3 lines
198 KiB
XML
3 lines
198 KiB
XML
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ss:Type="Number">35</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级坚守</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Defend</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">36</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级强壮</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Strong</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">37</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级护盾</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Shield</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">38</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级清心</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Mind Clear</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">39</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级反伤</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Reflection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">40</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级英勇</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Bravery</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">41</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级专注</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Concentration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">42</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级波动</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Fluctuation</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">43</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级神赦</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Absolution</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">44</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级圣灵</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Holy Spirit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">45</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级驱灵</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Spirit Dispel</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">46</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级贪婪</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Greed</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">47</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">魔法伤害提升5%;攻击额外提高60点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 5% more energy damage; additionally increases ATK by 60</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">48</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">物理伤害提升5%;攻击额外提高60点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 5% more physical damage; additionally increases ATK by 60</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">49</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理攻击击杀目标时,60%概率再进行1次普攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killing an enemy with a physical attack, there is a 60% chance to launch another base attack</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">50</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理攻击造成暴击时,40%概率再进行1次普攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When making a critical hit with a physical attack, there is a 40% chance to launch another base attack</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">51</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">暴伤提高10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Crit DMG by 10%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">52</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">暴击率提高5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Crit Rate by 5%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">53</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">生命值每降低1%,伤害提高0.1%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 0.1% more damage for each HP loss of 1%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">54</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">速度额外提升3%+10点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Additionally increases Speed by 3% +10</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">55</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">复活后闪避率提高5%,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Dodge Rate by 5% for 2 turns after revival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">56</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">复活后攻击提高10%,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by 10% for 2 turns after revival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">57</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时有20%概率使目标治疗、被治疗效果降低10%,持续3回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 20% chance to decrease the target's healing effects and healing received by 10% for 3 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">58</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受击方10%概率4回合无法复活;对有神佑/保命的伤害+5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">The target has a 10% chance that they cannot revive in 4 turns; deals 5% more damage to enemies with Bless/Survival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">59</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,10%概率驱散目标身上所有的增益buff</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When attacked, there is a 10% chance to dispel all buffs from the target</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">60</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">伤害超过目标生命值上限30%时,20%概率使其晕眩2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When the damage dealt is larger than 30% of the target's Max HP, there is a 20% chance to stun them for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">61</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,有4%概率强制令目标对自己进行普攻,持续1回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 4% chance to force the target to launch a base attack on self, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">62</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,有20%概率降低目标10%速度,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 20% chance to decrease the target's Speed by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">63</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时,有30%概率提升全体友方15%攻击,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 30% chance to increase all friendly units' ATK by 15% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">64</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">闪避提高6%;受带神力/魔力的单位攻击时,伤害降低5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Dodge by 6%; takes 5% less damage from enemies with Divinity/Energy</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">65</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对携带生机/再生的目标伤害提高15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 15% more damage to enemies with Vitality/Regeneration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">66</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">命中提高6%;对携带闪避/迅捷的目标伤害提高5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Hit by 6%; deals 5% more damage to enemies with Dodge/Swift</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">67</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回合开始时,有30%概率清除自身所有负面状态</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of each turn, there is a 30% chance to dispel all self's debuffs</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">68</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">效果抵抗提高4%,效果抵抗越高,抵抗控制成功率越高</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Debuff Resist by 4%; the higher the Debuff Resist, the higher the success rate of resisting a control effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">69</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回合开始时恢复自身生命值上限2%的生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of each turn, recovers HP equal to 2% of self's Max HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">70</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时有12%概率复活,复活时恢复少量生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 12% chance to revive with a few HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">71</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时有8%概率复活,复活后恢复30%生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 8% chance to revive with 30% HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">72</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">被暴击概率降低5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Decreases the chance of suffering critical attacks by 5%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">73</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到的魔法伤害降低5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 5% less energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">74</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到的物理伤害降低5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 5% less physical damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">75</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受携带狂暴/物连/法连单位攻击时,受到的伤害降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 10% less damage from enemies with Rampage/Physical Combo/Energy Combo</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">76</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">英雄治疗和被治疗效果提升5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases healing effects and healing received by 5%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">77</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">速度降低10%,生命值提高3%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Decreases Speed by 10% and increases HP by 3%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">78</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">伤害结果忽视目标10%防御</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Ignores 10% DEF when dealing damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">79</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">效果命中提高3%,暴击降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Debuff Hit by 3% and decreases Crit by 10%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">80</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*2+10点攻击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by self's level*2 +10</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">81</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*2+10点防御</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases DEF by self's level*2 +10</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">82</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*10+50点生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases HP by self's level*10 +50</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">83</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始,以自身血量的4%为全队附加护盾,持续2回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, adds a shield with a strength of 4% of self's HP for all friendly units, lasting for 2 turns (unstackable)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">84</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用治疗/复活的主动技能时有20%概率清除随机一名队友所有负面状态</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active healing/revival skills, there is a 20% chance to dispel all the debuffs from a random friendly unit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">85</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到伤害时,有25%概率反弹30%伤害</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When taking damage, there is a 25% chance to reflect 30% damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">86</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,物理伤害提升10%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, deals 10% more physical damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">87</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,魔法伤害提升10%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, deals 10% more energy damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">88</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">造成魔法伤害时,最终伤害结果会在90-110%之间随机波动</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When dealing energy damage, the final damage will fluctuate randomly between 90-110%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">89</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击提高2%;受到单次伤害超过生命上限40%时,20%概率使其减免30%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by 2%; when the damage taken from a single attack exceeds 40% of Max HP, there is a 20% chance to reduce it by 30%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">90</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡后化为灵魂,下回合有5%概率以15%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Turns into a ghost after death; there is a 5% chance the warrior will revive with 15% HP, and the chance increases by 5% for each turn passed; the warrior will certainly revive in 5 turns (only once per battle)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">91</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对携带【圣灵】的单位伤害提升10%,若击杀单位则其无法触发【圣灵】的效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 10% more damage to enemies with [Holy Spirit]; if the target gets killed, the [Holy Spirit] effect cannot be triggered</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">92</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用魔法伤害技能时,以伤害量的10%恢复攻击者自身生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting energy damage skills, recovers HP equal to 10% of the attacker's damage dealt</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">93</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级魔力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Energy</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">94</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级神力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Divinity</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">95</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级追击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Pursuit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">96</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级暴追</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Crit Pursuit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">97</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级暴怒</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Wrath</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">98</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级狂暴</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Rampage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">99</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级战意</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium War Rage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">100</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级迅捷</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Swift</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">101</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级回音</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Echo</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">102</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级降临</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Descent</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">103</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级降疗</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Healing Decrease</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">104</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级灭魂</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Soulslayer</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">105</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Dispel</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">106</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级冲击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Impact</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">107</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级挑衅</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Provocation</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">108</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级减速</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Deceleration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">109</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级荣光</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Glory</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">110</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级闪避</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Dodge</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">111</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级镇压</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Repression</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">112</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级精准</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Precision</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">113</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级净化</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Purification</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">114</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级抗控</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Control Resist</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">115</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级再生</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Regeneration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">116</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级保命</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Survival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">117</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级神佑</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Bless</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">118</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级抗暴</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Crit Resist</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">119</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级魔免</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Energy Resist</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">120</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级铁甲</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Armor</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">121</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级神体</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Divine Body</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">122</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级生机</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Vitality</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">123</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级迟缓</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Slowdown</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">124</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级穿透</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Penetration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">125</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级命中</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Hit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">126</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级猛攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Assault</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">127</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级坚守</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Defend</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">128</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级强壮</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Strong</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">129</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级护盾</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Shield</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">130</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级清心</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Mind Clear</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">131</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级反伤</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Reflection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">132</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级英勇</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Bravery</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">133</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级专注</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Concentration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">134</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级波动</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Fluctuation</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">135</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级神赦</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Absolution</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">136</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级圣灵</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Holy Spirit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">137</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级驱灵</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Spirit Dispel</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">138</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级贪婪</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Greed</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">139</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">魔法伤害提升10%;攻击额外提高180点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 10% more energy damage; additionally increases ATK by 180</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">140</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">物理伤害提升10%;攻击额外提高180点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 10% more physical damage; additionally increases ATK by 180</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">141</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理攻击击杀目标时,80%再进行1次普攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killing an enemy with a physical attack, there is a 80% chance to launch another base attack</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">142</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理攻击造成暴击时,60%再进行1次普攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When making a critical hit with a physical attack, there is a 60% chance to launch another base attack</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">143</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">暴伤提高20%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Crit DMG by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">144</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">暴击率提高11%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Crit Rate by 11%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">145</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">生命值每降低1%,伤害提高0.2%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 0.2% more damage for each HP loss of 1%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">146</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">速度额外提升9%+20点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Additionally increases Speed by 9% +20</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">147</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">复活后闪避率提高15%,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Dodge Rate by 15% for 2 turns after revival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">148</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">复活后攻击提高20%,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by 20% for 2 turns after revival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">149</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时有28%概率使目标治疗、被治疗效果降低20%,持续3回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 28% chance to decrease the target's healing effects and healing received by 20% for 3 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">150</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受击方20%概率4回合无法复活;对有神佑/保命的伤害+10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">The target has a 20% chance that they cannot revive in 4 turns; deals 10% more damage to enemies with Bless/Survival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">151</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,20%概率驱散目标身上所有的增益buff</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When attacked, there is a 20% chance to dispel all buffs from the target</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">152</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">伤害超过目标生命值上限28%时,30%概率使其晕眩2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When the damage dealt is larger than 28% of the target's Max HP, there is a 30% chance to stun them for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">153</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,有8%概率强制令目标对自己进行普攻,持续1回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 8% chance to force the target to launch a base attack on self, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">154</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,有30%概率降低目标10%速度,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 30% chance to decrease the target's Speed by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">155</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时,有40%概率提升全体友方20%攻击,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 40% chance to increase all friendly units' ATK by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">156</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">闪避提高10%;受带神力/魔力的单位攻击时,伤害降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Dodge by 10%; takes 10% less damage from enemies with Divinity/Energy</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">157</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对携带生机/再生的目标伤害提高20%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 20% more damage to enemies with Vitality/Regeneration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">158</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">命中提高10%;对携带闪避/迅捷的目标伤害提高10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Hit by 10%; deals 10% more damage to enemies with Dodge/Swift</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">159</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回合开始时,有45%概率清除自身所有负面状态</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of each turn, there is a 45% chance to dispel all self's debuffs</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">160</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">效果抵抗提高12%,效果抵抗越高,抵抗控制成功率越高</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Debuff Resist by 12%; the higher the Debuff Resist, the higher the success rate of resisting a control effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">161</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回合开始时恢复自身生命值上限4%的生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of each turn, recovers HP equal to 4% of self's Max HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">162</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时有36%概率复活,复活时回复少量生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 36% chance to revive with a few HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">163</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时有12%概率复活,复活后恢复40%生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 12% chance to revive with 40% HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">164</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">被暴击概率降低12%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Decreases the chance of suffering critical attacks by 12%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">165</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到的魔法伤害降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 10% less energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">166</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到的物理伤害降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 10% less physical damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">167</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受携带狂暴/物连/法连单位攻击时,受到的伤害降低20%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 20% less damage from enemies with Rampage/Physical Combo/Energy Combo</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">168</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">英雄治疗和被治疗效果提升10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases healing effects and healing received by 10%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">169</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">速度降低10%,生命值提高9%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Decreases Speed by 10% and increases HP by 9%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">170</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">伤害结果忽视目标20%防御</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Ignores 20% DEF when dealing damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">171</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">效果命中提高7%,暴击降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Debuff Hit by 7% and decreases Crit by 10%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">172</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*6+30点攻击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by self's level*6 +30</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">173</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*6+30点防御</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases DEF by self's level*6 +30</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">174</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*30+150点生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases HP by self's level*30 +150</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">175</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始,以自身血量的8%为全队附加护盾,持续2回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, adds a shield with a strength of 8% of self's HP for all friendly units, lasting for 2 turns (unstackable)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">176</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用治疗/复活的主动技能时有30%概率清除随机一名队友所有负面状态</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active healing/revival skills, there is a 30% chance to dispel all the debuffs from a random friendly unit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">177</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到伤害时,有35%概率反弹35%伤害</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When taking damage, there is a 35% chance to reflect 35% damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">178</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,物理伤害提升15%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, deals 15% more physical damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">179</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,魔法伤害提升15%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, deals 15% more energy damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">180</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">造成魔法伤害时,最终伤害结果会在95-115%之间随机波动</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When dealing energy damage, the final damage will fluctuate randomly between 95-115%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">181</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击提高4%;受到单次伤害超过生命上限40%时,25%概率使其减免40%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by 4%; when the damage taken from a single attack exceeds 40% of Max HP, there is a 25% chance to reduce it by 40%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">182</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡后化为灵魂,下回合有10%概率以20%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Turns into a ghost after death; there is a 10% chance the warrior will revive with 20% HP, and the chance increases by 5% for each turn passed; the warrior will certainly revive in 5 turns (only once per battle)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">183</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对携带【圣灵】的单位伤害提升20%,若击杀单位则其无法触发【圣灵】的效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 20% more damage to enemies with [Holy Spirit]; if the target gets killed, the [Holy Spirit] effect cannot be triggered</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">184</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用魔法伤害技能时,以伤害量的15%恢复攻击者自身生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting energy damage skills, recovers HP equal to 15% of the attacker's damage dealt</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">185</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级破裂</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Break</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">186</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级蓄力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Buildup</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">187</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级灵巧</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Dexterity</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">188</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级制裁</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Sanction</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">189</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级信仰</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Faith</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">190</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级庇护</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Protection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">191</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级灵感</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium Inspiration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">192</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">中级急救</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Medium First-Aid</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">193</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对带有【护盾】的敌人额外造成10%的伤害,且造成伤害值的40%将直接无视护盾效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 10% more damage to enemies with [Shield] and 40% of the damage dealt ignores the Shield effect</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">194</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">本回合无法行动时,下次释放攻击技能时伤害额外提高20%(可叠加,无法被驱散,每次释放攻击技能后移除)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When the warrior cannot act in this turn, the next attack skill cast deals 20% more damage (stackable, cannot be dispelled, will be removed after each skill cast)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">195</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">无视所有减速效果;每回合开始,每存在1位同系友方英雄,自身速度依次提高5%/8%/11%/13%(无法与【迅捷】共存,优先生效)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Ignores all Deceleration effects; at the beginning of each turn, each 1 more friendly ally of the same faction increases self's Speed by 5%/8%/11%/13% (cannot coexist with [Swift] and has a higher priority to take effect)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">196</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时使目标额外受到其生命上限*5%的伤害值(不超过本次所受技能伤害值的30%)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals extra damage equal to 5% of the target's Max HP (capped at 30% of their damage taken from this skill cast)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">197</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身生命在50%及以上时,受到的物理伤害降低8%;50%以下时,受到治疗增加15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When self's HP is 50% or above, takes 8% less physical damage; when the HP is lower than 50%, receives 15 more healing</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">198</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">队友受到致命伤害死亡后,输送自身12%生命对其庇护,自身气血低于35%不会触发,冷却4回合。</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When an ally suffers a fatal attack and is about to die, gives them 12% of self's HP; the effect won't be triggered if self's HP is lower than 35%; cooldown: 4 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">199</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用增益主动技能时,有25%概率使增益持续回合+1,该效果冷却2回合;使用减益技能时,效果触发率+7%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active skills that add buffs, there is a 25% chance to increase the buff duration by 1 turn, and the cooldown of this effect is 2 turns; when using skills that inflict debuffs, the triggering rate of the effect +7%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">200</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用治疗主动技能时,对生命低于25%的友方,使其额外受到25%(固定值)*自身已损失生命占比的治疗效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active healing skills, the friendly units with less than 25% HP additionally receive a healing effect equal to 25% (fixed value)*percentage of their HP loss</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">201</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级魔力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Energy</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">202</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级神力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Divine Power</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">203</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级追击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Pursuit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">204</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级暴追</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Crit Pursuit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">205</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级暴怒</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Wrath</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">206</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级狂暴</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Rampage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">207</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级战意</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced War Rage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">208</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级迅捷</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Swift</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">209</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级回音</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Echo</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">210</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级降临</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Descent</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">211</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级降疗</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Healing Decrease</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">212</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级灭魂</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Soulslayer</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">213</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Dispel</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">214</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级冲击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Impact</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">215</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级挑衅</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Provocation</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">216</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级减速</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Deceleration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">217</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级荣光</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Glory</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">218</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级闪避</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Dodge</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">219</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级镇压</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Repression</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">220</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级精准</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Precision</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">221</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级净化</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Purification</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">222</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级抗控</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Control Resist</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">223</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级再生</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Regeneration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">224</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级保命</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Survival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">225</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级神佑</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Bless</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">226</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级抗暴</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Crit Resist</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">227</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级魔免</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Energy Resist</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">228</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级铁甲</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Armor</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">229</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级神体</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Divine Body</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">230</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级生机</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Vitality</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">231</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级迟缓</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Slowdown</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">232</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级穿透</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Penetration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">233</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级命中</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Hit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">234</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级猛攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Assault</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">235</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级坚守</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Defend</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">236</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级强壮</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Strong</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">237</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级护盾</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Shield</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">238</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级清心</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Mind Clear</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">239</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级反伤</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Reflection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">240</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级英勇</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Bravery</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">241</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级专注</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Concentration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">242</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级波动</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Fluctuation</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">243</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级神赦</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Absolution</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">244</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级圣灵</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Holy Spirit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">245</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级驱灵</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Spirit Dispel</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">246</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级贪婪</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Greed</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">247</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">魔法伤害提升15%;攻击额外提高300点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 15% more energy damage; additionally increases ATK by 300</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">248</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">物理伤害提升15%;攻击额外提高300点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 15% more physical damage; additionally increases ATK by 300</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">249</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理攻击击杀目标时,100%再进行1次普攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killing an enemy with a physical attack, there is a 100% chance to launch another base attack</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">250</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理攻击造成暴击时,80%再进行1次普攻</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When making a critical hit with a physical attack, there is a 80% chance to launch another base attack</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">251</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">暴伤提高30%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Crit DMG by 30%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">252</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">暴击率提高17%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Crit Rate by 17%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">253</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">生命值每降低1%,伤害提高0.3%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 0.3% more damage for each HP loss of 1%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">254</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">速度额外提升15%+30点</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Additionally increases Speed by 15% +30</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">255</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">复活后闪避率提高25%,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Dodge Rate by 25% for 2 turns after revival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">256</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">复活后攻击提高30%,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by 30% for 2 turns after revival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">257</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时有36%概率使目标治疗、被治疗效果降低30%,持续3回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 36% chance to decrease the target's healing effects and healing received by 30% for 3 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">258</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受击方30%概率4回合无法复活;对有神佑/保命的伤害+15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">The target has a 30% chance that they cannot revive in 4 turns; deals 15% more damage to enemies with Bless/Survival</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">259</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,30%概率驱散目标身上所有的增益buff</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When attacked, there is a 30% chance to dispel all buffs from the target</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">260</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">伤害超过目标生命值上限26%时,40%概率使其晕眩2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When the damage dealt is larger than 26% of the target's Max HP, there is a 40% chance to stun them for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">261</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击有12%概率强制令目标对自己进行普攻,持续1回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 12% chance to force the target to launch a base attack on self, lasting for 1 turn</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">262</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时,有40%概率降低目标10%速度,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Attacks have a 40% chance to decrease the target's Speed by 10% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">263</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时,有50%概率提升全体友方30%攻击,持续2回合</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 50% chance to increase all friendly units' ATK by 30% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">264</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">闪避提高14%;受带神力/魔力单位攻击时,伤害降低15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Dodge by 14%; takes 15% less damage from enemies with Divinity/Energy</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">265</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对携带生机/再生的目标伤害提高25%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 25% more damage to enemies with Vitality/Regeneration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">266</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">命中提高14%;对携带闪避/迅捷的目标伤害提高15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Hit by 14%; deals 15% more damage to enemies with Dodge/Swift</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">267</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回合开始时,有60%概率清除自身所有负面状态</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of each turn, there is a 60% chance to dispel all self's debuffs</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">268</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">效果抵抗提高20%,效果抵抗越高,抵抗控制成功率越高</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Debuff Resist by 20%; the higher the Debuff Resist, the higher the success rate of resisting a control effect</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">269</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">回合开始时恢复自身生命值上限6%的生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of each turn, recovers HP equal to 6% of self's Max HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">270</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时有60%概率复活,复活时回复少量生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 60% chance to revive with a few HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">271</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡时有16%概率复活,复活后恢复50%生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When killed, there is a 16% chance to revive with 50% HP</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">272</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">被暴击概率降低20%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Decreases the chance of suffering critical attacks by 20%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">273</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到的魔法伤害降低15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 15% less energy damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">274</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到的物理伤害降低15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 15% less physical damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">275</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受携带狂暴/物连/法连单位攻击时,受到的伤害降低30%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Takes 30% less damage from enemies with Rampage/Physical Combo/Energy Combo</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">276</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">英雄治疗和被治疗效果提升15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases healing effects and healing received by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">277</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">速度降低10%,生命值提高15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Decreases Speed by 10% and increases HP by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">278</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">伤害结果忽视目标30%防御</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Ignores 30% DEF when dealing damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">279</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">效果命中提高11%,暴击降低10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases Debuff Hit by 11% and decreases Crit by 10%</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">280</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*10+50点攻击</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by self's level*10 +50</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">281</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*10+50点防御</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases DEF by self's level*10 +50</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">282</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">增加自身等级*50+250点生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases HP by self's level*50 +250</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">283</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始,以自身血量的12%为全队附加护盾,持续2回合,该效果不可叠加</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, adds a shield with a strength of 12% of self's HP for all friendly units, lasting for 2 turns (unstackable)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">284</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用治疗/复活的主动技能时有40%概率清除随机一名队友所有负面状态</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active healing/revival skills, there is a 40% chance to dispel all the debuffs from a random friendly unit</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">285</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">受到伤害时,有45%概率反弹40%伤害</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When taking damage, there is a 45% chance to reflect 40% damage</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">286</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,物理伤害提升20%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, deals 20% more physical damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">287</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,魔法伤害提升20%,持续2回合,该效果不可被驱散</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">At the beginning of a battle, deals 20% more energy damage for 2 turns (cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">288</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">造成魔法伤害时,最终伤害结果会在100-120%之间随机波动</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When dealing energy damage, the final damage will fluctuate randomly between 100-120%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">289</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击提高6%;受到单次伤害超过生命上限40%时,30%概率使其减免50%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases ATK by 6%; when the damage taken from a single attack exceeds 40% of Max HP, there is a 30% chance to reduce it by 50%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">290</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">死亡后化为灵魂,下回合有15%概率以25%生命值复活,每过1回合复活概率递增5%,5回合后必定复活,每场战斗只生效1次</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Turns into a ghost after death; there is a 15% chance the warrior will revive with 25% HP, and the chance increases by 5% for each turn passed; the warrior will certainly revive in 5 turns (only once per battle)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">291</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对携带【圣灵】的单位伤害提升30%,若击杀单位则其无法触发【圣灵】的效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 30% more damage to enemies with [Holy Spirit]; if the target gets killed, the [Holy Spirit] effect cannot be triggered</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">292</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用魔法伤害技能时,以伤害量的20%恢复攻击者自身生命值</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting energy damage skills, recovers HP equal to 20% of the attacker's damage dealt</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">293</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级破裂</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Break</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">294</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级蓄力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Buildup</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">295</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级灵巧</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Dexterity</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">296</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级制裁</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Sanction</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">297</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级信仰</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Faith</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">298</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级庇护</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Protection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">299</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级灵感</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced Inspiration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">300</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">高级急救</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Advanced First-Aid</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">301</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对带有【护盾】的敌人额外造成15%的伤害,且造成伤害值的50%将直接无视护盾效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 15% more damage to enemies with [Shield] and 50% of the damage dealt ignores the Shield effect</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">302</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">本回合无法行动时,下次释放攻击技能时伤害额外提高25%(可叠加,无法被驱散,每次释放攻击技能后移除)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When the warrior cannot act in this turn, the next attack skill cast deals 25% more damage (stackable, cannot be dispelled, will be removed after each skill cast)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">303</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">无视所有减速效果;每回合开始,每存在1位同系友方英雄,自身速度依次提高7%/10%/13%/15%(无法与【迅捷】共存,优先生效)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Ignores all Deceleration effects; at the beginning of each turn, each 1 more friendly ally of the same faction increases self's Speed by 7%/10%/13%/15% (cannot coexist with [Swift] and has a higher priority to take effect)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">304</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时使目标额外受到其生命上限*7%的伤害值(不超过本次所受技能伤害值的30%)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals extra damage equal to 7% of the target's Max HP (capped at 30% of their damage taken from this skill cast)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">305</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身生命在50%及以上时,受到的物理伤害降低12%;50%以下时,受到治疗增加20%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When self's HP is 50% or above, takes 12% less physical damage; when the HP is lower than 50%, receives 20 more healing</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">306</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">队友受到致命伤害死亡后,输送自身15%生命对其庇护,自身气血低于30%不会触发,冷却4回合。</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When an ally suffers a fatal attack and is about to die, gives them 15% of self's HP; the effect won't be triggered if self's HP is lower than 30%; cooldown: 4 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">307</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用增益主动技能时,有30%概率使增益持续回合+1,该效果冷却2回合;使用减益技能时,效果触发率+10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active skills that add buffs, there is a 30% chance to increase the buff duration by 1 turn, and the cooldown of this effect is 2 turns; when using skills that inflict debuffs, the triggering rate of the effect +10%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">308</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用治疗主动技能时,对生命低于30%的友方,使其额外受到30%(固定值)*自身已损失生命占比的治疗效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active healing skills, the friendly units with less than 30% HP additionally receive a healing effect equal to 30% (fixed value)*percentage of their HP loss</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">309</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级破裂</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Break</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">310</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级蓄力</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Buildup</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">311</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级灵巧</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Dexterity</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">312</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级制裁</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Sanction</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">313</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级信仰</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Faith</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">314</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级庇护</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Protection</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">315</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级灵感</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic Inspiration</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">316</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">初级急救</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Basic First-Aid</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">317</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对带有【护盾】的敌人额外造成5%的伤害,且造成伤害值的30%将直接无视护盾效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals 5% more damage to enemies with [Shield] and 30% of the damage dealt ignores the Shield effect</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">318</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">本回合无法行动时,下次释放攻击技能时伤害额外提高15%(可叠加,无法被驱散,每次释放攻击技能后移除)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When the warrior cannot act in this turn, the next attack skill cast deals 15% more damage (stackable, cannot be dispelled, will be removed after each skill cast)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">319</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">无视所有减速效果;每回合开始,每存在1位同系友方英雄,自身速度依次提高3%/6%/9%/11%(无法与【迅捷】共存,优先生效)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Ignores all Deceleration effects; at the beginning of each turn, each 1 more friendly ally of the same faction increases self's Speed by 3%/6%/9%/11% (cannot coexist with [Swift] and has a higher priority to take effect)</Data></Cell></Row><Row><Cell ss:StyleID="s56"><Data ss:Type="Number">320</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击时使目标额外受到其生命上限*3%的伤害值(不超过本次所受技能伤害值的30%)</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Deals extra damage equal to 3% of the target's Max HP (capped at 30% of their damage taken from this skill cast)</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">321</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身生命在50%及以上时,受到的物理伤害降低5%;50%以下时,受到治疗增加10%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When self's HP is 50% or above, takes 5% less physical damage; when the HP is lower than 50%, receives 10% more healing</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">322</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">队友受到致命伤害死亡后,输送自身10%生命对其庇护,自身气血低于40%不会触发,冷却4回合。</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When an ally suffers a fatal attack and is about to die, gives them 10% of self's HP; the effect won't be triggered if self's HP is lower than 40%; cooldown: 4 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">323</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用增益主动技能时,有20%概率使增益持续回合+1,该效果冷却2回合;使用减益技能时,效果触发率+5%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active skills that add buffs, there is a 20% chance to increase the buff duration by 1 turn, and the cooldown of this effect is 2 turns; when using skills that inflict debuffs, the triggering rate of the effect +5%</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s56"><Data ss:Type="Number">324</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用治疗主动技能时,对生命低于20%的友方,使其额外受到20%(固定值)*自身已损失生命占比的治疗效果</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">When casting active healing skills, the friendly units with less than 20% HP additionally receive a healing effect equal to 20% (fixed value)*percentage of their HP loss</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">325</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">碎星裂击</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Star Break</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">326</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(290+%d)点,30%%概率附加[流血]2回合,每回合损失58点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(290+%d) energy damage to 2 random enemies with a 30% chance to inflict [Bleed] for 2 turns,deals 58 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">327</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(769+%d)点,32%%概率附加[流血]2回合,每回合损失153点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(769+%d) energy damage to 2 random enemies with a 32% chance to inflict [Bleed] for 2 turns,deals 153 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">328</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(1767+%d)点,34%%概率附加[流血]2回合,每回合损失353点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(1767+%d) energy damage to 2 random enemies with a 34% chance to inflict [Bleed] for 2 turns,deals 353 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">329</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(3040+%d)点,36%%概率附加[流血]2回合,每回合损失608点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(3040+%d) energy damage to 2 random enemies with a 36% chance to inflict [Bleed] for 2 turns,deals 608 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">330</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(4754+%d)点,38%%概率附加[流血]2回合,每回合损失950点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(4754+%d) energy damage to 2 random enemies with a 38% chance to inflict [Bleed] for 2 turns,deals 950 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">331</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(7907+%d)点,40%%概率附加[流血]2回合,每回合损失1581点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(7907+%d) energy damage to 3 random enemies with a 40% chance to inflict [Bleed] for 2 turns,deals 1581 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">332</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(12685+%d)点,42%%概率附加[流血]2回合,每回合损失2537点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(12685+%d) energy damage to 3 random enemies with a 42% chance to inflict [Bleed] for 2 turns,deals 2537 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">333</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(19012+%d)点,44%%概率附加[流血]2回合,每回合损失3802点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(19012+%d) energy damage to 3 random enemies with a 44% chance to inflict [Bleed] for 2 turns,deals 3802 damage each turn</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">334</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(27652+%d)点,46%%概率附加[流血]2回合,每回合损失5530点生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(27652+%d) energy damage to 3 random enemies with a 46% chance to inflict [Bleed] for 2 turns,deals 5530 damage each turn</Data></Cell></Row><Row ss:Height="42.75"><Cell ss:StyleID="s62"><Data ss:Type="Number">335</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(37872+%d)点,48%%概率附加[流血]2回合,每回合损失7574生命,并使己方随机2名英雄对[流血]目标伤害提升10%%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(37872+%d) energy damage to 4 random enemies with a 48% chance to inflict [Bleed] for 2 turns,deals 7574 damage each turn,and make two random teammates deals 10% more damage to enemies inflicted with [Bleed] for 2 turns</Data></Cell></Row><Row ss:Height="42.75"><Cell ss:StyleID="s62"><Data ss:Type="Number">336</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(50732+%d)点,50%%概率附加[流血]2回合,每回合损失10146生命,并使己方随机2名英雄对[流血]目标伤害提升15%%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(50732+%d) energy damage to 4 random enemies with a 50% chance to inflict [Bleed] for 2 turns,deals 10146 damage each turn,and make two random teammates deals 15% more damage to enemies inflicted with [Bleed] for 2 turns</Data></Cell></Row><Row ss:Height="42.75"><Cell ss:StyleID="s62"><Data ss:Type="Number">337</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(67136+%d)点,52%%概率附加[流血]2回合,每回合损失13427生命,并使己方随机2名英雄对[流血]目标伤害提升20%%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(67136+%d) energy damage to 4 random enemies with a 52% chance to inflict [Bleed] for 2 turns,deals 13427 damage each turn,and make two random teammates deals 20% more damage to enemies inflicted with [Bleed] for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">338</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">爆炎喷射</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Jet Flame</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">339</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(604+%d)点,30%%概率降低目标10%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(604+%d) energy damage to 2 random enemies with a 30% chance to decreases their ATK by 10% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">340</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(1107+%d)点,32%%概率降低目标12%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(1107+%d) energy damage to 2 random enemies with a 32% chance to decreases their ATK by 12% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">341</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(2155+%d)点,34%%概率降低目标14%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(2155+%d) energy damage to 2 random enemies with a 34% chance to decreases their ATK by 14% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">342</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(3492+%d)点,36%%概率降低目标16%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(3492+%d) energy damage to 2 random enemies with a 36% chance to decreases their ATK by 16% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">343</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(5291+%d)点,38%%概率降低目标18%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(5291+%d) energy damage to 2 random enemies with a 38% chance to decreases their ATK by 18% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">344</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(8602+%d)点,40%%概率降低目标20%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(8602+%d) energy damage to 3 random enemies with a 40% chance to decreases their ATK by 20% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">345</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(13619+%d)点,42%%概率降低目标22%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(13619+%d) energy damage to 3 random enemies with a 42% chance to decreases their ATK by 22% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">346</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(20262+%d)点,44%%概率降低目标24%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(20262+%d) energy damage to 3 random enemies with a 44% chance to decreases their ATK by 24% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">347</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(29334+%d)点,46%%概率降低目标26%%攻击2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(29334+%d) energy damage to 3 random enemies with a 46% chance to decreases their ATK by 26% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">348</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(40065+%d)点,48%%概率降低目标28%%攻击2回合,并随机给2个队友增加吸收生命值上限10%%伤害的护盾,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(40065+%d) energy damage to 4 random enemies with a 48% chance to decreases their ATK by 28% for 2 turns,and Adds a Shield for 2 random friendly units; the Shield strength is equal to 10% of Their Max HP</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">349</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(53568+%d)点,50%%概率降低目标30%%攻击2回合,并随机给2个队友增加吸收生命值上限15%%伤害的护盾,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(53568+%d) energy damage to 4 random enemies with a 50% chance to decreases their ATK by 30% for 2 turns,and Adds a Shield for 2 random friendly units; the Shield strength is equal to 15% of Their Max HP</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">350</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(70792+%d)点,52%%概率降低目标32%%攻击2回合,并随机给2个队友增加吸收生命值上限20%%伤害的护盾,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(70792+%d) energy damage to 4 random enemies with a 52% chance to decreases their ATK by 32% for 2 turns,and Adds a Shield for 2 random friendly units; the Shield strength is equal to 20% of Their Max HP</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">351</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">生命爆破</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Vitality Blasting</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">352</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(934+%d)点,恢复随机己方2名目标5%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(934+%d) energy damage to 2 random enemies and Recovers 5%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">353</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(1462+%d)点,恢复随机己方2名目标5.5%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(1462+%d) energy damage to 2 random enemies and Recovers 5.5%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">354</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(2562+%d)点,恢复随机己方2名目标6%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(2562+%d) energy damage to 2 random enemies and Recovers 6%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">355</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(3966+%d)点,恢复随机己方2名目标6.5%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(3966+%d) energy damage to 2 random enemies and Recovers 6.5%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">356</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(5855+%d)点,恢复随机己方2名目标7%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(5855+%d) energy damage to 2 random enemies and Recovers 7%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">357</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(9332+%d)点,恢复随机己方2名目标7.5%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(9332+%d) energy damage to 2 random enemies and Recovers 7.5%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">358</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(14599+%d)点,恢复随机己方2名目标8%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(14599+%d) energy damage to 2 random enemies and Recovers 8%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">359</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(21575+%d)点,恢复随机己方2名目标8.5%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(21575+%d) energy damage to 2 random enemies and Recovers 8.5%HP for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">360</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(31100+%d)点,恢复随机己方2名目标9%%生命</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(31100+%d) energy damage to 2 random enemies and Recovers 9%HP for 2 random friendly units</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">361</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(42368+%d)点,恢复随机己方2名目标9.5%%生命,并提升10%%防御,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(42368+%d) energy damage to 2 random enemies and Recovers 9.5%HP for 2 random friendly units and increase DEF by 10% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">362</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(56546+%d)点,恢复随机己方2名目标10%%生命,并提升15%%防御,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(56546+%d) energy damage to 2 random enemies and Recovers 10%HP for 2 random friendly units and increase DEF by 15% for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">363</Data></Cell><Cell ss:StyleID="s64"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(74631+%d)点,恢复随机己方2名目标12%%生命,并提升20%%防御,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(74631+%d) energy damage to 2 random enemies and Recovers 12%HP for 2 random friendly units and increase DEF by 20% for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">364</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">迷星暗雾</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Fog of Lost Star</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">365</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(1280+%d)点,30%%概率降低目标5%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(1280+%d) energy damage to 2 random enemies with 30% chance to decrease their Control Hit by 5%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">366</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(1835+%d)点,32%%概率降低目标6%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(1835+%d) energy damage to 2 random enemies with 32% chance to decrease their Control Hit by 6%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">367</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(2990+%d)点,34%%概率降低目标7%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(2990+%d) energy damage to 2 random enemies with 34% chance to decrease their Control Hit by 7%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">368</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(4464+%d)点,36%%概率降低目标8%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(4464+%d) energy damage to 2 random enemies with 36% chance to decrease their Control Hit by 8%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">369</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(6447+%d)点,38%%概率降低目标9%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(6447+%d) energy damage to 2 random enemies with 38% chance to decrease their Control Hit by 9%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">370</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(10098+%d)点,40%%概率降低目标10%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(10098+%d) energy damage to 3 random enemies with 40% chance to decrease their Control Hit by 10%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">371</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(15628+%d)点,42%%概率降低目标11%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(15628+%d) energy damage to 3 random enemies with 42% chance to decrease their Control Hit by 11%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">372</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(22953+%d)点,44%%概率降低目标12%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(22953+%d) energy damage to 3 random enemies with 44% chance to decrease their Control Hit by 12%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">373</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(32955+%d)点,46%%概率降低目标13%%命中2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(32955+%d) energy damage to 3 random enemies with 46% chance to decrease their Control Hit by 13%,lasting for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">374</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(44786+%d)点,48%%概率降低目标14%%命中2回合,并随机使2名目标受到伤害加深10%%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(44786+%d) energy damage to 4 random enemies with 48% chance to decrease their Control Hit by 14%,lasting for 2 turns,and Increase the 10% damage taken by 2 of them for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">375</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(59673+%d)点,50%%概率降低目标15%%命中2回合,并随机使2名目标受到伤害加深15%%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(59673+%d) energy damage to 4 random enemies with 50% chance to decrease their Control Hit by 15%,lasting for 2 turns,and Increase the 15% damage taken by 2 of them for 2 turns</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">376</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(78662+%d)点,52%%概率降低目标16%%命中2回合,并随机使2名目标受到伤害加深20%%,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(78662+%d) energy damage to 4 random enemies with 52% chance to decrease their Control Hit by 16%,lasting for 2 turns,and Increase the 20% damage taken by 2 of them for 2 turns</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">377</Data></Cell><Cell ss:StyleID="s65"><Data ss:Type="String">灭世火雨</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Devastating Meteorite</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">378</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(1644+%d)点,10%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(1644+%d) energy damage to 2 random enemies with 10% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">379</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(2226+%d)点,12%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(2226+%d) energy damage to 2 random enemies with 12% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">380</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(3439+%d)点,14%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(3439+%d) energy damage to 2 random enemies with 14% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">381</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机2名敌人造成真实伤害%d(4987+%d)点,16%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(4987+%d) energy damage to 2 random enemies with 16% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">382</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(7069+%d)点,18%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(7069+%d) energy damage to 3 random enemies with 18% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">383</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(10902+%d)点,20%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(10902+%d) energy damage to 3 random enemies with 20% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">384</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(16709+%d)点,22%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(16709+%d) energy damage to 3 random enemies with 22% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">385</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(24400+%d)点,24%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(24400+%d) energy damage to 3 random enemies with 24% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">386</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机3名敌人造成真实伤害%d(34902+%d)点,26%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(34902+%d) energy damage to 3 random enemies with 26% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">387</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(47325+%d)点,28%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人,并随机增加己方2个英雄10%%攻击,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(34902+%d) energy damage to 4 random enemies with 28% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most,and Increases ATK by 10% for 2 random friendly units</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">388</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(62956+%d)点,30%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人,并随机增加己方2个英雄15%%攻击,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(62956+%d) energy damage to 4 random enemies with 30% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most,and Increases ATK by 15% for 2 random friendly units</Data></Cell></Row><Row ss:Height="28.5"><Cell ss:StyleID="s62"><Data ss:Type="Number">389</Data></Cell><Cell ss:StyleID="s63"><Data ss:Type="String">对随机4名敌人造成真实伤害%d(82895+%d)点,32%%概率使目标[眩晕]2回合(眩晕效果无视抗控),最多可眩晕2名敌人,并随机增加己方2个英雄20%%攻击,持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Deals %d(82895+%d) energy damage to 4 random enemies with 30% chance to inflict [Stun] for 2 turns(Not affected by Resist attributes),Can Stun 2 enemies at most,and Increases ATK by 20% for 2 random friendly units</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">390</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">初级物连</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Chain Strike</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">391</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">中级物连</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Chain Strike</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">392</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">高级物连</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Chain Strike</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">393</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">初级法连</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Chain skill</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">394</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">中级法连</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Chain skill</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">395</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">高级法连</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Chain skill</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">396</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">初级免伤</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic DMG RES</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">397</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">中级免伤</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium DMG RES</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">398</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">高级免伤</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced DMG RES</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">399</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">初级吸取</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Basic Life Drain</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">400</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">中级吸取</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Medium Life Drain</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">401</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">高级吸取</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Advanced Life Drain</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">402</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">物攻有20%概率触发连击,再次释放技能,伤害、控制率为原来50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">20% chance to recast a physical skill at 50% DMG and CC chance</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">403</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">物攻有30%概率触发连击,再次释放技能,伤害、控制率为原来50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">30% chance to recast a physical skill at 50% DMG and CC chance</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">404</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">物攻有40%概率触发连击,再次释放技能,伤害、控制率为原来50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">40% chance to recast a physical skill at 50% DMG and CC chance</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">405</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法攻有20%概率触发连击,再次释放技能,伤害、控制率、回复量为原来50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">20% chance to recast a energy skill at 50% DMG and CC chance</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">406</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法攻有30%概率触发连击,再次释放技能,伤害、控制率、回复量为原来50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">30% chance to recast a energy skill at 50% DMG and CC chance</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">407</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法攻有40%概率触发连击,再次释放技能,伤害、控制率、回复量为原来50%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">40% chance to recast a energy skill at 50% DMG and CC chance</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">408</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,前2回合免伤提高10%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String" x:Ticked="1">+10% DMG RES in the first 2 turns when battle begins</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">409</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,前2回合免伤提高20%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String" x:Ticked="1">+20% DMG RES in the first 2 turns when battle begins</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">410</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战斗开始时,前2回合免伤提高30%</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String" x:Ticked="1">+30% DMG RES in the first 2 turns when battle begins</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">411</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理伤害技能时,以伤害量的20%恢复攻击者自身生命值</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Heals the attacker for 20% of DMG dealt during physical skills</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">412</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理伤害技能时,以伤害量的25%恢复攻击者自身生命值</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Heals the attacker for 25% of DMG dealt during physical skills</Data></Cell></Row><Row><Cell ss:StyleID="s62"><Data ss:Type="Number">413</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">使用物理伤害技能时,以伤害量的30%恢复攻击者自身生命值</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Heals the attacker for 30% of DMG dealt during physical skills</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">414</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">圣灵复活</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Resurrection</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">415</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">魔甲</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">RetaliationShield</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">416</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">神战</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">AdaptiveGrowth</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">417</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">龙威</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">HammerSpark</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">418</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">神愈</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">MedicalBodyguard</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">419</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">玄护</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">ProtectionValve</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">420</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星1</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller1</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">421</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星2</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller2</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">422</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星3</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller3</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">423</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星4</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller4</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">424</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星5</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller5</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">425</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星6</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller6</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">426</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星7</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller7</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">427</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星8</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller8</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">428</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星9</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller9</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">429</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">法师克星10</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">EnergyKiller10</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">430</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加7%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 7%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">431</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加9%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 9%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">432</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加11%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 11%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">433</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加13%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 13%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">434</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">435</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加17%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 17%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">436</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加19%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 19%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">437</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加21%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 21%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">438</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加23%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 23%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">439</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对法师职业造成的攻击伤害增加25%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Energy warriors by 25%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">440</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星1</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller1</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">441</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星2</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller2</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">442</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星3</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller3</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">443</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星4</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller4</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">444</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星5</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller5</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">445</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星6</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller6</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">446</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星7</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller7</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">447</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星8</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller8</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">448</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星9</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller9</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">449</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">战士克星10</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">FighterKiller10</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">450</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加7%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 7%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">451</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加9%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 9%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">452</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加11%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 11%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">453</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加13%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 13%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">454</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">455</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加17%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 17%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">456</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加19%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 19%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">457</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加21%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 21%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">458</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加23%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 23%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">459</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对战士职业造成的攻击伤害增加25%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Aggressive warriors by 25%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">460</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星1</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller1</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">461</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星2</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller2</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">462</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星3</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller3</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">463</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星4</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller4</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">464</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星5</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller5</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">465</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星6</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller6</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">466</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星7</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller7</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">467</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星8</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller8</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">468</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星9</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller9</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">469</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">坦克克星10</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">TankKiller10</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">470</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加7%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 7%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">471</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加9%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 9%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">472</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加11%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 11%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">473</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加13%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 13%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">474</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">475</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加17%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 17%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">476</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加19%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 19%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">477</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加21%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 21%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">478</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加23%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 23%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">479</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对坦克职业造成的攻击伤害增加25%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Tough warriors by 25%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">480</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星1</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller1</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">481</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星2</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller2</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">482</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星3</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller3</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">483</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星4</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller4</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">484</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星5</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller5</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">485</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星6</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller6</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">486</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星7</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller7</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">487</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星8</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller8</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">488</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星9</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller9</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">489</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">辅助克星10</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">SupporterKiller10</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">490</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加7%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 7%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">491</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加9%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 9%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">492</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加11%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 11%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">493</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加13%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 13%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">494</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加15%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 15%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">495</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加17%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 17%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">496</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加19%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 19%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">497</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加21%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 21%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">498</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加23%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 23%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">499</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">对辅助职业造成的攻击伤害增加25%</Data></Cell><Cell ss:StyleID="s61"><Data ss:Type="String">Increases damage dealt to Supporter warriors by 25%</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">500</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限2.5%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 2.5% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">501</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限2.6%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 2.6% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">502</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限2.7%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 2.7% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">503</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限2.8%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 2.8% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">504</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限2.9%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 2.9% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">505</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限3.0%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 3.0% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">506</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限3.1%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 3.1% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">507</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限3.2%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 3.2% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">508</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限3.3%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 3.3% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">509</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自身受到攻击时,对攻击者造成自身生命值上限3.5%的伤害,该伤害无视防御</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When receiving the damage, the damage to attacker will be increased by 3.5% of self HP limit, and this damage ignores the defense</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">510</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.0% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">511</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.1%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.1% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">512</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.2%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.2% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">513</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.3%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.3% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">514</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.4%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.4% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">515</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.5%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.5% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">516</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.6%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.6% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">517</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.7%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.7% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">518</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升3.8%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 3.8% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">519</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">进入战斗后,每回合提升4%伤害,最多叠加5层(该效果不可驱散)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Increase damage by 4.0% in each round after entering the battle, it can be stacked to 5 layers (Effect cannot be dispelled)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">520</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有25%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 25% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">521</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有26%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 26% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">522</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有27%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 27% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">523</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有28%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 28% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">524</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有29%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 29% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">525</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有30%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 30% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">526</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有31%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 31% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">527</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有32%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 32% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">528</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有33%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 33% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">529</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">攻击造成暴击时,有35%概率额外再造成目标生命上限8%的无视防御伤害(该伤害不超过攻击的1.2倍)</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When the attack deals critical hit, there is 35% chances to deal damage which ignores all DEF equals to 8% of HP limit ( The Damage is less than 1.2x of attack)</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">530</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量20%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 20% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">531</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量21%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 21% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">532</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量22%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 22% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">533</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量23%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 23% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">534</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量24%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 24% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">535</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量25%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 25% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">536</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量26%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 26% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">537</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量27%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 27% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">538</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量28%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 28% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">539</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">治疗时,目标获得等同治疗量30%的护盾(该效果不可被驱散),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When being healed, the target can obtain shield that equals to 30% of healing (This effect cannot be dispelled) for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">540</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限7%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 7% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">541</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限9%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 9% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">542</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限11%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 11% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">543</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限13%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 13% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">544</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限15%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 15% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">545</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限17%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 17% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">546</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限19%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 19% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">547</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限21%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 21% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">548</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限23%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 23% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">549</Data></Cell><Cell ss:StyleID="s60"><Data ss:Type="String">自己被附加控制效果时,回复自身生命值上限25%的生命值,该效果每回合只能触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When control effect is added, 25% of personal HP limit will be restored, effect can only be triggered once each round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">550</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">致命一击</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Merciless</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">551</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有10%概率为原来的1.3倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 10% chance of being 1.3 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">552</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有10%概率为原来的1.35倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 10% chance of being 1.35 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">553</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有11%概率为原来的1.35倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 11% chance of being 1.35 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">554</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有11%概率为原来的1.4倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 11% chance of being 1.34 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">555</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有12%概率为原来的1.4倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 12% chance of being 1.34 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">556</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有13%概率为原来的1.45倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 13% chance of being 1.45 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">557</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有14%概率为原来的1.45倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 14% chance of being 1.45 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">558</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时造成的最终伤害有15%概率为原来的1.5倍(只对单次伤害数字生效),冷却4回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">The final damage dealt when attacking has a 15% chance of being 1.5 times the original (only works on the numbers of single attack damage), with a CD of 4 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">559</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">反噬</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Reflect</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">560</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时20%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力20%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 20% chance to attach [DMG Reflect] (suffer DMG by 20% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">561</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时23%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力22%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 23% chance to attach [DMG Reflect] (suffer DMG by 22% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">562</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时24%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力24%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 24% chance to attach [DMG Reflect] (suffer DMG by 24% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">563</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时25%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力26%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 25% chance to attach [DMG Reflect] (suffer DMG by 26% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">564</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时26%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力28%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 26% chance to attach [DMG Reflect] (suffer DMG by 28% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">565</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时27%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力30%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 27% chance to attach [DMG Reflect] (suffer DMG by 30% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">566</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时28%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力32%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 28% chance to attach [DMG Reflect] (suffer DMG by 32% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">567</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">攻击时30%概率对敌方单位附加【伤害反噬】(攻击时受到施法者攻击力35%的伤害),持续2回合</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When attacking, there is a 30% chance to attach [DMG Reflect] (suffer DMG by 35% of caster's ATK) to the opponent unit for 2 rounds</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">568</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">巨灵守护</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Guardian</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">569</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限8%的护盾,若该单位生命值低于30%,则护盾值提升为11%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 8% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 11% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">570</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限9%的护盾,若该单位生命值低于30%,则护盾值提升为12%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 9% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 12% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">571</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限10%的护盾,若该单位生命值低于30%,则护盾值提升为13%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 10% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 13% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">572</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限11%的护盾,若该单位生命值低于30%,则护盾值提升为15%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 11% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 15% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">573</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限12%的护盾,若该单位生命值低于30%,则护盾值提升为16%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 12% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 16% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">574</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限13%的护盾,若该单位生命值低于30%,则护盾值提升为17%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 13% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 17% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">575</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限14%的护盾,若该单位生命值低于30%,则护盾值提升为19%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 14% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 19% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">576</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方生命值最低的1个单位附加自身生命值上限15%的护盾,若该单位生命值低于30%,则护盾值提升为20%,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it grants a shield with 15% of the max HP to our lowest HP unit. If the unit's HP is lower than 30%, the Shield Value will be increased by 20% for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">577</Data></Cell><Cell ss:StyleID="s52"><Data ss:Type="String">天元之咏</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">Chant</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">578</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加10%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 10% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">579</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加12%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 12% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">580</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加14%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 14% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">581</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加16%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 16% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">582</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加18%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 18% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">583</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加20%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 20% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">584</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加22%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 22% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row><Row><Cell ss:StyleID="s51"><Data ss:Type="Number">585</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">行动时,对我方攻击力最高的1个单位附加24%伤害,持续1回合且不可被驱散,1回合内只可触发1次</Data></Cell><Cell ss:StyleID="s51"><Data ss:Type="String">When you move, it deals 24% DMG to our unit with the highest ATK for 1 round and cannot be dispelled. It can only be triggered once per round</Data></Cell></Row></Table><WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><PageSetup><Header x:Margin="0.511805555555556"/><Footer x:Margin="0.511805555555556"/></PageSetup><Selected/><TopRowVisible>548</TopRowVisible><LeftColumnVisible>0</LeftColumnVisible><PageBreakZoom>100</PageBreakZoom><Panes><Pane><Number>3</Number><ActiveRow>588</ActiveRow><ActiveCol>2</ActiveCol><RangeSelection>R589C3</RangeSelection></Pane></Panes><ProtectObjects>False</ProtectObjects><ProtectScenarios>False</ProtectScenarios></WorksheetOptions><DataValidation xmlns="urn:schemas-microsoft-com:office:excel"><Range>R326C2,R379C2:R390C2</Range><Type>TextLength</Type><Qualifier>Between</Qualifier><Min>0</Min><Max>65535</Max><ErrorStyle>Stop</ErrorStyle><ErrorTitle>输入有误</ErrorTitle><ErrorMessage>文本内容大长(0 ~ 9999999999)</ErrorMessage></DataValidation></Worksheet></Workbook> |