Files
fc/server/tools/gen_data/cfg/holiday_valentine_boss_data.erl
T
2026-05-23 22:10:14 +08:00

69 lines
4.2 KiB
Erlang

%%----------------------------------------------------
%% 数据配置文件
%% @author linguohui<576623536@qq.com>
%%----------------------------------------------------
-module(holiday_valentine_boss_data).
-export([cfg/0]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = holiday_valentine_boss_data
,lua_name = holiday_valentine_boss_data
,js_name = holiday_valentine_boss_data
,desc = "配置数据"
,source = "holiday_valentine_boss_data.xml"
,target = "holiday_valentine_boss_data.erl"
,splitv = 1
,head_rows = 1
,inc = []
,callback = [
{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
,{get_all_id_time, cb_fun, handle, {tuple_list, ["活动配置"], [camp_id, start_time, end_time, id, time]}}
,{get_time, cb_fun, handle, {get_tuple, ["活动配置"], id, [time, buy_time]}}
,{get_boss_id, cb_fun, handle, {get_tuple, ["活动配置"], id, boss_id}}
,{get_reward, cb_fun, handle, {get_fun, ["奖励配置"], "get_reward({~ts, Dps}) when Dps >= ~ts andalso Dps =< ~ts -> {~ts, ~ts};", [id, min, max, reward, gain]}}
]
,callback_cli = [
{constant, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}},
{boss_list, cb_fun_lua, handle, {type_get_val, ["活动配置"], [camp_id,id], all}},
{award_list, cb_fun_lua, handle, {type_get_val, ["奖励配置"], [id,id], [id,min,max,box_count]}}
]
,callback_json = [
{constant, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}},
{boss_list, cb_fun_json, handle, {type_get_val, ["活动配置"], [camp_id,id], all}},
{award_list, cb_fun_json, handle, {val_str, ["奖励配置"], id, [id,min,max,box_count]}}
]
,sheet = [
{["常量配置"], [
#f_column{type = atom, name = key, desc = "", primary = true, mod = all}
,#f_column{type = term, name = val, desc = "", add_list_sign=false, mod = all}
,#f_column{type = str, name = desc, desc = "描述", mod = all}
]}
, {["活动配置"], [
#f_column{type = int, name = id, desc = "唯一id", mod = all}
,#f_column{type = int, name = camp_id, desc = "活动id", mod = all}
,#f_column{type = term, name = start_time, desc = "开启时间", add_list_sign=false, mod = all}
,#f_column{type = term, name = end_time, desc = "结束时间", add_list_sign=false, mod = all}
,#f_column{type = int, name = boss_id, desc = "boss_id", mod = all}
,#f_column{type = int, name = time, desc = "免费挑战次数", mod = all}
,#f_column{type = int, name = buy_time, desc = "可购买次数", mod = all}
,#f_column{type = term, name = boss_skill_id, desc = "技能展示",mod = client}
,#f_column{type = term, name = reward, desc = "奖励展示",mod = client}
,#f_column{type = int, name = draw_id, desc = "立绘展示", mod = client}
,#f_column{type = str, name = title_name, desc = "名称", mod = client}
,#f_column{type = int, name = head_icon, desc = "boss头像", mod = client}
,#f_column{type = str, name = rules, desc = "活动描述", mod = client}
,#f_column{type = str, name = act_time, desc = "活动时间", mod = client}
]}
, {["奖励配置"], [
#f_column{type = int, name = id, desc = "唯一id", mod = all}
,#f_column{type = int, name = min, desc = "伤害下限", mod = all}
,#f_column{type = int, name = max, desc = "伤害上限", mod = all}
,#f_column{type = term, name = reward, desc = "奖励", add_list_sign=false, mod = all, val = "[]"}
,#f_column{type = int, name = box_count, desc = "奖励数量", mod = client}
,#f_column{type = term, name = gain, desc = "必得奖励", add_list_sign=false, mod = all, val = "[]"}
]}
]
}.