Files
fc/server/tools/gen_data/cfg/dial_data.erl
T
2026-05-23 22:10:14 +08:00

116 lines
7.5 KiB
Erlang

%%----------------------------------------------------
%% 数据配置文件
%% @author yzq<741287960@qq.com>
%%----------------------------------------------------
-module(dial_data).
-export([cfg/0, get/1]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = dial_data
,lua_name = dial_data
,desc = "配置数据"
,source = "dial_data.xml"
,target = "dial_data.erl"
,inc = ["common.hrl", "dial.hrl"]
,callback = [
{list, cb_fun, handle, {list, ["奖励配置"]}}
,{get_limit_open, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], limit_open}}
,{get_expend_item, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], expend_item}}
,{{get_expend_gold, "[]"}, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], expend_gold}}
,{{get_add_item, "[]"}, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], add_item}}
,{{get_add_lucky, "0"}, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], add_lucky}}
,{get_rand_id, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], rand_id}}
,{get_count, cb_fun, handle, {get_tuple, ["奖励配置"], [type, type2], count}}
,{get_rand_list, cb_fun, handle, {tuple_type, ["随机库"], [type, pos], [id, min_lev, max_lev, pro, limit_count]}}
,{get_item_must_no_count, cb_fun, handle, {get_tuple, ["随机库"], [type, id], must_no_count}}
,{get_award_by_id, cb_fun, handle, {get_tuple, ["随机库"], id, [item_id, item_num, notice]}}
,{get_rand_pos, cb_fun, handle, {tuple_type, ["转盘抽取概率"], type, [pos, pro]}}
,{get_pos_must_no_count, cb_fun, handle, {get_tuple, ["转盘抽取概率"], [type, pos], must_no_count}}
,{get_lucky_award, cb_fun, handle, {tuple_type, ["幸运值奖励"], type, all}}
,{get_lucky_list, cb_fun, handle, {tuple_type, ["幸运值奖励"], type, id}}
,{get_del_lucky, cb_fun, handle, {get_tuple, ["幸运值奖励"], [type, id], lucky_val}}
,{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
]
,callback_cli = [
{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{rewards, cb_fun_lua, handle, {key_val, ["转盘展示道具"], [id],all}}
,{get_limit_open, cb_fun_lua, handle, {list_val, ["奖励配置"], all}}
,{get_lucky_award, cb_fun_lua, handle, {list_val, ["幸运值奖励"], all}}
,{get_rand_list, cb_fun_lua, handle, {list_val, ["随机库"], [id], all}}
,{magnificat_list, cb_fun_lua, handle, {type_get_val, ["倍率表"], [round_id,id], all}}
]
,callback_json = [
{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{rewards, cb_fun_json, handle, {key_val, ["转盘展示道具"], [id],all}}
,{get_limit_open, cb_fun_json, handle, {list_val, ["奖励配置"], all}}
,{get_lucky_award, cb_fun_json, handle, {list_val, ["幸运值奖励"], all}}
,{get_rand_list, cb_fun_json, handle, {list_val, ["随机库"], [id], all}}
,{magnificat_list, cb_fun_json, handle, {type_get_val, ["倍率表"], [round_id,id], all}}
]
,sheet = [
{["常量配置"], [
#f_column{type = atom, name = key, desc = "标签", primary = true, mod = all}
,#f_column{type = term, name = val, desc = "", add_list_sign=false, mod = all}
,#f_column{type = bstr, name = desc, desc = "描述", mod = all}
]},
{["奖励配置"], [
#f_column{type = kv, name = type, kv_type = {?MODULE, get, [type]}, desc = "类型", mod = all}
,#f_column{type = kv, name = type2, kv_type = {?MODULE, get, [type2]}, desc = "消耗类型", mod = all}
,#f_column{type = term, name = limit_open, desc = "开启要求", mod = all}
,#f_column{type = term, name = expend_item, desc = "道具消耗", mod = all}
,#f_column{type = term, name = expend_gold, desc = "资产消耗", mod = all}
,#f_column{type = term, name = add_item, desc = "固定奖励", mod = all}
,#f_column{type = int, name = add_lucky, desc = "增加幸运值", mod = all}
,#f_column{type = int, name = rand_id, desc = "随机库id", mod = all}
,#f_column{type = int, name = count, desc = "召唤次数", val = "0", mod = all}
]},
{["随机库"], [
#f_column{type = kv, name = type, kv_type = {?MODULE, get, [type]}, desc = "类型", mod = all}
,#f_column{type = int, name = pos, desc = "位置", mod = all}
,#f_column{type = int, name = id, desc = "子id", comment = "服务端缓存了子id数据, 后续修改删除子id需要跟服务端沟通", mod = all}
,#f_column{type = int, name = min_lev, desc = "等级最小值", val = "0", comment = "判断玩家等级>=最小值才能抽取", mod = server}
,#f_column{type = int, name = max_lev, desc = "等级最大值", val = "9999", comment = "判断玩家等级<最大值才能抽取", mod = server}
,#f_column{type = bstr, name = name, desc = "物品名字", mod = all}
,#f_column{type = int, name = item_id, desc = "物品bid", mod = all}
,#f_column{type = int, name = item_num, desc = "数量", mod = all}
,#f_column{type = int, name = pro, desc = "权重", mod = server}
,#f_column{type = int, name = notice, desc = "是否传闻", mod = server}
,#f_column{type = int, name = limit_count, desc = "获得次数限制", val = "999999", mod = server}
,#f_column{type = int, name = must_no_count, desc = "抽中后M次不出", val = "0", mod = server}
]},
{["转盘抽取概率"], [
#f_column{type = kv, name = type, kv_type = {?MODULE, get, [type]}, desc = "类型", mod = server}
,#f_column{type = int, name = pos, desc = "位置", mod = server}
,#f_column{type = int, name = pro, desc = "权重", mod = server}
,#f_column{type = int, name = must_no_count, desc = "抽中后M次不出", val = "0", mod = server}
]},
{["幸运值奖励"], [
#f_column{type = kv, name = type, kv_type = {?MODULE, get, [type]}, desc = "类型", mod = all}
,#f_column{type = int, name = id, desc = "id", mod = all}
,#f_column{type = int, name = lucky_val, desc = "幸运值", mod = all}
,#f_column{type = term, name = award, desc = "奖励", mod = all}
]},
{["倍率表"], [
#f_column{type = int, name = id, desc = "ID", mod = all}
,#f_column{type = int, name = round_id, desc = "转盘ID", mod = all}
,#f_column{type = int, name = min, desc = "最少等级", mod = all}
,#f_column{type = int, name = max, desc = "最大等级", mod = all}
,#f_column{type = term, name = award, desc = "最大等级", mod = all}
]}
]
}.
get(type) ->
[
{"幸运探宝", 1},
{"高级探宝", 2}
];
get(type2) ->
[
{"单抽", 1},
{"连抽", 2}
].