122 lines
8.0 KiB
Erlang
122 lines
8.0 KiB
Erlang
%%----------------------------------------------------
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%% 数据配置文件
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%% @author liufenglin
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%%----------------------------------------------------
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-module(guild_dun_data).
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-export([cfg/0
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, get/1
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]).
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-include("data_config.hrl").
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-include("common.hrl").
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cfg() ->
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#data_cfg{
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name = guild_dun_data
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,lua_name = guild_dun_data
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,desc = "配置数据"
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,source = "guild_dun_data.xml"
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,target = "guild_dun_data.erl"
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,inc = ["common.hrl"]
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,callback = [
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{get_all_fid, cb_fun, handle, {list, ["副本基础数据"]}}
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,{get_boss_ids, cb_fun, handle, {tuple_type, ["副本基础数据"], id, [boss_id, hp]}}
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,{get_unit_id, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, combat_id}}
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,{get_f_id, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, id}}
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%% ,{get_boss_type, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, boss_type}}
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,{get_boss_name, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, item_name}}
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,{get_limit_lv, cb_fun, handle, {tuple_type, ["副本基础数据"], id, limit_lv}}
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,{get_rep_award, cb_fun, handle, {get_tuple, ["副本基础数据"], boss_id, rep_award}}
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,{get_award, cb_fun, handle, {get_tuple, ["章节奖励"], id, [award_list, dps_awrard, award, reward_list]}}
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,{get_max_hp, cb_fun, handle, {get_tuple, ["章节奖励"], id, max_hp}}
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,{get_guild_exp, cb_fun, handle, {get_tuple, ["章节奖励"], id, guild_exp}}
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,{get_box_award, cb_fun, handle, {get_tuple, ["宝箱奖励"], id, award_list}}
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,{get_max_buff_lev, cb_fun, handle, {list, ["buff"]}}
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,{{get_buff_add_time, "0"}, cb_fun, handle, {get_tuple, ["buff"], buff_lev, buff_time}}
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,{{get_buff_add_attr, "[]"}, cb_fun, handle, {get_tuple, ["buff"], buff_lev, add_attr}}
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,{const, cb_fun, handle, {get_tuple, ["常量配置"], key, val}}
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,{get_expend_by_count, cb_fun, handle, {tuple_type, ["购买次数"], count, expend}}
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,{{get_buy_count_by_vip, "0"}, [{data_reverse, 1}], cb_fun, handle, {get_fun, ["购买次数"], "get_buy_count_by_vip(VipLev) when VipLev >= ~s -> ~s;", [vip_lev, count]}}
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,{get_buy_count, cb_fun, handle, {list, ["购买次数"]}}
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,{{get_award_by_rank, "[]"}, cb_fun, handle, {get_fun, ["排名奖励"], "get_award_by_rank({~s, VipLev}) when ~s =< VipLev andalso VipLev =< ~s -> ~s;", [boss_id, rank1, rank2, award]}}
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]
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,callback_cli = [
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{const, cb_fun_lua, handle, {key_val, ["常量配置"], [key], all}}
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,{guildboss_list, cb_fun_lua, handle, {key_val, ["副本基础数据"], [boss_id], all}}
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,{chapter_boss, cb_fun_lua, handle, {list_val, ["副本基础数据"], [id], [boss_id]}}
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,{chapter_reward, cb_fun_lua, handle, {key_val, ["章节奖励"], [id], all}}
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,{chapter_box, cb_fun_lua, handle, {key_val, ["宝箱奖励"], [id], all}}
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,{buy_count, cb_fun_lua, handle, {key_val, ["购买次数"], [count], all}}
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,{rank_reward, cb_fun_lua, handle, {list_val, ["排名奖励"], [boss_id], all}}
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,{buff_data, cb_fun_lua, handle, {key_val, ["buff"], [buff_lev], all}}
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]
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,callback_json = [
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{const, cb_fun_json, handle, {key_val, ["常量配置"], [key], all}}
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,{guildboss_list, cb_fun_json, handle, {key_val, ["副本基础数据"], [boss_id], all}}
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,{chapter_boss, cb_fun_json, handle, {list_val, ["副本基础数据"], [id], [boss_id]}}
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,{chapter_reward, cb_fun_json, handle, {key_val, ["章节奖励"], [id], all}}
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,{chapter_box, cb_fun_json, handle, {key_val, ["宝箱奖励"], [id], all}}
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,{buy_count, cb_fun_json, handle, {key_val, ["购买次数"], [count], all}}
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,{rank_reward, cb_fun_json, handle, {list_val, ["排名奖励"], [boss_id], all}}
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,{buff_data, cb_fun_json, handle, {key_val, ["buff"], [buff_lev], all}}
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]
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,sheet = [
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{["常量配置"], [
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#f_column{type = atom, name = key, desc = "标签", primary = true, mod = all}
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,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all, val_cli="{}"}
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,#f_column{type = bstr, name = desc, desc = "描述", mod = all}
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]},
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{["副本基础数据"], [
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#f_column{type = int, name = id, desc = "章节ID", mod = all}
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,#f_column{type = int, name = boss_id, desc = "boss", mod = all}
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,#f_column{type = int, name = hp, desc = "boss血量", mod = all}
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,#f_column{type = int, name = combat_id, desc = "怪物Id", mod = all}
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,#f_column{type = bstr, name = item_name, desc = "boss名", mod = all}
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,#f_column{type = int, name = head_icon, desc = "boss头像", mod = client}
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,#f_column{type = int, name = limit_lv, desc = "开启所需联盟等级", val = "0", mod = server}
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,#f_column{type = term, name = rem_partner, desc = "推荐英雄"}
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,#f_column{type = bstr, name = bg_res, desc = "背景图",mod = client}
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,#f_column{type = term, name = rep_award, desc = "重复击杀奖励",mod = server}
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]},
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{["章节奖励"], [
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#f_column{type = int, name = id, desc = "章节ID", mod = all}
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,#f_column{type = bstr, name = chapter_name, desc = "章节名称", mod = client}
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,#f_column{type = bstr, name = chapter_desc, desc = "章节描述", mod = client}
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,#f_column{type = term, name = award_list, desc = "每周结算奖励", mod = all}
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,#f_column{type = term, name = dps_awrard, desc = "伤害相关奖励", mod = all}
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,#f_column{type = term, name = award, desc = "击杀奖励(邮件发放)", val = "[]", mod = all}
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,#f_column{type = int, name = guild_exp, desc = "击杀经验奖励", mod = all}
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,#f_column{type = int, name = show_id, desc = "章节封面", mod = client}
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,#f_column{type = term, name = reward_list, desc = "首通奖励", mod = all}
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,#f_column{type = int, name = max_hp, desc = "最大血量", mod = all}
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]},
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{["宝箱奖励"], [
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#f_column{type = int, name = id, desc = "章节ID", mod = all}
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,#f_column{type = term, name = award_list, desc = "宝箱随机库", mod = server}
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,#f_column{type = term, name = cli_award_list, desc = "客户端展示数据", mod = client}
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]},
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{["购买次数"],[
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#f_column{type = int, name = count, desc = "次数",mod = all}
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, #f_column{type = term, name = expend, desc = "消耗", add_list_sign = false,mod = all}
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, #f_column{type = int, name = vip_lev, desc = "vip等级", mod = client}
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]},
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{["排名奖励"], [
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#f_column{type = int, name = boss_id, desc = "boss", mod = all}
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,#f_column{type = int, name = rank1, desc = "排名下限", mod = all}
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,#f_column{type = int, name = rank2, desc = "排名上限", mod = all}
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,#f_column{type = term, name = award, desc = "奖励", mod = all}
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]},
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{["buff"], [
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#f_column{type = int, name = buff_lev, desc = "buff等级", mod = all}
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,#f_column{type = term, name = add_attr, desc = "属性加成", mod = all}
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,#f_column{type = bstr, name = desc, desc = "buff描述", mod = all}
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,#f_column{type = int, name = buff_time, desc = "持续时间", mod = server}
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]}
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]
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}.
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get(goods_type) ->
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[
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{"默认类型", 0}
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, {"特惠礼包", 1}
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];
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get(_) -> [].
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