --英雄选择回调
HeroEvent.Select_Hero_Event = "HeroEvent.Select_Hero_Event";
//英雄升星查看材料
HeroEvent.Hero_Reset_Star_Event = "HeroEvent.Hero_Reset_Star_Event";
//所有英雄基础信息获取事件
HeroEvent.All_Hero_Base_Info_Event = "HeroEvent.All_Hero_Base_Info_Event";
HeroEvent.HERO_RETURN_SELECT_EVENT = "HERO_RETURN_SELECT_EVENT";
HeroEvent.HERO_RESET_EVENT = "HERO_RESET_EVENT";
HeroEvent.HERO_RESET_ITEM_EVENT = "HERO_RESET_ITEM_EVENT";
//神装
HeroEvent.Holy_Equipment_Update_Event = "Holy_Equipment_Update_Event";
HeroEvent.Hero_Get_Holy_Equipment_Event = "Hero_Get_Holy_Equipment_Event";
HeroEvent.Hero_Sell_Holy_Equipment_Res_Event = "Hero_Sell_Holy_Equipment_Res_Event";
HeroEvent.Hero_Get_Holy_Equipment_Plan_Event = "Hero_Get_Holy_Equipment_Plan_Event";
HeroEvent.Hero_Open_Holy_Equipment_Cell_Event = "Hero_Open_Holy_Equipment_Cell_Event";
module.exports = HeroEvent;
cc._RF.pop();