3 lines
19 KiB
XML
3 lines
19 KiB
XML
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ss:StyleID="s51" ss:AutoFitWidth="0" ss:Width="95.25" ss:Span="4"/><Row ss:StyleID="s50"><Cell ss:StyleID="s53"><Data ss:Type="String">序号</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">索引原文CN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容EN</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容FR</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容GER</Data></Cell><Cell ss:StyleID="s53"><Data ss:Type="String">翻译内容VIET</Data></Cell><Cell ss:StyleID="s54"/><Cell ss:StyleID="s54"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">1</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">70级开启组队竞技场</Data></Cell><Cell ss:StyleID="s57"><Data ss:Type="String">Team Arena unlocks at lv.70</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51" ss:Height="13"><Cell ss:StyleID="s55"><Data ss:Type="Number">2</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">竞技场初始积分</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Budokai Initial Points</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">3</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">组队开启时间{周几,时,分}</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String"> </Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">4</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">比赛时间节点{周几,时,分}</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String"> </Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">5</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">赛季结束时间节点</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String"> </Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">6</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">赛季结算时间点</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String"> </Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">7</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">基础规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Basic Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">8</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">战斗规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Battle Rules</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">9</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">奖励规则</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">About Rewards</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.当玩家达到<div fontcolor=289b14>70</div>级后,可参与组队竞技场玩法\n2.组队竞技场将在每<div fontcolor=289b14>周五12:00</div>开放组队,<div fontcolor=289b14>周六00:00</div>正式开启挑战,<div fontcolor=289b14>周日23:00</div>关闭组队与挑战并进行结算处理(包括处理剩余未结束的战斗),<div fontcolor=289b14>周日23:40</div>正式结算并发放奖励\n3.当队伍满3人后,队长可报名参赛,且正式开赛后,不可再进行人员变动\n4.开赛后,队伍初始积分为<div fontcolor=289b14>1000分</div>,且不会因为扣分而降至1000分以下\n5.初始挑战次数为<div fontcolor=289b14>3次</div>,每<div fontcolor=289b14>2小时</div>恢复<div fontcolor=289b14>1次</div>挑战次数,挑战次数储存上限为<div fontcolor=289b14>6次</div>\n6.只有队长可在正式开赛后,选择挑战目标并发起挑战,队伍挑战成功将加分、失败积分不变;防守方队伍积分始终不变\n7.仅有队长能调整阵型,且可以隐藏一个队员的出战信息,隐藏队员不影响队伍总战力显示\n8.组队大厅—队伍列表中点击玩家头像显示为该玩家的剧情战斗布阵,并非组队竞技场布阵,但队伍列表的队伍总战力为玩家组队竞技场布阵队伍战力之和</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. Players who have reached <div fontcolor=289b14>lv.70</div> can join the Team Arena.\n2. The Team Arena will open for team-up <div fontcolor=289b14>at 12:00 every Friday</div>; the contest will officially start at <div fontcolor=289b14>0:00 every Saturday</div>; Team-up and contest will be closed and the settlement will be processed (including processing those unfinished battles) at <div fontcolor=289b14>23:00 Sunday</div>; the settlement will be finished and the rewards will be sent at <div fontcolor=289b14>23:40 Sunday</div>.\n3. When there are 3 members in a team, the leader can register for the contest. When the contest starts, the members cannot be changed.\n4. Each team has 1,000 initial Points when the contest starts, and the Points won't be less than <div fontcolor=289b14>1,000</div> because of deduction.\n5. There are <div fontcolor=289b14>3</div> initial challenge chances, and <div fontcolor=289b14>1</div> challenge chance will be replenished every <div fontcolor=289b14>2 hours</div>. The storage limit of the challenge chances is <div fontcolor=289b14>6</div>.\n6. Only leaders can choose challenge targets and initiate challenges after the contest starts. A successful challenge grants some Points, and a failed one grants none. The Points of the defending side won't change.\n7. Only leaders can adjust lineups and hide the battle info of a member. Hiding a member won't changed the total Power displayed.\n8. The info displayed by tapping the avatar of a player in the Team-up Lobby - Teams is the story lineup of this player instead of their Team Arena lineup. But the Total Power displayed is the sum of the Power of the lineup in the Team Arena.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">11</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.战斗将按照队长设置好的出战顺序进行车轮战,每场战斗中,胜利方队员将继承血量但不继承BUFF进入下一场战斗,对阵对面下一个出战选手\n2.单场战斗中,<div fontcolor=289b14>30个</div>回合内若未能结束战斗,则双方以伤害量做比较,总伤害量高的一方为胜,继承血量进入下一场战斗</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. The members of each side will take turns to fight according to the sequence set by the leader. The winner of each battle will keep HP but won't keep buffs to fight the next member of the opponent.\n2. If both side fail to end the battle in <div fontcolor=289b14>30</div> turns, then the side which deals higher damage will be the winner and will enter the next battle with the remaining HP.</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">12</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1.正式开赛后到结算前,队员与队长都能领取挑战次数宝箱奖励,在结算前未领取的宝箱奖励将通过邮件补发\n2.赛季结算后,将按照排名通过邮件发放排名奖励\n3.组队竞技场的积分商店与跨服竞技场积分商店相通(包括积分、商店道具购买上限)</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">1. After the contest starts before the settlement, the members and the leader can claim chest rewards for making a certain number of challenges. Unclaimed chest rewards will be sent via mail after the settlement.\n2. When a season is settled, the ranking rewards will be sent via mail according to the ranking.\n3. 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