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3 lines
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html:Size="9">配什么数字代表该张索引表查找原文前多少个字符;若配置-1则代表全段匹配,建议只用于字数内容都很短的表格</Font></ss:Data></Comment></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">值</Data><Comment ss:Author="litao"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Color="#000000"></Font><Font html:Face="宋体" x:CharSet="134" html:Size="9">配什么数字代表该张索引表查找原文前多少个字符;若配置-1则代表全段匹配,建议只用于字数内容都很短的表格</Font></ss:Data></Comment></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">说明</Data><Comment ss:Author="litao"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Color="#000000"></Font><Font html:Face="宋体" x:CharSet="134" html:Size="9">配什么数字代表该张索引表查找原文前多少个字符;若配置-1则代表全段匹配,建议只用于字数内容都很短的表格</Font></ss:Data></Comment></Cell></Row><Row ss:StyleID="s58" ss:Height="14.25"><Cell ss:StyleID="s62"><Data ss:Type="String">val_len</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s62"><Data ss:Type="String">索引字数</Data></Cell></Row></Table><WorksheetOptions 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ss:Width="519.1"/><Column ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="556.95"/><Column ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="95.25" ss:Span="4"/><Row ss:StyleID="s50"><Cell ss:StyleID="s53"><Data ss:Type="String">序号</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">索引原文CN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容EN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容FR</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容GER</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容VIET</Data></Cell><Cell ss:StyleID="s54"/><Cell ss:StyleID="s54"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">1</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">基础规则</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Basic Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">2</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">预选赛规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Preliminaries Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">3</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">晋级赛规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Qualifying Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">4</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">冠军赛规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Championship Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">5</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">奖励发放</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">About Rewards</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">6</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.巅峰冠军赛作为<div fontcolor=#d95014>赛区制</div>全服玩法,整个赛季共分为预选赛(6轮)、晋级赛(2轮)和冠军赛(6轮)三个阶段\n2.赛季开启后,<div fontcolor=#d95014>每天仅进行一轮</div>比赛,每轮比赛分竞猜阶段(<div fontcolor=#d95014>06:00~20:30</div>)、对战阶段(<div fontcolor=#d95014>20:30~20:40</div>)和休整阶段(<div fontcolor=#d95014>20:40~06:00</div>)\n3.赛季于<div fontcolor=#d95014>周日早上6点</div>开启,整个赛季共<div fontcolor=#d95014>持续两周</div>,每间隔四周开启新赛季\n4.届时<div fontcolor=#d95014>跨服竞技场</div>上赛季前<div fontcolor=#d95014>100</div>名玩家<div fontcolor=#d95014>自动</div>进入预选赛\n5.全服所有参与预选赛的选手,按一定人数标准划分出不同赛区,每个赛区至少需要<div fontcolor=#d95014>256</div>名玩家\n6.若全服参赛人员不足<div fontcolor=#d95014>256</div>人,则本赛季无法开启\n7.每轮比赛为<div fontcolor=#d95014>三局两胜</div>制,第一局由双方<div fontcolor=#d95014>第一队伍</div>进行较量,第二局则是<div fontcolor=#d95014>第二队伍</div>之间进行较量,先胜两局者本轮获胜\n8.若本局双方队伍为空,则3支队伍总战力较高者取得本局胜利\n9.玩家每次调整阵容,会在下次分配对手时生效</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Peak Contest is a whole-server feature in which contestants compete in several <div fontcolor=#d95014>divisions</div>. The whole season consists of 3 phases: the Preliminaries (6 rounds),the Qualifying (2 rounds) and the Championship (6 rounds)\n2. <div fontcolor=#d95014>There will be only one round of games on each match day</div>. Each round consists of the bet phase (<div fontcolor=#d95014>06:00-20:30</div>), the combat phase (<div fontcolor=#d95014>20:30-20:40</div>) and the rest phase(<div fontcolor=#d95014>20:40-06:00</div>).\n3. A season will start at <div fontcolor=#d95014>6:00 a.m. on Sunday</div> and will <div fontcolor=#d95014>last for 2 weeks</div>. A new season will be held in 4 weeks after the previous season ends.\n4. By then, the top <div fontcolor=#d95014>100</div> players of the <div fontcolor=#d95014>Cross-server Arena</div> in the last season will <div fontcolor=#d95014>automatically</div> advance into the Preliminaries.\n5. All contestants of the Preliminaries will be divided into several divisions. Each division should have at least <div fontcolor=#d95014>256</div> contestants.\n6. If there are less than <div fontcolor=#d95014>256</div> contestants in the whole server, then this season cannot start.\n7. The matches will be the <div fontcolor=#d95014>best of three</div> sets. The first round will be played by <div fontcolor=#d95014>team one</div> of both sides, and the second round will be played by <div fontcolor=#d95014>team two</div>. The contestant who firstly gets two victories will be winner.\n8. If both sides don't send their teams, then the contestant with a higher total Power of 3 teams will be the winner.\n9. Each time a contestant adjusts the lineup, it will take effect when the next opponent is decided.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">7</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.在<div fontcolor=#d95014>赛季开启时</div>即进入预选赛阶段,共6轮比赛,赛制为积分循环制\n2.每轮比赛选手胜利将获得积分,失败不得分\n3.最后的总积分等于预选赛每轮积分和加上由跨服竞技场排名决定的初始积分,排名越高,初始积分越高\n4.预选赛总分排名前<div fontcolor=#d95014>256</div>名自动进入晋级赛阶段</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Preliminaries will begin when <div fontcolor=#d95014>a season starts</div>. There are 6 rounds in total, which are Points sets.\n2. Each victory grants Points, and each loss grants none.\n3, The final Total Points are equal to the sum of the Points won in all Preliminary rounds plus the Initial Points decided by the Cross-server Arena ranking. The higher the ranking, the higher the Initial Points.\n4. The <div fontcolor=#d95014>256</div> players with the highest Total Points in the Preliminaries will join the Qualifying.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">8</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.在<div fontcolor=#d95014>预选赛过后</div>即进入晋级赛阶段,共2轮比赛,赛制为淘汰制\n2.分十六组进行,每组决出4名胜者进入冠军赛64强</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Qualifying will start <div fontcolor=#d95014>after the Preliminaries</div>. There are 2 rounds in total, which are the elimination set.\n2. There will be 16 groups, and each group will have 4 winners to join the Championship.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">9</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.在<div fontcolor=#d95014>晋级赛过后</div>即进入冠军赛阶段,共6轮比赛,赛制为淘汰制\n2.分八组进行,每组的唯一胜者晋级8强(前3轮)\n3.由晋级的8强决出最终巅峰赛的总冠军(后3轮)</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Championship will start <div fontcolor=#d95014>after the Qualifying</div>. There are 6 rounds in total, which are the elimination set.\n2. There will be 8 groups, and each group will have a winner to advance (the first 3 rounds).\n3. The 8 winners will compete for the championship of the final Peak Contest (the last 3 rounds).</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.每轮比赛竞猜获得的竞猜币,将在战斗阶段结束后(每晚 20:40)结算为巅峰币,通过邮件发放\n2.巅峰币可用于商店兑换稀有道具</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The Bet Coins gained in each round will be converted into Peak Coins and sent via mail after the battle phase ends (20:40 every day).\n2. Peak Coins can be used in the Shop to exchange for rare items.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">11</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">竞猜规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Bet Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">12</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.每轮系统将在本赛区抽取一场指定赛事发起竞猜,玩家可在竞猜阶段(<div fontcolor=#d95014>每日6:00~20:30</div>)进行下注\n2.每轮竞猜阶段开始,玩家将拥有<div fontcolor=#d95014>666竞猜币</div>来进行下注,每轮只能<div fontcolor=#d95014>下注一次,无法更改</div>\n3.竞猜结果将在对战阶段(<div fontcolor=#d95014>每日20:30~20:40</div>)结束时公布,届时猜中的玩家将以<div fontcolor=#d95014>最终赔率</div>赢得竞猜币\n4.与此同时,赢得的竞猜币将在<div fontcolor=#d95014>当天即时结算</div>为巅峰币,和<div fontcolor=#d95014>额外金币奖励</div>一起以邮件形式发放\n5.竞猜失败,下注的竞猜币将被<div fontcolor=#d95014>扣除且不返还</div>\n6.若本轮未参与竞猜,则拥有的竞猜币将保留到下轮比赛,<div fontcolor=#d95014>不会结算为巅峰币</div>\n7.每轮比赛为<div fontcolor=#d95014>三局两胜</div>制,按先后顺序双方第一队伍和第一队伍、第二队伍和第二队伍、第三队伍和第三队伍进行对抗\n8.可在【对阵详情】中查看双方的队伍信息,系统将自动隐藏双方的第三队伍\n9.若本局双方队伍为空,则3支队伍总战力较高者取得本局胜利</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. One game will be selected for bet in each round of games of each division. Players can make bets during the bet phase (<div fontcolor=#d95014>6:00-20:30 every day</div>).\n2. When each round of bet starts, each player will have <div fontcolor=#d95014>666 Bet Coins</div> to make bets. <div fontcolor=#d95014>Each player can only make one bet in each round, which cannot be changed.</div>.\n3. The bet results will be announced when the battle phase ends (<div fontcolor=#d95014>20:30-20:40</div> every day). Those who make right guesses will win Bet Coins based on the <div fontcolor=#d95014>final odds</div>.\n4. Meanwhile, the Bet Coins will be <div fontcolor=#d95014>converted into Peak Coins on the day</div> and sent together with the <div fontcolor=#d95014>extra Coin rewards</div> via mail.\n5. Those who make wrong guesses will <div fontcolor=#d95014>lose their Bet Coins</div> used to make bets.\n6. If you don't make a bet in a round, the Bet Coins will be kept to the next round and <div fontcolor=#d95014>won't be converted into Peak Coins</div>.\n7. The matches are the <div fontcolor=#d95014>best of three </div>sets. Team 1 of both sides will fight against each other, and then team 2 and team 3.\n8. The teams of both sides can be viewed from [Match Details]. The system will automatically hide team 3 of both sides.\n9. If both sides have empty teams, then the contestant with a higher total Power of 3 teams will be the winner.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row></Table><WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><PageSetup><Header x:Margin="0.511805555555556"/><Footer x:Margin="0.511805555555556"/></PageSetup><Zoom>115</Zoom><Selected/><TopRowVisible>0</TopRowVisible><LeftColumnVisible>0</LeftColumnVisible><PageBreakZoom>100</PageBreakZoom><Panes><Pane><Number>3</Number><ActiveRow>18</ActiveRow><ActiveCol>1</ActiveCol><RangeSelection>R19C2</RangeSelection></Pane></Panes><ProtectObjects>False</ProtectObjects><ProtectScenarios>False</ProtectScenarios></WorksheetOptions></Worksheet></Workbook> |