3 lines
25 KiB
XML
3 lines
25 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<?mso-application progid="Excel.Sheet"?>
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ss:StyleID="s56"><Data ss:Type="String">命中</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Hit</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">9</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">闪躲</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Dodge</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s52"><Cell ss:StyleID="s55"><Data ss:Type="Number">10</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">暴击率</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Crit Rate</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s51"/><Cell ss:StyleID="s51"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">11</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">暴伤</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Crit DMG</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">12</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">控制</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Control</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">13</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">抗控</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">Control Resist</Data></Cell><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/><Cell ss:StyleID="s55"/></Row><Row ss:StyleID="s51"><Cell ss:StyleID="s55"><Data ss:Type="Number">14</Data></Cell><Cell ss:StyleID="s56"><Data ss:Type="String">抗暴</Data></Cell><Cell 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ss:StyleID="s58"><Data ss:Type="String">伤害加成</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Damage Bonus</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">19</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">免伤</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">DMG Reduce</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">20</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">治疗</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Healing</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">21</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">受疗</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Healing Received</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">22</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">物伤</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Physical DMG</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">23</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">法伤</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Energy DMG</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">24</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">物免</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Physical Reduce</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">25</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">法免</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Energy Reduce</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">26</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">速度</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Speed</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">27</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">物防</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Physical DEF</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">28</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">法防</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Energy DEF</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">29</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">韧性</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Tenacity</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">30</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">角色的物理攻击能力</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">A warrior's physical offensive ability</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">31</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">角色抵抗物理攻击的能力</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">A warrior's defensive ability against physical attacks</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">32</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">角色抵抗法术攻击的能力</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">A warrior's defensive ability against energy attacks</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">33</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">角色的生命上限值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">A warrior's max HP</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">34</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">角色当前的生命值</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">A warrior's current HP</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">35</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">决定单位在战斗中的出手频率</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Decides a warrior's attack frequency in battle</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">36</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">角色抵抗物理和法术攻击的能力</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">A warrior's defensive ability against physical and energy attacks</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">37</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">成功造成伤害的概率</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The chance of successfully dealing damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">38</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">躲避伤害的概率</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The chance of avoiding damage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">39</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">攻击方产生暴击的概率</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The chance of making a critical hit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">40</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">暴击产生时,伤害的变化比例</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">The damage amplification of a critical hit</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">41</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">增强技能效果命中的比例</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Scales up the hit rate of control effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">42</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">抵抗技能效果命中的比例</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Scales down the hit rate of control effects</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">43</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">受击方被暴击概率降低</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Less chances to suffer critical hits</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">44</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">百分比增加单位的攻击力</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's ATK by %</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">45</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">百分比增加单位的物理防御和法术防御</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's Physical DEF and Energy DEF by %</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">46</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">百分比增加单位的生命上限</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's Max HP by percentage</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">47</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增加造成的伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's damage dealt by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">48</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比减少受到的伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Decreases a warrior's damage taken by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">49</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增减治疗别人的效果</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases healing effects done to others by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">50</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增减受到的治疗效果</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases healing effects received by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">51</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增加造成的物理伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's physical damage taken by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">52</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增加造成的法术伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's energy damage taken by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">53</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比减少受到的物理伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Decreases a warrior's physical damage taken by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">54</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比减少受到的法术伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Decreases a warrior's energy damage taken by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">55</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">决定单位在战斗中的出手频率</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Decides a warrior's attack frequency in battle</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">56</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增加单位的物理防御</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's Physical DEF by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">57</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比增加单位的法术防御</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Increases a warrior's Energy DEF by ‰</Data></Cell></Row><Row><Cell ss:StyleID="s55"><Data ss:Type="Number">58</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">千分比减免持续伤害类负面效果带来的伤害</Data></Cell><Cell ss:StyleID="s58"><Data ss:Type="String">Decreases a warrior's damage taken from debuffs by ‰</Data></Cell></Row></Table><WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><PageSetup><Header x:Margin="0.511805555555556"/><Footer x:Margin="0.511805555555556"/></PageSetup><Zoom>115</Zoom><TopRowVisible>39</TopRowVisible><LeftColumnVisible>0</LeftColumnVisible><PageBreakZoom>100</PageBreakZoom><Panes><Pane><Number>3</Number><ActiveRow>29</ActiveRow><ActiveCol>1</ActiveCol><RangeSelection>R30C2</RangeSelection></Pane></Panes><ProtectObjects>False</ProtectObjects><ProtectScenarios>False</ProtectScenarios></WorksheetOptions></Worksheet></Workbook> |