709 lines
22 KiB
JavaScript
709 lines
22 KiB
JavaScript
/******************************************************************
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*
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* 闺房亲密度场景
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*
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******************************************************************/
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const BridgeWindow = require( "bridge.window" );
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const BackPackController = require( "backpack_controller" );
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const HomeModel = require( "home.mod" );
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// const HomeHMod = require( "home.h.mod" );
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const FxSpine = require( "nx.fx.spine" );
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const MAX_USE = 5;
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const ACTIONS = [
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{ action: "action1", voice: 0 },
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{ action: "action2", voice: 1 },
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{ action: "action3", voice: 2 },
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];
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cc.Class( {
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extends: BridgeWindow,
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properties: {
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spGirl: { default: null, type: FxSpine },
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nodGirls: { default: null, type: cc.ScrollView },
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nodLoading: { default: null, type: cc.Node },
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nodUI: { default: null, type: cc.Node },
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nodRole: { default: null, type: cc.Node },
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nodParts: { default: null, type: cc.Node },
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nodArchives: { default: null, type: cc.Node },
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nodGifts: { default: null, type: cc.Node },
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nodRelation: { default: null, type: cc.Node },
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nodOps: { default: null, type: cc.Node },
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nodEffect: { default: null, type: cc.Node },
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nodAddition: { default: null, type: cc.Node },
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},
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// 显示
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onEnable: function() {
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// 置空
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this.setEmpty();
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// 初始化道具格子
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this.initItemList();
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// 背包监听
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this.bindGEvent( EventId.ADD_GOODS, this.onBagItemUpdate.bind( this ) );
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this.bindGEvent( EventId.DELETE_GOODS, this.onBagItemUpdate.bind( this ) );
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this.bindGEvent( EventId.MODIFY_GOODS_NUM, this.onBagItemUpdate.bind( this ) );
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// 闺蜜列表重建
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this.rebuildMenu();
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// 视图绑定
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nx.bridge.vbind( this, [
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["HomeGirlShow", this.onCurrentGirl.bind( this )]
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] );
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},
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// 关闭
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onDisable: function() {
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// 视图监听解除
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nx.bridge.vunbind( this );
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// 背包监听解除
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this.unbindGEvents();
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// 展示清除
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nx.bridge.vset( "HomeGirlShow", 0 );
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},
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// 置空
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setEmpty: function() {
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this.current = null;
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// this.nodRole.active = false;
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this.nodLoading.active = false;
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this.nodUI.active = false;
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},
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// 闺蜜列表重建
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rebuildMenu: function() {
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// 伙伴列表
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let arr = [];
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let focusId = 0;
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let girls = nx.bridge.vget( "HomeGirls" );
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for( let id in game.configs.favor_data.data_partner ) {
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let pt = game.configs.favor_data.data_partner[id];
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let ifo = nx.dt.objClone( pt );
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ifo.have = nx.dt.arrMember( girls, null, ( _t ) => {
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return _t && ( _t.partner_id == id );
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} );
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arr.push( ifo );
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// 默认聚焦记录
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if( focusId == 0 && ifo.have ) {
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focusId = parseInt( id );
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}
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}
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// 排序
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arr.sort( ( _a, _b ) => {
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if( _a.have != _b.have ) {
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return _a.have ? -1 : 1;
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}
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return _a.sort - _b.sort;
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} );
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// 列表重建
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let root = this.nodGirls.content;
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let build = function( _index, _node, _partner ) {
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_node.gindex = _index;
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_node.partner_id = _partner.partner_id;
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// let partner = game.configs.partner_data.data_partner_base[_partner.partner_id];
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// 锁定
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if( !_partner.have ) {
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nx.gui.setActive( _node, "normal", false );
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nx.gui.setActive( _node, "lock", true );
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// nx.gui.setString( _node, "lock/txt", partner.name );
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let path = cc.path.join( "prefab/home/bedroom/roles", _partner.res, "icon2_" + nx.getLocLanguage() );
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nx.gui.setSpriteFrame( _node, "lock/img", path );
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return;
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}
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// 解锁
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nx.gui.setActive( _node, "lock", false );
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nx.gui.setActive( _node, "normal", true );
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nx.gui.setActive( _node, "normal/focus", false );
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// nx.gui.setString( _node, "normal/txt", partner.name );
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let path = cc.path.join( "prefab/home/bedroom/roles", _partner.res, "icon_" + nx.getLocLanguage() );
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nx.gui.setSpriteFrame( _node, "normal/img", path );
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};
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nx.gui.gocChildren( root, "", arr.length, root.children[0] );
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for( let i = 0; i < arr.length; ++i ) {
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let node = root.children[i];
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if( node ) {
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build( i, node, arr[i] );
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}
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}
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// 延迟选中
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this.scheduleOnce( () => {
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let pid = nx.bridge.vget( "HomeGirlShow" );
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if( !nx.dt.numPositive( pid, false ) && focusId > 0 ) {
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nx.bridge.vset( "HomeGirlShow", focusId );
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}
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}, 0.01 );
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},
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// ========================================================================
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// 闺蜜相关
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// ========================================================================
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// 载入新闺蜜
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loadGirl: function( _pid, _cb ) {
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// 角色模型动画
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let infos = game.configs.favor_data.data_partner[_pid];
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if( nx.dt.objEmpty( infos ) ) {
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return;
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}
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this.cmpRole = null;
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this.nodLoading.active = true;
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// this.nodRole.active = true;
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// this.nodRole.removeAllChildren();
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// 载入新预制
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let path = cc.path.join( "prefab/home/bedroom/roles", infos.res, "role" );
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nx.res.loadPrefab( path, ( _err, _data ) => {
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this.nodLoading.active = false;
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if( _err ) {
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return;
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}
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let node = cc.instantiate( _data );
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node.parent = this.nodRole;
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this.cmpRole = nx.gui.getComponent( node, "", "cmp.bedroom.girl.show" );
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this.cmpRole.bindTouch( this.onTouchGirl.bind( this ) );
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nx.dt.fnInvoke( _cb );
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} );
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},
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// 闺蜜选中
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onCurrentGirl: function( _pid, _old ) {
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// 选择切换
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let chds = this.nodGirls.content.children;
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for( let i = 0; i < chds.length; ++i ) {
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let node = chds[i];
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nx.gui.setActive( node, "normal/focus", node.partner_id == _pid );
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}
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// 新角色
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let partner = HomeModel.getInstance().queryGirl( _pid );
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if( !partner ) {
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this.setEmpty();
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return;
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}
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// 动画判断
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let pid = this.current ? this.current.partner_id : 0;
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if( pid == _pid ) {
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this.doEffect( this.current, partner );
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}
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// 角色切换
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this.current = partner;
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// 信息刷新
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let self = this;
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let showUI = function( _init = false ) {
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self.nodUI.active = true;
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self.updateIntimacy( _init );
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self.updateArchives( _init );
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self.updateActions( _init );
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self.onBagItemUpdate();
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};
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// 新角色载入
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if( pid != this.current.partner_id ) {
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this.nodUI.active = false;
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// this.loadGirl( this.current.partner_id, () => {
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this.rebuildItems();
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// this.freshHEntry();
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showUI( true );
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// } );
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}
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else {
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showUI( false );
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}
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},
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// 闺蜜切换
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onTouchTogRole: function( _item ) {
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let pid = _item ? _item.parent.partner_id : -1;
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if( !nx.dt.numPositive( pid, false ) ) {
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return;
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}
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if( !this.current ||
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this.current.partner_id != pid ) {
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nx.bridge.vset( "HomeGirlShow", pid );
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}
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},
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// 点击闺蜜
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onTouchGirl: function( _part ) {
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console.log( "TOUCH:", _part );
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},
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// ========================================================================
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// 亲密度相关
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// ========================================================================
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// 刷新亲密度
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updateIntimacy: function( _init ) {
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// 无效
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let DATA = game.configs.favor_data.data_intimacy_lev;
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if( nx.dt.objEmpty( this.current ) ||
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nx.dt.objEmpty( DATA ) ) {
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return;
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}
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let exp = this.current.intimacy_num;
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let lev = this.current.intimacy_lev;
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let cur = DATA[lev];
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let next = DATA[lev + 1];
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// 亲密度
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nx.gui.setString( this.nodRelation, "level/txt", lev );
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let prog = nx.gui.getComponent( this.nodRelation, "prog", cc.ProgressBar );
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if( cur && prog ) {
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if( !next ) {
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prog.progress = 1;
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nx.gui.setString( prog, "txt", "" );
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} else {
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prog.progress = exp / next.exp;
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nx.gui.setString( prog, "txt", exp + "/" + next.exp );
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}
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}
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// 满级
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if( !next ) {
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nx.gui.setString( this.nodAddition, "to/txt", lev );
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nx.gui.setActive( this.nodAddition, "from", false );
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nx.gui.setActive( this.nodAddition, "top", true );
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nx.gui.setString( this.nodAddition, "next", nx.text.getKey( "好感加成已满" ) );
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nx.gui.setString( this.nodAddition, "atk/from", nx.text.getKey( "满加成" ) );
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nx.gui.setString( this.nodAddition, "atk/to", cur.attr[0][1] );
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nx.gui.setString( this.nodAddition, "def/from", nx.text.getKey( "满加成" ) );
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nx.gui.setString( this.nodAddition, "def/to", cur.attr[1][1] );
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nx.gui.setString( this.nodAddition, "hp/from", nx.text.getKey( "满加成" ) );
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nx.gui.setString( this.nodAddition, "hp/to", cur.attr[2][1] );
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} else {
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nx.gui.setString( this.nodAddition, "from/txt", lev );
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nx.gui.setString( this.nodAddition, "to/txt", lev + 1 );
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nx.gui.setActive( this.nodAddition, "from", true );
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nx.gui.setActive( this.nodAddition, "top", false );
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let tip = nx.text.format( "好感加成解锁", next.exp - exp );
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nx.gui.setString( this.nodAddition, "next", tip );
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nx.gui.setString( this.nodAddition, "atk/from", ( cur.attr.length > 0 ) ? cur.attr[0][1] : 0 );
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nx.gui.setString( this.nodAddition, "atk/to", next.attr[0][1] );
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nx.gui.setString( this.nodAddition, "def/from", ( cur.attr.length > 0 ) ? cur.attr[1][1] : 0 );
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nx.gui.setString( this.nodAddition, "def/to", next.attr[1][1] );
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nx.gui.setString( this.nodAddition, "hp/from", ( cur.attr.length > 0 ) ? cur.attr[2][1] : 0 );
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nx.gui.setString( this.nodAddition, "hp/to", next.attr[2][1] );
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}
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},
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// ========================================================================
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// 档案相关
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// ========================================================================
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// 刷新档案
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updateArchives: function() {
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// 无效
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let DATA = game.configs.favor_data.data_intimacy_lev;
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if( nx.dt.objEmpty( this.current ) ||
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nx.dt.objEmpty( DATA ) ) {
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return;
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}
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let num = 1;
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let lev = this.current.intimacy_lev;
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for( let i = 0; i < lev; ++i ) {
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let ifo = DATA[i];
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if( ifo.type == 1 ) {
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++num;
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}
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}
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let list = nx.gui.find( this.nodArchives, "list" );
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if( list ) {
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for( let i = 0; i < list.children.length; ++i ) {
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let item = list.children[i];
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let lock = ( i >= num );
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nx.gui.setActive( item, "on", !lock );
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nx.gui.setActive( item, "off", lock );
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}
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}
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},
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// 点击档案
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onTouchArchive: function( _key ) {
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if( !this.current ) {
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return;
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}
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let HC = HomeModel.getInstance();
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let pid = this.current.partner_id + "_" + _key;
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HC.reqStoryData( pid, ( _ret, _data ) => {
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if( !_ret ) {
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nx.tbox( _data );
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return;
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}
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nx.bridge.createPanel( "WndBedroomStory", {
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partner_id: this.current.partner_id,
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profile_id: pid,
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step: _data.step,
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} )
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} );
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},
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// ========================================================================
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// 动作相关
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// ========================================================================
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// 刷新动作
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updateActions: function( _init ) {
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// 无效
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let DATA = game.configs.favor_data.data_intimacy_lev;
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if( nx.dt.objEmpty( this.current ) ||
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nx.dt.objEmpty( DATA ) ) {
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return;
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}
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let num = 0;
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let lev = this.current.intimacy_lev;
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for( let i = 0; i <= lev; ++i ) {
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if( DATA[i].type == 2 ) {
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++num;
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}
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}
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for( let i = 0; i < this.nodParts.children.length; ++i ) {
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let item = this.nodParts.children[i];
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let lock = ( i >= num );
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nx.gui.setActive( item, "lock", lock );
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nx.gui.setActive( item, "on", !lock );
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nx.gui.setActive( item, "off", false );
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}
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// 换人了
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if( !nx.dt.numGood( this.actionIdx ) || ( this.actionIdx >= num ) ) {
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this.actionIdx = 0;
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}
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this.onTogActionTag( this.actionIdx, _init );
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},
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// 切换动作
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onTogActionTag: function( _index, _force ) {
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let index = parseInt( _index ) || 0;
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for( let i = 0; i < this.nodParts.children.length; ++i ) {
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let item = this.nodParts.children[i];
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nx.gui.setActive( item, "on", i == index );
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nx.gui.setActive( item, "off", i != index );
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}
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if( this.actionIdx == index && !_force ) {
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return;
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}
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this.actionIdx = index;
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let open = nx.bridge.vget( "HOpened" );
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let key = open ? "data_actions_h" : "data_actions";
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let DATA = game.configs.favor_data[key];
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if( nx.dt.objNEmpty( DATA ) && nx.dt.objNEmpty( this.current ) ) {
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let temp = DATA[this.current.partner_id][`${index}`];
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if( temp ) {
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this.spGirl.play( temp.path, temp.name, null, true );
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}
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return;
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}
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},
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// 点击锁定动作
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onTouchLockTag: function( _index ) {
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nx.tbox( "好感度不足" );
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},
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// ========================================================================
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// 道具相关
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// ========================================================================
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// 初始化道具格子
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initItemList: function() {
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let adds = game.configs.favor_data.data_const.itemrate_data.val;
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let chds = this.nodGifts.children;
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for( let i = 0; i < chds.length; ++i ) {
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let item = chds[i];
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nx.gui.setString( item, "point/num", "+" + adds[i] );
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}
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},
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// 重构道具列表
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rebuildItems: function() {
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let pid = this.current ? this.current.partner_id : 0;
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let DATA = game.configs.favor_data.data_partner[pid];
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if( nx.dt.objEmpty( DATA ) ) {
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nx.gui.setActive( this.nodOps, "", false );
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return;
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}
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let chds = this.nodGifts.children;
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for( let i = 0; i < chds.length; ++i ) {
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let node = chds[i];
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node.cfgs = gitemdata( DATA.item[i] );
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if( nx.dt.objEmpty( node.cfgs ) ) {
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node.active = false;
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} else {
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node.active = true;
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nx.bridge.setIcon( node, "icon", node.cfgs.icon );
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nx.gui.setString( node, "name", nx.text.getKey( node.cfgs.name ) );
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}
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}
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this.selectGift( 0 );
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},
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// 礼物选中
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selectGift: function( _index ) {
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let item = null;
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let chds = this.nodGifts.children;
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for( let i = 0; i < chds.length; ++i ) {
|
|
let node = chds[i];
|
|
nx.gui.setActive( node, "focus", _index == i );
|
|
if( _index == i ) {
|
|
item = node;
|
|
}
|
|
}
|
|
|
|
// 当前道具
|
|
this.item = item ? item.cfgs : null;
|
|
if( nx.dt.objEmpty( this.item ) ) {
|
|
nx.gui.setActive( this.nodOps, "", false );
|
|
return;
|
|
}
|
|
|
|
nx.gui.setActive( this.nodOps, "", true );
|
|
let model = BackPackController.getInstance().getModel();
|
|
let count = model.getBackPackItemNumByBid( this.item.id );
|
|
nx.gui.setActive( this.nodOps, "one", count > 0 );
|
|
nx.gui.setActive( this.nodOps, "all", count > 1 );
|
|
|
|
},
|
|
|
|
// 礼物切换
|
|
onTouchTogGift: function( _key ) {
|
|
|
|
let index = parseInt( _key ) || 1;
|
|
this.selectGift( index - 1 );
|
|
},
|
|
|
|
// 道具使用
|
|
onTouchUse: function( _key ) {
|
|
|
|
if( !this.item ) {
|
|
return;
|
|
}
|
|
|
|
let model = BackPackController.getInstance().getModel();
|
|
let count = model.getBackPackItemNumByBid( this.item.id );
|
|
let num = ( _key == "all" ) ? Math.min( count, MAX_USE ) : 1;
|
|
HomeModel.getInstance().reqUseIntimacyItem( this.item.id, num, ( _ret, _data ) => {
|
|
if( !_ret ) {
|
|
// nx.tbox( _data );
|
|
return;
|
|
}
|
|
} );
|
|
|
|
},
|
|
|
|
// 道具更新
|
|
onBagItemUpdate: function( _bagCode, _itemList ) {
|
|
|
|
if( !this.current ) {
|
|
return;
|
|
}
|
|
|
|
let DATA = game.configs.favor_data.data_partner[this.current.partner_id]
|
|
let chds = this.nodGifts.children;
|
|
let items = DATA.item;
|
|
let model = BackPackController.getInstance().getModel();
|
|
for( let i = 0; i < chds.length; ++i ) {
|
|
let count = model.getBackPackItemNumByBid( items[i] );
|
|
nx.gui.setString( chds[i], "count/txt", count );
|
|
}
|
|
|
|
},
|
|
|
|
// 动画效果
|
|
doEffect: function( _from, _to ) {
|
|
|
|
if( !_from || !_to ) return;
|
|
|
|
// 亲密度增加
|
|
let pt = _to.intimacy_num - _from.intimacy_num;
|
|
if( nx.dt.numPositive( pt, false ) ) {
|
|
|
|
let ach = nx.gui.find( this.nodEffect, "pt" );
|
|
let tmp = nx.gui.find( this.nodEffect, "ts/point" );
|
|
let node = cc.instantiate( tmp );
|
|
nx.gui.setString( node, "txt", "+" + pt );
|
|
node.parent = ach;
|
|
node.position = cc.Vec2.ZERO;
|
|
node.opacity = 0;
|
|
cc.tween( node )
|
|
.to( 0.2, { opacity: 255, position: cc.v2( 0, 50 ) } )
|
|
.to( 0.6, { position: cc.v2( 0, 100 ), opacity: 100 } )
|
|
.removeSelf()
|
|
.start();
|
|
|
|
nx.audio.playSFX( cc.path.join( "prefab/home/bedroom/bgm", "c1" ), false );
|
|
}
|
|
|
|
// 等级改变
|
|
let lv = _to.intimacy_lev - _from.intimacy_lev;
|
|
let DATA = game.configs.favor_data.data_intimacy_lev[_from.intimacy_lev];
|
|
if( DATA && nx.dt.numPositive( lv, false ) ) {
|
|
|
|
let path = "";
|
|
switch( DATA.type ) {
|
|
case 1: path = "imgDoc"; break;
|
|
case 2: path = "imgAction"; break;
|
|
case 3: path = "imgEvent"; break;
|
|
default: break;
|
|
}
|
|
|
|
if( path == "" ) {
|
|
return;
|
|
}
|
|
|
|
let ach = nx.gui.find( this.nodEffect, "new" );
|
|
let tmp = nx.gui.find( this.nodEffect, "ts/new" );
|
|
let node = cc.instantiate( tmp );
|
|
node.parent = ach;
|
|
node.position = cc.Vec2.ZERO;
|
|
nx.gui.setSpriteFrame( node, "img", cc.path.join( "prefab/home/bedroom/ui", path ) );
|
|
node.scale = 0.9;
|
|
node.opacity = 0;
|
|
cc.tween( node )
|
|
.to( 0.2, { scale: 1.1, opacity: 255 } )
|
|
.to( 0.1, { scale: 1 } )
|
|
.to( 0.6, { position: cc.v2( 0, 255 ), opacity: 100 } )
|
|
.removeSelf()
|
|
.start();
|
|
|
|
nx.audio.playSFX( cc.path.join( "prefab/home/bedroom/bgm", "c2" ), false );
|
|
}
|
|
|
|
},
|
|
|
|
// ========================================================================
|
|
// 其他
|
|
// ========================================================================
|
|
|
|
// 点击帮助
|
|
onTouchHelp: function() {
|
|
nx.bridge.createPanel( "WndBedroomHelp" );
|
|
},
|
|
|
|
// 点击引导
|
|
onTouchGuide: function() {
|
|
nx.bridge.createPanel( "WndPlotPictures", { id: "bedroom" } );
|
|
},
|
|
|
|
// 全屏切换
|
|
onTogExpand: function() {
|
|
|
|
let vis = nx.gui.isActive( this, "ui" );
|
|
nx.gui.setActive( this, "ui", !vis );
|
|
nx.gui.setActive( this, "effect", !vis );
|
|
nx.gui.setActive( this, "girls", !vis );
|
|
nx.gui.setActive( this, "LT", !vis );
|
|
nx.gui.setActive( this, "expand/on", !vis );
|
|
nx.gui.setActive( this, "expand/off", vis );
|
|
},
|
|
|
|
// ========================================================================
|
|
// H
|
|
// ========================================================================
|
|
|
|
// 刷新入口
|
|
freshHEntry: function() {
|
|
|
|
// // 未开启
|
|
// let HH = HomeHMod.getInstance();
|
|
// let open = nx.bridge.vget( "HOpened" );
|
|
// if( !HH || !open ) {
|
|
// nx.gui.setActive( this.nodUI, "hentry", false );
|
|
// return;
|
|
// }
|
|
|
|
// // 当前闺蜜
|
|
// let pid = nx.bridge.vget( "HomeGirlShow" );
|
|
// if( !HH.isMember( pid ) ) {
|
|
// nx.gui.setActive( this.nodUI, "hentry", false );
|
|
// return;
|
|
// }
|
|
|
|
// nx.gui.setActive( this.nodUI, "hentry", true );
|
|
},
|
|
|
|
// 点击入口
|
|
onTouchHEntry: function() {
|
|
|
|
// let open = nx.bridge.vget( "HOpened" );
|
|
// if( !open ) {
|
|
// nx.warn( "$Bedroom:未开启!" );
|
|
// return;
|
|
// }
|
|
|
|
// let pid = nx.bridge.vget( "HomeGirlShow" );
|
|
// if( !nx.dt.numPositive( pid, false ) ) {
|
|
// nx.warn( "$Bedroom:当前无效!" + pid + typeof ( pid ) );
|
|
// return;
|
|
// }
|
|
|
|
// nx.bridge.createPanel( "WndHomeH", { pid: pid } );
|
|
},
|
|
|
|
} );
|