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fc/publish/project/jsb-default/res/import/1a/1a362e4c-8bf4-43be-81a6-2bbe0816433f.json
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{"__type__":"cc.EffectAsset","_name":"Fluxay","techniques":[{"passes":[{"blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"alphaThreshold":{"value":[0.5],"type":13},"time":{"value":[0],"type":13}},"program":"Fluxay|vs|fs"}]}],"shaders":[{"hash":259633006,"glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\nuniform anonymity {\n float time;\n};\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n float time = time * 0.5 + 5.0;\n vec2 p = mod(v_uv0 * 6.12, 6.12) - 250.0;\n vec2 i = vec2(p);\n float c = 1.0;\n float inten = 0.0045;\n for (int n = 0; n < 5; n++) {\n float t = time * (1.0 - (3.5 / float(n + 1)));\n i = p + vec2(cos(t - i.x) + sin(t + i.y), sin(t - i.y) + cos(1.5 * t + i.x));\n c += 1.0 / length(vec2(p.x / (cos(i.x + t) / inten), p.y / (cos(i.y + t) / inten)));\n }\n c /= float(5);\n c = 1.17 - pow(c, 1.4);\n vec3 _o = vec3(pow(abs(c), 20.0));\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n _o = clamp(_o + vec3(0.0, 0.0, 0.0), 0.0, o.a);\n float alpha = c * o.a;\n o.r = o.r + _o.r * alpha;\n o.g = o.g + _o.g * alpha;\n o.b = o.b + _o.b * alpha;\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\nuniform float time;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n float time = time * 0.5 + 5.0;\n vec2 p = mod(v_uv0 * 6.12, 6.12) - 250.0;\n vec2 i = vec2(p);\n float c = 1.0;\n float inten = 0.0045;\n for (int n = 0; n < 5; n++) {\n float t = time * (1.0 - (3.5 / float(n + 1)));\n i = p + vec2(cos(t - i.x) + sin(t + i.y), sin(t - i.y) + cos(1.5 * t + i.x));\n c += 1.0 / length(vec2(p.x / (cos(i.x + t) / inten), p.y / (cos(i.y + t) / inten)));\n }\n c /= float(5);\n c = 1.17 - pow(c, 1.4);\n vec3 _o = vec3(pow(abs(c), 20.0));\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n _o = clamp(_o + vec3(0.0, 0.0, 0.0), 0.0, o.a);\n float alpha = c * o.a;\n o.r = o.r + _o.r * alpha;\n o.g = o.g + _o.g * alpha;\n o.b = o.b + _o.b * alpha;\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]},{"name":"CC_USE_ALPHA_ATLAS_texture","type":"boolean","defines":["USE_TEXTURE"]},{"name":"INPUT_IS_GAMMA","type":"boolean","defines":["USE_TEXTURE"]}],"blocks":[{"name":"ALPHA_TEST","members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"],"binding":0},{"name":"anonymity","members":[{"name":"time","type":13,"count":1}],"defines":["USE_TEXTURE"],"binding":1}],"samplers":[{"name":"texture","type":29,"count":1,"defines":["USE_TEXTURE"],"binding":30}],"record":null,"name":"Fluxay|vs|fs"}]}