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fc/dev/project/assets/Scripts/mod/partner/cmps/basic/cmp.partner.upstar.popup.js
T
2026-05-23 22:10:14 +08:00

191 lines
6.0 KiB
JavaScript

/******************************************************************
*
* 伙伴升星展示界面
*
******************************************************************/
const BridgeWindow = require( "bridge.window" );
const ItemBase = require( "cmp.item.base" );
const HeroController = require( "hero_controller" );
const SkillBase = require( "cmp.skill.base" );
cc.Class( {
extends: BridgeWindow,
properties: {
cmpIconold: { default: null, type: ItemBase },
cmpIconnew: { default: null, type: ItemBase },
lstSkills: { default: null, type: cc.Node },
lstProps: { default: null, type: cc.Node },
},
// 重载:参数打开
onOpenConfigs: function( _params ) {
this.partner_old = _params.old_vo;
this.partner_new = _params.new_vo;
// 无效
if( nx.dt.objEmpty( this.partner_new ) ) {
this.scheduleOnce( () => {
this.close();
}, 0.03 );
return;
}
nx.audio.playSFX( "audios/effects/upstar" );
// 刷新
this.fresh();
},
// 刷新
fresh: function() {
// 头像更新
this.cmpIconnew.setData( this.partner_new );
this.cmpIconold.setData( this.partner_old );
// 阶段更新
let HC = HeroController.getInstance();
let HM = HC.getModel();
// 属性更新
let k1 = this.partner_old.type + "_" + this.partner_old.break_id + "_" + this.partner_old.break_lev || 0;
let k2 = this.partner_new.type + "_" + this.partner_new.break_id + "_" + ( this.partner_new.break_lev || 0 );
let cbc = game.configs.partner_data.data_partner_brach[ k1 ];
let nbc = game.configs.partner_data.data_partner_brach[ k2 ];
if( nx.dt.objEmpty( cbc ) || nx.dt.objEmpty( nbc ) ) {
this.scheduleOnce( () => {
this.close();
}, 0.03 );
return;
}
// 首位为战力
let chds = this.lstProps.children;
let first = chds[ 0 ];
if( first ) {
nx.gui.setString( first, "from", this.partner_old.power );
nx.gui.setString( first, "to", this.partner_new.power );
}
let config = game.configs.partner_data.data_partner_base[this.partner_new.bid]
// 技能数据
let key = this.partner_new.bid + "_" + this.partner_new.star;
let scfg = gdata( "partner_data", "data_partner_star", key );
let old_key = this.partner_old.bid + "_" + this.partner_old.star;
let new_key = this.partner_new.bid + "_" + this.partner_new.star;
let old_star_config = gdata("partner_data", "data_partner_star", old_key);
let new_star_config = gdata("partner_data", "data_partner_star", new_key);
this.baseProps = ["hp","atk","def","speed"];
// 属性
for (let i = 1; i < chds.length; i++) {
let base = this.baseProps[ i - 1 ];
let now = this.partner_new[base];
let old = this.partner_old[base];
let node = chds[i];
nx.gui.setString( node, "from", old );
nx.gui.setString( node, "to", now );
}
nx.gui.setActive( this.lstSkills, "", false );
let chdskill = this.lstSkills.children;
// 技能提升
let old_skill = null;
let new_skill_list = {};
let new_skill_num = 0;
let dic_old_skill = {};
for (let i in old_star_config.skills) {
let skill_info = old_star_config.skills[i];
dic_old_skill[skill_info[0]] = skill_info[1];
}
for (let i = 0; i < new_star_config.skills.length; i++ ) {
let skill_info = new_star_config.skills[i];
if (skill_info[0] != 1) {
if (dic_old_skill[skill_info[0]]) {
if (dic_old_skill[skill_info[0]] != skill_info[1]) {
if (!old_skill){
old_skill = dic_old_skill[skill_info[0]];
}
new_skill_list[skill_info[0]] = skill_info[1];
new_skill_num ++;
}
}else
{ // 新技能
if (!old_skill){
old_skill = dic_old_skill[skill_info[0]];
}
new_skill_list[skill_info[0]] = skill_info[1];
new_skill_num ++;
}
}
}
let skills = this.partner_new.skills;
let show_skill = [];
if( !nx.dt.arrCompare( this.partner_new.skills, this.partner_old.skills ) ){
for (let i = 0; i < skills.length; i++) {
let item = skills[i+1];
show_skill.push( item );
}
}
if ( show_skill.length > 0 ) {
nx.gui.setActive( this.lstSkills, "", true );
for( let i = 0; i < chdskill.length; ++i ) {
// 技能数组[0]为普攻,直接忽略,最多4个技能
let item = chdskill[i];
let sifo = show_skill[i];
if( !sifo ) {
item.active = false;
continue;
}else{
item.active = true;
let cmp = nx.gui.getComponent( item, "", SkillBase );
if( cmp ) {
cmp.setData( sifo.skill_bid );
}
}
}
nx.gui.setActive( this.lstSkills.parent, "", true );
}else{
nx.gui.setActive( this.lstSkills.parent, "", false );
}
},
// 点击关闭
onTouchClose: function() {
let HC = HeroController.getInstance();
HC.openBreakExhibitionWindow( false, this.skill );
},
} );