296 lines
9.9 KiB
JavaScript
296 lines
9.9 KiB
JavaScript
// ////////////////////////////////////////////////////////////////////
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// 這裡填寫簡要說明(必填),
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// @author. lwc@syg.com(必填, 創建模塊的人員)
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// @editor. xxx@syg.com(必填, 後續維護以及修改的人員)
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// @description.
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// 公會秘境 後端 國輝 策劃 松岳
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// <br/>Create. 2019年9月11日
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// ////////////////////////////////////////////////////////////////////
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const BridgeController = require( "bridge.controller" );
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var GuildsecretareaEvent = require("guildsecretarea_event");
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var BattleController = require("battle_controller");
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var GuildController = require("guild_controller");
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var BattleConst = require("battle_const");
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var GuildsecretareaController = cc.Class({
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extends: BridgeController,
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ctor: function () {
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},
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initConfig: function () {
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var GuildsecretareaModel = require("guildsecretarea_model")
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this.model = new GuildsecretareaModel(this)
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this.model.initConfig()
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},
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getModel: function () {
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return this.model
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},
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registerEvents: function () {
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},
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// 从服务器初始化数据
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reqBaseFromServer: function( _cb ) {
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// 配置加载
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let cfgs = [
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"guild_secret_area_data",
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];
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this.loadConfigs( cfgs, ( _ret, _data ) => {
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this.reqData( _cb );
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} );
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},
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reqData( _cb ){
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this.sender26800( _cb );
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},
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registerProtocals: function () {
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this.RegisterProtocal(26800, this.handle26800.bind(this)) //公會秘境基礎信息
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this.RegisterProtocal(26801, this.handle26801.bind(this)) //公會秘境設置Boss
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this.RegisterProtocal(26802, this.handle26802.bind(this)) //挑戰公會秘境Boss
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this.RegisterProtocal(26803, this.handle26803.bind(this)) //購買挑戰次數
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this.RegisterProtocal(26804, this.handle26804.bind(this)) //領取階段獎勵
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this.RegisterProtocal(26805, this.handle26805.bind(this)) //掃蕩公會秘境Boss
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this.RegisterProtocal(26806, this.handle26806.bind(this)) //獲得秘境Boss排行榜
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this.RegisterProtocal(26807, this.handle26807.bind(this)) //討伐開始彈窗
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this.RegisterProtocal(26808, this.handle26808.bind(this)) //boss討伐成功或失敗界面
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this.RegisterProtocal(26809, this.handle26809.bind(this)) //boss小結算界面
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this.RegisterProtocal(26810, this.handle26810.bind(this)) //活躍度刷新
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},
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//公會秘境基礎信息
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sender26800: function ( _cb ) {
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let protocal = {}
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this.SendProtocal(26800, protocal, _cb );
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},
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handle26800: function (data) {
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this.model.updateSecretareaData(data)
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gcore.GlobalEvent.fire(GuildsecretareaEvent.GUILD_SECRET_AREA_MAIN_EVENT, data)
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},
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//公會秘境設置Boss
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sender26801: function (boss_id) {
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let protocal = {}
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protocal.boss_id = boss_id
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this.SendProtocal(26801, protocal)
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},
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handle26801: function (data) {
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//message(data.msg)
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if (data.flag == true) {
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// gcore.GlobalEvent.fire(GuildsecretareaEvent.TERM_BEGINS_BUY_COUNT_EVENT, data)
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}
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},
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//挑戰公會秘境Boss
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sender26802: function (boss_id, formation_type, pos_info, hallows_id) {
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let protocal = {}
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protocal.boss_id = boss_id
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protocal.formation_type = formation_type
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protocal.pos_info = pos_info
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protocal.hallows_id = hallows_id
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this.SendProtocal(26802, protocal)
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},
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handle26802: function (data) {
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//message(data.msg)
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},
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//購買挑戰次數
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sender26803: function (boss_id) {
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let protocal = {}
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protocal.boss_id = boss_id
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this.SendProtocal(26803, protocal)
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},
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handle26803: function (data) {
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//message(data.msg)
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if (data.flag == true) {
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this.model.updateSecretareaBuyCount(data)
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gcore.GlobalEvent.fire(GuildsecretareaEvent.GUILD_SECRET_AREA_BUY_COUNT_EVENT, data)
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}
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},
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//領取階段獎勵
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sender26804: function (boss_id, number) {
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let protocal = {}
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protocal.boss_id = boss_id
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protocal.number = number
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this.SendProtocal(26804, protocal)
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},
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handle26804: function (data) {
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//message(data.msg)
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if (data.flag == true) {
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gcore.GlobalEvent.fire(GuildsecretareaEvent.TERM_BEGINS_RECEIVE_REWARD_EVENT, data)
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}
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},
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//掃蕩公會秘境Boss
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sender26805: function (boss_id) {
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let protocal = {}
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protocal.boss_id = boss_id
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this.SendProtocal(26805, protocal)
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},
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handle26805: function (data) {
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//message(data.msg)
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if (data.flag == true) {
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this.sender26800()
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gcore.GlobalEvent.fire(GuildsecretareaEvent.GUILD_SECRET_AREA_REFRESH_RANK_EVENT)
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}
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},
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//獲得秘境Boss排行榜
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sender26806: function (boss_id, num) {
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let protocal = {}
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protocal.boss_id = boss_id
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protocal.num = num
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this.SendProtocal(26806, protocal)
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},
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handle26806: function (data) {
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this.model.updateBossRankInfo(data)
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gcore.GlobalEvent.fire(GuildsecretareaEvent.GUILD_SECRET_AREA_RANK_COUNT_EVENT, data)
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},
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//討伐開始彈窗
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sender26807: function () {
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let protocal = {}
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this.SendProtocal(26807, protocal)
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},
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handle26807: function (data) {
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this.model.updateStartCrusadeInfo(data)
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if (data.flag == 0 && data.end_time != 0) {
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this.openGuildsecretareaStartCrusadePanel(true)
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}
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},
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//boss討伐成功或失敗界面
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sender26808: function () {
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let protocal = {}
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this.SendProtocal(26808, protocal)
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},
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//boss討伐成功或失敗界面(推送的)
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handle26808: function (data) {
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this.openGuildsecretareaEndCrusadePanel(true, data.flag, data)
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},
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//boss小結算界面
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sender26809: function () {
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let protocal = {}
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this.SendProtocal(26809, protocal)
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},
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//boss小結算界面(推送)
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handle26809: function (data) {
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this.new_result_data = data;
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return;
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this.sender26800()
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gcore.GlobalEvent.fire(GuildsecretareaEvent.GUILD_SECRET_AREA_REFRESH_RANK_EVENT)
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data.item_rewards = data.reward
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BattleController.getInstance().openFinishView(true, BattleConst.Fight_Type.GuildSecretArea, data)
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},
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newResultWin: function(){
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if(!this.new_result_data)return;
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let data = this.new_result_data;
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this.sender26800()
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gcore.GlobalEvent.fire(GuildsecretareaEvent.GUILD_SECRET_AREA_REFRESH_RANK_EVENT)
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data.item_rewards = data.reward
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BattleController.getInstance().openFinishView(true, BattleConst.Fight_Type.GuildSecretArea, data)
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this.new_result_data = null;
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},
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//活躍度
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sender26810: function () {
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let protocal = {}
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this.SendProtocal(26810, protocal)
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},
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//活躍度
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handle26810: function (data) {
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let my_guild_info = GuildController.getInstance().getModel().getMyGuildInfo()
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if (my_guild_info) {
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my_guild_info.setGuildAttribute("vitality", data.vitality)
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}
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},
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//打開公會秘境
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openGuildsecretareaMainWindow: function (status, setting) {
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var RoleController = require("role_controller")
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if (RoleController.getInstance().getRoleVo().isHasGuild() == false) {
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//message(Utils.TI18N("您當前未加入任何公會,加入公會後才能參與該玩法!"))
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return
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}
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if (status == true) {
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if (this.guildsecretarea_main_window == null) {
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this.guildsecretarea_main_window = Utils.createClass("guildsecretarea_main_window");
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}
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this.guildsecretarea_main_window.open(setting);
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} else {
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if (this.guildsecretarea_main_window) {
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this.guildsecretarea_main_window.close();
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this.guildsecretarea_main_window = null;
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}
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}
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},
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//打開開始討伐彈窗
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openGuildsecretareaStartCrusadePanel: function (status, setting) {
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if (status == true) {
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if (this.guildsecretarea_start_crusade_panel == null) {
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this.guildsecretarea_start_crusade_panel = Utils.createClass("guildsecretarea_start_crusade_panel");
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}
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this.guildsecretarea_start_crusade_panel.open(setting);
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} else {
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if (this.guildsecretarea_start_crusade_panel) {
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this.guildsecretarea_start_crusade_panel.close();
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this.guildsecretarea_start_crusade_panel = null;
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}
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}
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},
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//打開討伐成功失敗界面
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openGuildsecretareaEndCrusadePanel: function (status, result, setting) {
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if (status == false) {
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if (this.guildsecretarea_end_crusade_panel != null) {
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this.guildsecretarea_end_crusade_panel.close()
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this.guildsecretarea_end_crusade_panel = null
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}
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} else {
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if (this.guildsecretarea_end_crusade_panel == null) {
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this.guildsecretarea_end_crusade_panel = GuildsecretareaEndCrusadePanel.New(result)
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}
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this.guildsecretarea_end_crusade_panel.open(setting)
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}
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},
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//打開寶物獎勵展示界面
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openGuildsecretareaRewardWindow: function (status, boss_id) {
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if (status == true) {
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if (this.guildsecretarea_raward_window == null) {
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this.guildsecretarea_raward_window = Utils.createClass("guildsecretarea_reward_window");
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}
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this.guildsecretarea_raward_window.open(boss_id);
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} else {
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if (this.guildsecretarea_raward_window) {
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this.guildsecretarea_raward_window.close();
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this.guildsecretarea_raward_window = null;
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}
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}
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},
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__delete: function () {
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if (this.model != null) {
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this.model.DeleteMe()
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this.model = null
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}
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}
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});
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module.exports = GuildsecretareaController; |