Files
fc/dev/project/assets/Scripts/mod/pve/adventure/adventure_event.js
T
2026-05-23 22:10:14 +08:00

139 lines
5.3 KiB
JavaScript

var AdventureEvent = {}
AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE"
AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND"
AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE"
AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO"
AdventureEvent.Update_Role_Info = "AdventureEvent.Update_Role_Info"
AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info"
AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info"
AdventureEvent.Update_Room_Path = "AdventureEvent.Update_Room_Path"
AdventureEvent.Reset_Room_Path = "AdventureEvent.Reset_Room_Path"
AdventureEvent.Select_Hero_List = "AdventureEvent.Select_Hero_List"
AdventureEvent.Init_Model_Win = "AdventureEvent.Init_Model_Win"
AdventureEvent.UpModel_Up_Cfg = "AdventureEvent.UpModel_Up_Cfg"
AdventureEvent.Init_People_Problem = "AdventureEvent.Init_People_Problem"
AdventureEvent.Update_Goods = "AdventureEvent.Update_Goods"
AdventureEvent.Update_Hero_Info = "AdventureEvent.Update_Hero_Info"
AdventureEvent.Update_Role_Model = "AdventureEvent.Update_Role_Model"
AdventureEvent.Update_Fight_Log = "AdventureEvent.Update_Fight_Log"
AdventureEvent.Update_Shop_Data = "AdventureEvent.Update_Shop_Data"
AdventureEvent.Update_Awards = "AdventureEvent.Update_Awards"
AdventureEvent.Update_Player_Info = "AdventureEvent.Update_Player_Info"
AdventureEvent.Udpate_Buff_List = "AdventureEvent.Udpate_Buff_List"
AdventureEvent.Update_More_Item = "AdventureEvent.Update_More_Item"
AdventureEvent.Buy_Energy = "AdventureEvent.Buy_Energy"
AdventureEvent.Update_Role_Good_Status = "AdventureEvent.Update_Role_Good_Status"
// AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info"
// AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info"
// AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info"
// AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info"
// AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info"
// AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info"
// AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info"
// AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info"
// AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info"
// AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result"
// AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info"
// // 掠夺记录
// AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info"
// AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info"
// AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info"
// AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info"
// // 操作房间成功之后处理
// AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info"
// // 重置或者请求进入下一层之后
// AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent"
// // 操作房间返回
// AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent"
// // 布阵信息变化
// AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm"
// // 技能信息
// AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo"
// // 更新选中的伙伴
// AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero"
// // 怪物气血
// AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP"
// // 一击必杀
// AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo"
// // 更新商店总览
// AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent"
// // 购买商店返回
// AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent"
// // 获得技能效果
// AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction"
// // 路径更新
// AdventureEvent.UpdatePathInfo = "AdventureEvent.UpdatePathInfo"
// //宝箱展示任务
// AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent"
AdventureEvent.BackPackType = {
BackPackView: 1,
NextFloor: 2
}
AdventureEvent.EventType = {
null: 0, //无事件
buff: 1, //祝福
boss: 2,//boss
finger_guessing: 3,//猜拳
box: 4,//宝箱
mon: 5, //怪物
npc: 6,//npc
answer: 7,//答题
next: 9,//下一层
effect: 10, //特效事件
block: 11, // 烂地板
freebox: 12, // 免费宝箱
npc_talk: 13, // 新版npc对话
shop: 14, // 神秘商店
mysterious: 15, //神秘事件
init: 16,
mon1: 17,
mon2: 18,
mon3: 19,
skill: 20,
}
AdventureEvent.AdventureEvenHandleType = {
requst: 0,//请求
handle: 1, //确认操作
refresh: 2, //刷新
hook: 3, // 扫荡,只针对怪物
}
AdventureEvent.AdventurePluderRecordType = {
defence: 1, //防御
act: 2, //进攻
}
AdventureEvent.AdventureResetType = {
reset: 1, //重置本层
next: 2 //下一层
}
AdventureEvent.AdventureViewType = {
myself: 1, // 自己掠夺
other: 2 // 帮助别人掠夺
}
module.exports = AdventureEvent;