54 lines
3.5 KiB
Lua
54 lines
3.5 KiB
Lua
----------------------------------------------------
|
||
-- 此文件由数据工具生成
|
||
-- 砸蛋--break_egg_data.xml
|
||
--------------------------------------
|
||
|
||
Config = Config or {}
|
||
Config.BreakEggData = Config.BreakEggData or {}
|
||
|
||
-- -------------------const_start-------------------
|
||
Config.BreakEggData.data_const_length = 15
|
||
Config.BreakEggData.data_const = {
|
||
["holiday_rule"] = {val=1, desc="<div fontcolor=#fca000>玩法说明:</div><div fontcolor=#e7d499>\n1.活动期间,消耗</div><div fontcolor=#00ff00>小金锤</div><div fontcolor=#e7d499>砸金蛋,可获得金蛋内的道具奖励</div><div fontcolor=#e7d499>\n2.每次刷新金蛋,都有概率可刷出</div><div fontcolor=#00ff00>极品蛋</div><div fontcolor=#e7d499>,砸开</div><div fontcolor=#00ff00>极品蛋</div><div fontcolor=#e7d499>必定获得极品奖励</div><div fontcolor=#e7d499>\n3.砸开所有蛋后自动免费刷新</div><div fontcolor=#e7d499>\n4.砸金蛋会获得幸运值,幸运值越高刷新出</div><div fontcolor=#00ff00>极品蛋</div><div fontcolor=#e7d499>的概率也越高</div><div fontcolor=#e7d499>\n5.幸运值满后下次刷新必出</div><div fontcolor=#00ff00>极品蛋</div><div fontcolor=#e7d499>,刷出极品蛋后幸运值清零。</div><div fontcolor=#e7d499>\n6.极品蛋中奖概率</div><div fontcolor=#e7d499>\n5星随机碎片*25:</div><div fontcolor=#15ee5c>15%</div><div fontcolor=#e7d499>\n先知水晶*1:</div><div fontcolor=#15ee5c>15%</div><div fontcolor=#e7d499>\n皮肤碎片*3:</div><div fontcolor=#15ee5c>35%</div><div fontcolor=#e7d499>\n高级召唤券*2:</div><div fontcolor=#15ee5c>35%</div><div fontcolor=#e7d499>\n7.普通蛋中奖概率</div><div fontcolor=#e7d499>\n皮肤碎片*1:</div><div fontcolor=#15ee5c>10%</div><div fontcolor=#e7d499>\n符文精华*100:</div><div fontcolor=#15ee5c>10%</div><div fontcolor=#e7d499>\n其他道具:</div><div fontcolor=#15ee5c>80%</div>"},
|
||
["lev_limit"] = {val=10, desc="开放等级"},
|
||
["item_bid"] = {val=37004, desc="小金锤"},
|
||
["item_price"] = {val=200, desc="单个小金锤价格"},
|
||
["give_exp"] = {val=5000, desc="单次购买赠送经验"},
|
||
["gold_once"] = {val=200, desc="单次砸蛋消耗钻石"},
|
||
["free_time"] = {val=1, desc="免费刷新次数"},
|
||
["best_egg_max"] = {val=1, desc="极品蛋出现个数上限"},
|
||
["lucky_min"] = {val=0, desc="极品蛋出现所需幸运值下限"},
|
||
["refresh_gold"] = {val=50, desc="刷新所需钻石"},
|
||
["add_lucky"] = {val=1, desc="砸蛋加幸运值"},
|
||
["egg_num"] = {val=6, desc="金蛋数量"},
|
||
["lucky_max"] = {val=8, desc="幸运值上限"},
|
||
["record_len"] = {val=30, desc="全服记录条数"},
|
||
["open_lev"] = {val=10, desc="开放等级"}
|
||
}
|
||
Config.BreakEggData.data_const_fun = function(key)
|
||
local data=Config.BreakEggData.data_const[key]
|
||
if DATA_DEBUG and data == nil then
|
||
print('(Config.BreakEggData.data_const['..key..'])not found') return
|
||
end
|
||
return data
|
||
end
|
||
-- -------------------const_end---------------------
|
||
|
||
|
||
-- -------------------award_start-------------------
|
||
Config.BreakEggData.data_award_length = 4
|
||
Config.BreakEggData.data_award = {
|
||
[1] = {bid=14001, num=1, show_effect=1},
|
||
[2] = {bid=29905, num=25, show_effect=1},
|
||
[3] = {bid=29, num=3, show_effect=1},
|
||
[4] = {bid=10403, num=2, show_effect=1}
|
||
}
|
||
Config.BreakEggData.data_award_fun = function(key)
|
||
local data=Config.BreakEggData.data_award[key]
|
||
if DATA_DEBUG and data == nil then
|
||
print('(Config.BreakEggData.data_award['..key..'])not found') return
|
||
end
|
||
return data
|
||
end
|
||
-- -------------------award_end---------------------
|