Files
fc/server/tools/gen_data/lua_data/guild_war_data.lua
T
2026-05-23 22:10:14 +08:00

430 lines
23 KiB
Lua

----------------------------------------------------
-- 此文件由数据工具生成
-- 联盟战配置数据--guild_war_data.xml
--------------------------------------
Config = Config or {}
Config.GuildWarData = Config.GuildWarData or {}
-- -------------------const_start-------------------
Config.GuildWarData.data_const_length = 36
Config.GuildWarData.data_const = {
["active_member_num"] = {key="active_member_num", val=5, desc="参赛所需活跃人数要求"},
["limit_lev"] = {key="limit_lev", val=3, desc="公会3级开启"},
["limit_open_time"] = {key="limit_open_time", val=3, desc="开服满3天后开放"},
["active_member_condition"] = {key="active_member_condition", val=5, desc="联盟战离线X天及以上的玩家不能参与"},
["challange_time_limit"] = {key="challange_time_limit", val=3, desc="挑战次数上限"},
["ruins_challange_limit"] = {key="ruins_challange_limit", val=5, desc="废墟被挑战次数上限"},
["operation_coefficient_1"] = {key="operation_coefficient_1", val=1000, desc="战绩计算变量1"},
["operation_coefficient_2"] = {key="operation_coefficient_2", val=1000, desc="战绩计算变量2"},
["easy_difficulty"] = {key="easy_difficulty", val=900, desc="战绩计算难度系数(简单)"},
["normal_difficulty"] = {key="normal_difficulty", val=1000, desc="战绩计算难度系数(普通)"},
["hard_difficulty"] = {key="hard_difficulty", val=1100, desc="战绩计算难度系数(困难)"},
["easy_diff_addition"] = {key="easy_diff_addition", val=900, desc="简单难度属性修正系数"},
["normal_diff_addition"] = {key="normal_diff_addition", val=1000, desc="普通难度属性修正系数"},
["hard_diff_addition"] = {key="hard_diff_addition", val=1100, desc="困难难度属性修正系数"},
["battle_duration"] = {key="battle_duration", val=132, desc="联盟战持续时间,单位:小时"},
["guard_id"] = {key="guard_id", val=81001, desc="中立守卫怪物ID"},
["guild_win_reward"] = {key="guild_win_reward", val={{10,666},{1,50000}}, desc="胜利方全盟邮件奖励"},
["guild_lose_reward"] = {key="guild_lose_reward", val={{10,400},{1,30000}}, desc="失败方全盟邮件奖励"},
["win_strongholds_reward_easy"] = {key="win_strongholds_reward_easy", val={{10,50},{1,20000}}, desc="挑战据点胜利奖励_简单"},
["win_strongholds_reward_normal"] = {key="win_strongholds_reward_normal", val={{10,80},{1,30000}}, desc="挑战据点胜利奖励_普通"},
["win_strongholds_reward_hard"] = {key="win_strongholds_reward_hard", val={{10,120},{1,50000}}, desc="挑战据点胜利奖励_困难"},
["lose_strongholds_reward_easy"] = {key="lose_strongholds_reward_easy", val={{1,5000}}, desc="挑战据点失败奖励_简单"},
["lose_strongholds_reward_normal"] = {key="lose_strongholds_reward_normal", val={{1,9000}}, desc="挑战据点失败奖励_普通"},
["lose_strongholds_reward_hard"] = {key="lose_strongholds_reward_hard", val={{1,15000}}, desc="挑战据点失败奖励_困难"},
["win_ruins_record"] = {key="win_ruins_record", val=5, desc="挑战废墟成功获得的战绩"},
["lose_ruins_record"] = {key="lose_ruins_record", val=1, desc="挑战废墟失败获得的战绩"},
["lose_guard_record"] = {key="lose_guard_record", val=1, desc="挑战据点失败获得的战绩"},
["matching_time"] = {key="matching_time", val={{1,4,0},{3,4,0},{5,4,0}}, desc="每周几几点匹配{周几,时,分}"},
["start_time"] = {key="start_time", val={12,0,0}, desc="开战时间节点"},
["end_time"] = {key="end_time", val={20,0,0}, desc="结束时间节点"},
["clear_time"] = {key="clear_time", val={0,0,0}, desc="完全结束时间节点"},
["time_desc"] = {key="time_desc", val=0, desc="每周一、周三、周五12:00-20:00进行"},
["box_time_limit"] = {key="box_time_limit", val=28800, desc="宝箱持续时间,单位:秒"},
["box_rule"] = {key="box_rule", val=1, desc="1.宝箱在公会战结束后产生,只有参与了公会战的公会才可获得\n2.宝箱共两种:胜利方的<div fontcolor=289b14>黄金宝箱</div>、失败方的<div fontcolor=289b14>青铜宝箱</div>\n3.宝箱数量根据本公会活跃人数产生(1比1),只有活跃成员才可开启宝箱,且每人只可开启1次\n4.玩家开启宝箱后可获得一定量<div fontcolor=289b14>公会贡献</div>,且有概率开启获得大量公会贡献。"},
["treasure_item_amount"] = {key="treasure_item_amount", val=1, desc="宝库随机掉落奖励的数量"},
["marketplace_rule"] = {key="marketplace_rule", val=1, desc="1.公会宝库奖励:在公会战中取得胜利的一方将会获得公会宝库奖励,这部分奖励物品不会直接放入玩家的背包,而是放入公会宝库中成为可供玩家兑换的商品。公会宝库奖励分为固定掉落奖励和随机掉落奖励,固定掉落奖励为必定掉落,随机掉落奖励为从奖励池中随机抽取<div fontcolor=289b14>1</div>件物品掉落。\n2.战绩奖励:取决于成员在公会内的战绩排行,排名越高奖励越丰厚,奖励在公会战结束后结算并通过邮件形式发放"}
}
Config.GuildWarData.data_const_fun = function(key)
local data=Config.GuildWarData.data_const[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_const['..key..'])not found') return
end
return data
end
-- -------------------const_end---------------------
-- -------------------award_start-------------------
Config.GuildWarData.data_award_length = 7
Config.GuildWarData.data_award = {
[1] = {num=1, award={{10,1200},{1,400000}}},
[2] = {num=2, award={{10,1000},{1,350000}}},
[3] = {num=3, award={{10,800},{1,300000}}},
[10] = {num=10, award={{10,600},{1,250000}}},
[20] = {num=20, award={{10,500},{1,200000}}},
[50] = {num=50, award={{10,400},{1,150000}}},
[99] = {num=99, award={{10,300},{1,100000}}}
}
Config.GuildWarData.data_award_fun = function(key)
local data=Config.GuildWarData.data_award[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_award['..key..'])not found') return
end
return data
end
-- -------------------award_end---------------------
-- -------------------position_start-------------------
Config.GuildWarData.data_position_length = 50
Config.GuildWarData.data_position = {
[1] = {pos_x=306, pos_y=7283, warscore={{1,75},{2,108},{3,140}}},
[2] = {pos_x=573, pos_y=7181, warscore={{1,74},{2,106},{3,137}}},
[3] = {pos_x=187, pos_y=7057, warscore={{1,72},{2,104},{3,135}}},
[4] = {pos_x=431, pos_y=6955, warscore={{1,71},{2,102},{3,132}}},
[5] = {pos_x=264, pos_y=6768, warscore={{1,70},{2,100},{3,130}}},
[6] = {pos_x=573, pos_y=6768, warscore={{1,68},{2,98},{3,127}}},
[7] = {pos_x=338, pos_y=6538, warscore={{1,67},{2,96},{3,124}}},
[8] = {pos_x=513, pos_y=6369, warscore={{1,65},{2,94},{3,122}}},
[9] = {pos_x=142, pos_y=6481, warscore={{1,64},{2,92},{3,119}}},
[10] = {pos_x=176, pos_y=6218, warscore={{1,63},{2,90},{3,117}}},
[11] = {pos_x=306, pos_y=6003, warscore={{1,61},{2,88},{3,114}}},
[12] = {pos_x=573, pos_y=5901, warscore={{1,60},{2,86},{3,111}}},
[13] = {pos_x=187, pos_y=5777, warscore={{1,58},{2,84},{3,109}}},
[14] = {pos_x=431, pos_y=5675, warscore={{1,57},{2,82},{3,106}}},
[15] = {pos_x=264, pos_y=5488, warscore={{1,56},{2,80},{3,104}}},
[16] = {pos_x=573, pos_y=5488, warscore={{1,54},{2,78},{3,101}}},
[17] = {pos_x=338, pos_y=5258, warscore={{1,53},{2,76},{3,98}}},
[18] = {pos_x=513, pos_y=5089, warscore={{1,51},{2,74},{3,96}}},
[19] = {pos_x=142, pos_y=5201, warscore={{1,50},{2,72},{3,93}}},
[20] = {pos_x=176, pos_y=4938, warscore={{1,49},{2,70},{3,91}}},
[21] = {pos_x=306, pos_y=4723, warscore={{1,47},{2,68},{3,88}}},
[22] = {pos_x=573, pos_y=4621, warscore={{1,46},{2,66},{3,85}}},
[23] = {pos_x=187, pos_y=4497, warscore={{1,44},{2,64},{3,83}}},
[24] = {pos_x=431, pos_y=4395, warscore={{1,43},{2,62},{3,80}}},
[25] = {pos_x=264, pos_y=4208, warscore={{1,42},{2,60},{3,78}}},
[26] = {pos_x=573, pos_y=4208, warscore={{1,40},{2,58},{3,75}}},
[27] = {pos_x=338, pos_y=3978, warscore={{1,39},{2,56},{3,72}}},
[28] = {pos_x=513, pos_y=3809, warscore={{1,37},{2,54},{3,70}}},
[29] = {pos_x=142, pos_y=3921, warscore={{1,36},{2,52},{3,67}}},
[30] = {pos_x=176, pos_y=3658, warscore={{1,35},{2,50},{3,65}}},
[31] = {pos_x=306, pos_y=3443, warscore={{1,33},{2,48},{3,62}}},
[32] = {pos_x=573, pos_y=3341, warscore={{1,32},{2,46},{3,59}}},
[33] = {pos_x=187, pos_y=3217, warscore={{1,30},{2,44},{3,57}}},
[34] = {pos_x=431, pos_y=3115, warscore={{1,29},{2,42},{3,54}}},
[35] = {pos_x=264, pos_y=2928, warscore={{1,28},{2,40},{3,52}}},
[36] = {pos_x=573, pos_y=2928, warscore={{1,26},{2,38},{3,49}}},
[37] = {pos_x=338, pos_y=2698, warscore={{1,25},{2,36},{3,46}}},
[38] = {pos_x=513, pos_y=2529, warscore={{1,23},{2,34},{3,44}}},
[39] = {pos_x=142, pos_y=2641, warscore={{1,22},{2,32},{3,41}}},
[40] = {pos_x=176, pos_y=2378, warscore={{1,21},{2,30},{3,39}}},
[41] = {pos_x=306, pos_y=2163, warscore={{1,19},{2,28},{3,36}}},
[42] = {pos_x=573, pos_y=2061, warscore={{1,18},{2,26},{3,33}}},
[43] = {pos_x=187, pos_y=1937, warscore={{1,16},{2,24},{3,31}}},
[44] = {pos_x=431, pos_y=1835, warscore={{1,15},{2,22},{3,28}}},
[45] = {pos_x=264, pos_y=1648, warscore={{1,14},{2,20},{3,26}}},
[46] = {pos_x=573, pos_y=1648, warscore={{1,12},{2,18},{3,23}}},
[47] = {pos_x=338, pos_y=1418, warscore={{1,11},{2,16},{3,20}}},
[48] = {pos_x=513, pos_y=1249, warscore={{1,9},{2,14},{3,18}}},
[49] = {pos_x=142, pos_y=1361, warscore={{1,8},{2,12},{3,15}}},
[50] = {pos_x=176, pos_y=1098, warscore={{1,7},{2,10},{3,13}}}
}
Config.GuildWarData.data_position_fun = function(key)
local data=Config.GuildWarData.data_position[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_position['..key..'])not found') return
end
return data
end
-- -------------------position_end---------------------
-- -------------------buff_start-------------------
Config.GuildWarData.data_buff_length = 15
Config.GuildWarData.data_buff = {
[1] = {lev=1, attr={{'atk_per',20},{'def_per',20},{'hp_max_per',20},{'speed',2}}},
[2] = {lev=2, attr={{'atk_per',30},{'def_per',30},{'hp_max_per',30},{'speed',3}}},
[3] = {lev=3, attr={{'atk_per',40},{'def_per',40},{'hp_max_per',40},{'speed',4}}},
[4] = {lev=4, attr={{'atk_per',50},{'def_per',50},{'hp_max_per',50},{'speed',5}}},
[5] = {lev=5, attr={{'atk_per',60},{'def_per',60},{'hp_max_per',60},{'speed',6}}},
[6] = {lev=6, attr={{'atk_per',70},{'def_per',70},{'hp_max_per',70},{'speed',7}}},
[7] = {lev=7, attr={{'atk_per',80},{'def_per',80},{'hp_max_per',80},{'speed',8}}},
[8] = {lev=8, attr={{'atk_per',90},{'def_per',90},{'hp_max_per',90},{'speed',9}}},
[9] = {lev=9, attr={{'atk_per',100},{'def_per',100},{'hp_max_per',100},{'speed',10}}},
[10] = {lev=10, attr={{'atk_per',110},{'def_per',110},{'hp_max_per',110},{'speed',11}}},
[11] = {lev=11, attr={{'atk_per',120},{'def_per',120},{'hp_max_per',120},{'speed',12}}},
[12] = {lev=12, attr={{'atk_per',130},{'def_per',130},{'hp_max_per',130},{'speed',13}}},
[13] = {lev=13, attr={{'atk_per',140},{'def_per',140},{'hp_max_per',140},{'speed',14}}},
[14] = {lev=14, attr={{'atk_per',150},{'def_per',150},{'hp_max_per',150},{'speed',15}}},
[15] = {lev=15, attr={{'atk_per',160},{'def_per',160},{'hp_max_per',160},{'speed',16}}}
}
Config.GuildWarData.data_buff_fun = function(key)
local data=Config.GuildWarData.data_buff[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_buff['..key..'])not found') return
end
return data
end
-- -------------------buff_end---------------------
-- -------------------explain_start-------------------
Config.GuildWarData.data_explain_length = 3
Config.GuildWarData.data_explain = {
[1] = {id=1, title="一、匹配规则", desc="1.公会战每周会举行三场,开始时间分别在<div fontcolor=289b14>每周一、三、周五</div>的<div fontcolor=289b14>12:00</div>\n2.<div fontcolor=289b14>3级以上</div>并且活跃人数为<div fontcolor=289b14>5人以上</div>的公会才允许参战\n3.公会战匹配为跨服匹配,两两匹配实力接近的公会作为互相的对手\n4.若匹配时出现轮空(匹配不到对手)的情况,则不能参加本次公会战"},
[2] = {id=2, title="二、战斗规则", desc="1.在战斗开始后,公会成员可在阵地中选择并挑战敌方据点,挑战会消耗1点挑战次数,在本次公会战中每个参与者共有2点挑战次数\n2.敌方据点中共3个难度可选择(<div fontcolor=289b14>简单、普通、困难</div>),难度越高敌方战斗属性越高(难度系数在挑战面板显示),同时挑战成功的<div fontcolor=289b14>奖励</div>、<div fontcolor=289b14>战绩</div>、<div fontcolor=289b14>星数</div>越高\n3.挑战已被攻陷的<div fontcolor=289b14>据点废墟</div>,成功后不仅有挑战奖励,还可提升<div fontcolor=289b14>全公会增益Buff</div>(对全公会挑战者的属性加成)\n4.挑战据点成功能获得<div fontcolor=289b14>较多战绩</div>,挑战废墟成功能获得<div fontcolor=289b14>5点战绩</div>,挑战失败固定获得<div fontcolor=289b14>1点战绩</div>\n5.公会战持续<div fontcolor=289b14>8小时</div>,届时将统计双方的<div fontcolor=289b14>星数</div>并判定胜负(星数较高者为胜),同时根据赛果对双方参战公会和参战者发放奖励"},
[3] = {id=3, title="三、玩法奖励", desc="1.挑战奖励:挑战据点可获得奖励,挑战成功奖励相对更丰厚,挑战失败也可获得少量奖励;奖励内容为<div fontcolor=289b14>公会贡献、金币</div>,奖励在挑战战斗结束后获得\n2.战绩奖励:取决于成员在公会内的战绩排行,排名越高奖励越丰厚,奖励在公会战结束后结算并通过邮件形式发放 \n3.赛果奖励:根据赛果对胜败双方的参战者发放奖励,获胜一方的所有公会成员将获得公会内活跃人数对应的<div fontcolor=289b14>黄金宝箱</div>,失败一方则获得<div fontcolor=289b14>青铜宝箱</div>。请各位努力争取胜利!\n4.公会宝库奖励:在公会战中取得胜利的一方将会获得公会宝库奖励,这部分奖励物品不会直接放入玩家的背包,而是放入公会宝库中成为可供玩家兑换的商品。公会宝库奖励分为固定掉落奖励和随机掉落奖励,固定掉落奖励为必定掉落,随机掉落奖励为从奖励池中随机抽取<div fontcolor=289b14>1</div>件物品掉落,奖励内容请详见“玩法奖励”。"}
}
Config.GuildWarData.data_explain_fun = function(key)
local data=Config.GuildWarData.data_explain[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_explain['..key..'])not found') return
end
return data
end
-- -------------------explain_end---------------------
-- -------------------guard_power_start-------------------
Config.GuildWarData.data_guard_power_length = 200
Config.GuildWarData.data_guard_power = {
[1] = {lev=1, power=1567},
[2] = {lev=2, power=1961},
[3] = {lev=3, power=2347},
[4] = {lev=4, power=2744},
[5] = {lev=5, power=3167},
[6] = {lev=6, power=3563},
[7] = {lev=7, power=3958},
[8] = {lev=8, power=4353},
[9] = {lev=9, power=4749},
[10] = {lev=10, power=6778},
[11] = {lev=11, power=7674},
[12] = {lev=12, power=8557},
[13] = {lev=13, power=9512},
[14] = {lev=14, power=10504},
[15] = {lev=15, power=11531},
[16] = {lev=16, power=12722},
[17] = {lev=17, power=13992},
[18] = {lev=18, power=15276},
[19] = {lev=19, power=16604},
[20] = {lev=20, power=18870},
[21] = {lev=21, power=20421},
[22] = {lev=22, power=22017},
[23] = {lev=23, power=23660},
[24] = {lev=24, power=25349},
[25] = {lev=25, power=27108},
[26] = {lev=26, power=28874},
[27] = {lev=27, power=30719},
[28] = {lev=28, power=32596},
[29] = {lev=29, power=34489},
[30] = {lev=30, power=37745},
[31] = {lev=31, power=40199},
[32] = {lev=32, power=42720},
[33] = {lev=33, power=45262},
[34] = {lev=34, power=47895},
[35] = {lev=35, power=50528},
[36] = {lev=36, power=53239},
[37] = {lev=37, power=56011},
[38] = {lev=38, power=58818},
[39] = {lev=39, power=61675},
[40] = {lev=40, power=66390},
[41] = {lev=41, power=69567},
[42] = {lev=42, power=72835},
[43] = {lev=43, power=76146},
[44] = {lev=44, power=79510},
[45] = {lev=45, power=88406},
[46] = {lev=46, power=91648},
[47] = {lev=47, power=94935},
[48] = {lev=48, power=98231},
[49] = {lev=49, power=101613},
[50] = {lev=50, power=111628},
[51] = {lev=51, power=115629},
[52] = {lev=52, power=119642},
[53] = {lev=53, power=123723},
[54] = {lev=54, power=127833},
[55] = {lev=55, power=132028},
[56] = {lev=56, power=136264},
[57] = {lev=57, power=140539},
[58] = {lev=58, power=144868},
[59] = {lev=59, power=149244},
[60] = {lev=60, power=156736},
[61] = {lev=61, power=161504},
[62] = {lev=62, power=166348},
[63] = {lev=63, power=171214},
[64] = {lev=64, power=176164},
[65] = {lev=65, power=188359},
[66] = {lev=66, power=193844},
[67] = {lev=67, power=199392},
[68] = {lev=68, power=205006},
[69] = {lev=69, power=210679},
[70] = {lev=70, power=220318},
[71] = {lev=71, power=226508},
[72] = {lev=72, power=232752},
[73] = {lev=73, power=239046},
[74] = {lev=74, power=245428},
[75] = {lev=75, power=251917},
[76] = {lev=76, power=258454},
[77] = {lev=77, power=265029},
[78] = {lev=78, power=271733},
[79] = {lev=79, power=278500},
[80] = {lev=80, power=289894},
[81] = {lev=81, power=297157},
[82] = {lev=82, power=304491},
[83] = {lev=83, power=311925},
[84] = {lev=84, power=319444},
[85] = {lev=85, power=327014},
[86] = {lev=86, power=335198},
[87] = {lev=87, power=343459},
[88] = {lev=88, power=351820},
[89] = {lev=89, power=360263},
[90] = {lev=90, power=374346},
[91] = {lev=91, power=383433},
[92] = {lev=92, power=392588},
[93] = {lev=93, power=401861},
[94] = {lev=94, power=411239},
[95] = {lev=95, power=420739},
[96] = {lev=96, power=430305},
[97] = {lev=97, power=439974},
[98] = {lev=98, power=449755},
[99] = {lev=99, power=459650},
[100] = {lev=100, power=476111},
[101] = {lev=101, power=486661},
[102] = {lev=102, power=497314},
[103] = {lev=103, power=508102},
[104] = {lev=104, power=518963},
[105] = {lev=105, power=529953},
[106] = {lev=106, power=536856},
[107] = {lev=107, power=543724},
[108] = {lev=108, power=550625},
[109] = {lev=109, power=557530},
[110] = {lev=110, power=571602},
[111] = {lev=111, power=578927},
[112] = {lev=112, power=586216},
[113] = {lev=113, power=593563},
[114] = {lev=114, power=600887},
[115] = {lev=115, power=608196},
[116] = {lev=116, power=615512},
[117] = {lev=117, power=622817},
[118] = {lev=118, power=630144},
[119] = {lev=119, power=637481},
[120] = {lev=120, power=652389},
[121] = {lev=121, power=660152},
[122] = {lev=122, power=667867},
[123] = {lev=123, power=675630},
[124] = {lev=124, power=683393},
[125] = {lev=125, power=691126},
[126] = {lev=126, power=698874},
[127] = {lev=127, power=706596},
[128] = {lev=128, power=714355},
[129] = {lev=129, power=722124},
[130] = {lev=130, power=737897},
[131] = {lev=131, power=746075},
[132] = {lev=132, power=754205},
[133] = {lev=133, power=762372},
[134] = {lev=134, power=770560},
[135] = {lev=135, power=778689},
[136] = {lev=136, power=786858},
[137] = {lev=137, power=794999},
[138] = {lev=138, power=803176},
[139] = {lev=139, power=811340},
[140] = {lev=140, power=828113},
[141] = {lev=141, power=836700},
[142] = {lev=142, power=845243},
[143] = {lev=143, power=853832},
[144] = {lev=144, power=862422},
[145] = {lev=145, power=870974},
[146] = {lev=146, power=879553},
[147] = {lev=147, power=888100},
[148] = {lev=148, power=896683},
[149] = {lev=149, power=905266},
[150] = {lev=150, power=923034},
[151] = {lev=151, power=932035},
[152] = {lev=152, power=941015},
[153] = {lev=153, power=950030},
[154] = {lev=154, power=959043},
[155] = {lev=155, power=968023},
[156] = {lev=156, power=976767},
[157] = {lev=157, power=985496},
[158] = {lev=158, power=994239},
[159] = {lev=159, power=1002993},
[160] = {lev=160, power=1021318},
[161] = {lev=161, power=1030510},
[162] = {lev=162, power=1039650},
[163] = {lev=163, power=1048838},
[164] = {lev=164, power=1058015},
[165] = {lev=165, power=1067178},
[166] = {lev=166, power=1076359},
[167] = {lev=167, power=1085505},
[168] = {lev=168, power=1094687},
[169] = {lev=169, power=1103868},
[170] = {lev=170, power=1123057},
[171] = {lev=171, power=1132670},
[172] = {lev=172, power=1142249},
[173] = {lev=173, power=1151855},
[174] = {lev=174, power=1161455},
[175] = {lev=175, power=1171048},
[176] = {lev=176, power=1180656},
[177] = {lev=177, power=1190231},
[178] = {lev=178, power=1199843},
[179] = {lev=179, power=1209445},
[180] = {lev=180, power=1229466},
[181] = {lev=181, power=1239515},
[182] = {lev=182, power=1249520},
[183] = {lev=183, power=1259557},
[184] = {lev=184, power=1269592},
[185] = {lev=185, power=1279599},
[186] = {lev=186, power=1289637},
[187] = {lev=187, power=1299640},
[188] = {lev=188, power=1309684},
[189] = {lev=189, power=1319711},
[190] = {lev=190, power=1340580},
[191] = {lev=191, power=1351036},
[192] = {lev=192, power=1361453},
[193] = {lev=193, power=1371901},
[194] = {lev=194, power=1382346},
[195] = {lev=195, power=1392765},
[196] = {lev=196, power=1403220},
[197] = {lev=197, power=1413646},
[198] = {lev=198, power=1424076},
[199] = {lev=199, power=1434533},
[200] = {lev=200, power=1456402}
}
Config.GuildWarData.data_guard_power_fun = function(key)
local data=Config.GuildWarData.data_guard_power[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_guard_power['..key..'])not found') return
end
return data
end
-- -------------------guard_power_end---------------------
-- -------------------box_award_start-------------------
Config.GuildWarData.data_box_award_length = 2
Config.GuildWarData.data_box_award = {
[1] = {id=1, award={10,10,10,10}},
[2] = {id=2, award={10,10,10,10}}
}
Config.GuildWarData.data_box_award_fun = function(key)
local data=Config.GuildWarData.data_box_award[key]
if DATA_DEBUG and data == nil then
print('(Config.GuildWarData.data_box_award['..key..'])not found') return
end
return data
end
-- -------------------box_award_end---------------------
-- -------------------marketplace_reward_start-------------------
Config.GuildWarData.data_marketplace_reward_length = 5
Config.GuildWarData.data_marketplace_reward = {
{power_high=10000000, power_low=0, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}},
{power_high=20000000, power_low=10000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}},
{power_high=30000000, power_low=20000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}},
{power_high=40000000, power_low=30000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}},
{power_high=999999999, power_low=40000000, rand_reward={{29905,20,350},{29905,30,395},{29905,50,85},{14001,1,170}}, reward={{10403,15},{10001,500},{37001,20}}}
}
-- -------------------marketplace_reward_end---------------------