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fc/dev/project/library/imports/ea/ea7ebd1d-f661-4d75-8d14-a0ede2624ed7.js
T
2026-05-24 10:21:26 +08:00

137 lines
4.0 KiB
JavaScript

"use strict";
cc._RF.push(module, 'ea7eb0d9mFNdY0UoO3iYk7X', 'role_vo');
// Scripts/mod/personal/role_vo.js
"use strict";
/*-----------------------------------------------------+
* 角色数据模块
* @author whjing2012@163.com
+-----------------------------------------------------*/
var RoleEvent = require("role_event");
var RoleVo = cc.Class({
"extends": gcore.BaseEvent,
ctor: function ctor() {
this.rid = 0;
this.srv_id = "";
this.name = "";
this.lev = 0;
this.exp = 0;
this.exp_max = 0;
this.sex = 0;
this.gold = 0;
this.coin = 0;
this.vip_lev = 0;
this.vip_exp = 0;
this.is_vip = 0; //是否激活vip;
this.face_id = 0; // 头像
this.avatar_base_id = 0; // 头像框
this.face_list = []; // 头像列表
this.title_id = 0; // 使用称号ID
this.title_list = []; // 已获得称号列表
this.reg_time = 0; //注册时间
this.bubble_bid = 0; // 聊天泡泡
this.gid = 0; //公会id
this.gsrv_id = ""; //公会服务器id
this.position = 0; //公会职位
this.gname = ""; //所属帮派的名字
this.guild_lev = 0; //公会等级
this.guild_quit_time = 0; //上次退帮时间
this.friend_point = 0; //友情点
this.chager_total = 0; //累计充值总额
this.power = 0; //战力
this.max_power = 0; //最高战力
this.open_day = 0; // 开服天数
this.energy = 0; //远航情报
this.energy_max = 0; //远航情报上限
this.dic_action_assets = {}; // --活动资产信息 self.dic_action_assets[资产id] = 数量
this.recruithigh_hero = 0; // -- 先知殿积分
this.vip_card_exp = 0;
},
// 更新角色数据
initAttributeData: function initAttributeData(data) {
for (var k in data) {
this.setRoleAttribute(k, data[k]);
}
},
// 设置单个属性信息
setRoleAttribute: function setRoleAttribute(key, value) {
if (key == "srv_id") {
var str = "srv_id" + nx.storage.get("user_name");
nx.storage.set(str, value);
// console.log("key===",key,value,str);
// console.log("存储的服务器", nx.storage.get(str))
}
if (this[key] != value) {
this[key] = value;
this.dispatchUpdateAttrByKey(key, value);
}
},
// 派发单个属性变化事件
dispatchUpdateAttrByKey: function dispatchUpdateAttrByKey(key, value) {
this.fire(EventId.UPDATE_ROLE_ATTRIBUTE, key, value);
},
// 角色基础数据变化
dispatchUpdateBaseAttr: function dispatchUpdateBaseAttr() {
this.fire(EventId.ROLE_EVENT_BASE_ATTR);
},
// 是否是自己
isSameRole: function isSameRole(srv_id, rid) {
return this.srv_id == srv_id && this.rid == rid;
},
//判断是否有加入宗派
isHasGuild: function isHasGuild() {
return this.gid != 0;
},
// --[[角色活动资产信息]]
// --@is_update 是否数据更新
initActionAssetsData: function initActionAssetsData(holiday_assets, is_update) {
holiday_assets = holiday_assets || [];
for (var i = 0; i < holiday_assets.length; ++i) {
var v = holiday_assets[i];
this.dic_action_assets[v.id] = v.val;
if (is_update) {
this.fire(RoleEvent.UPDATE_ROLE_ACTION_ASSETS, v.id, v.val);
}
}
},
// --获取活动资产数量
getActionAssetsNumByBid: function getActionAssetsNumByBid(bid) {
var self = this;
if (self.dic_action_assets && self.dic_action_assets[bid]) {
return self.dic_action_assets[bid];
} else {
return 0;
}
},
setPower: function setPower(value) {
var old = this.power;
this.power = value || 0;
if (this.power != old) {
this.fire(EventId.UPDATE_ROLE_ATTRIBUTE, "power", this.power);
}
},
//设置最高战力
setMaxPower: function setMaxPower(value) {
var old = this.max_power;
this.max_power = value || 0;
if (this.max_power != old) {
this.fire(EventId.UPDATE_ROLE_ATTRIBUTE, "max_power", this.max_power);
}
},
// 设置聊天泡泡
setBubble: function setBubble(_id) {
this.bubble_bid = _id || 1000;
}
});
cc._RF.pop();