98 lines
3.2 KiB
JavaScript
98 lines
3.2 KiB
JavaScript
const BridgeWindow = require( "bridge.window" );
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const KernelController = require( "halidom_controller" );
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cc.Class({
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extends: BridgeWindow,
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properties: {
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nodCampLogo: { default: null, type : cc.Node},
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nodAttr: { default: null, type : cc.Node},
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nodDesc: { default: null, type : cc.Node},
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},
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// 重载:参数打开
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onOpenConfigs: function( _params ) {
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// 需要 陣營, 等級
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// // 当前的初始解锁达成状态
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let camp = _params.camp;
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let path = "";
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switch( camp ){
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case 1 :{ path = "prefab/home/base_kernel/ui/img_core_blue" }; break;
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case 2 :{ path = "prefab/home/base_kernel/ui/img_core_red" }; break;
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case 3 :{ path = "prefab/home/base_kernel/ui/img_core_green" }; break;
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case 4 :{ path = "prefab/home/base_kernel/ui/img_core_yellow" }; break;
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case 5 :{ path = "prefab/home/base_kernel/ui/img_core_puple" }; break;
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}
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let diffLog = cc.path.join( "prefab/home/ui/png_logo_" + camp );
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nx.gui.setSpriteFrame( this.nodCampLogo, "", diffLog );
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let attrsfg = game.configs.halidom_data.data_lvup[camp][100];
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let desc = game.configs.halidom_data.data_base[camp].msc;
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nx.gui.setString( this.nodDesc, "", desc );
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for (let i = 0; i < this.nodAttr.children.length; i++) {
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let nod = this.nodAttr.children[i];
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nx.bridge.attrs.setAttribute( nod, [ attrsfg.attr[i][0],attrsfg.attr[i][1], i + 1 ] );
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}
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// this.info = _params;
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// // this.cb = _params.cb;
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// // 道具刷新
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// this.freshInfo();
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},
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/*******
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* send] >>>[14:27:54][22200]:{}
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[22200]:{"list":[{"id":5,"lev":1,"exp":0,"step":0,
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"all_attr":[{"name":104,"val":1014},{"name":101,"val":84}]}]}
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[22201]:{"id":3,"lev":1,"exp":0,"step":0,
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"all_attr":[{"name":104,"val":875},{"name":101,"val":81}]}
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*/
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freshInfo : function(){
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let cfg = game.configs.halidom_data.data_base;
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let camp = this.info.id;
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let name = cfg[camp].name;
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nx.gui.setString( this.nodCamp, "name", name );
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let path = "";
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if( camp == 1 ){
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path = "prefab/home/base_kernel/ui/bg_core_blue";
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}
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if( camp == 2 ){
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path = "prefab/home/base_kernel/ui/bg_core_red";
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}
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if( camp == 3 ){
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path = "prefab/home/base_kernel/ui/bg_core_green";
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}
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if( camp == 4 ){
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path = "prefab/home/base_kernel/ui/bg_core_yellow";
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}
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if( camp == 5 ){
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path = "prefab/home/base_kernel/ui/bg_core_puple";
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}
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nx.gui.setSpriteFrame( this.nodCamp, "", path );
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nx.gui.setSpriteFrame( this.nodCampLogo, "", "prefab/home/ui/png_logo_" + camp );
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let arrfg = game.configs.attr_data.data_id_to_name;
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for (let i = 0; i < this.info.all_attr.length; i++) {
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let attr = this.info.all_attr[i];
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let node = this.nodAttr.children[i];
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if( attr ){
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nx.gui.setString( node, "txt", arrfg[attr.name] + ":" + attr.val );
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}
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}
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nx.gui.setString( this.nodDesc, "", cfg[camp].desc );
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},
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});
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